Rivals of Aether

Rivals of Aether

Cubitt
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Update: 29 Apr, 2023 @ 11:23am

v2.4

General:
++ All frame data has been adjusted to have proper whifflag
Forward Tilt:
- Endlag: 18 -> 27
Dash Attack:
+ Angle: 55 -> 361
+ SFX Adjusted
Up Strong:
+ Scoop hitbox uses Bupmelon/Bird Guy Lerp code
- Launcher hitbox size decreased
Neutral Air:
~ Strong/Weak Hit HPS: .25/.35 -> 0
Forward Air:
+ Bullet lifetime: 9 -> 12
Up Air:
~ Removed downards VSP
Back Air:
~ Adjusted animation timings
~ Hit sfx changes
Other:
+ Replaced "pink sus" alt with "The Inevitable" (new taunt, added sfx to "Cubitt w/ Teeth" sprite set)

Update: 29 May, 2022 @ 4:39pm

v2.3

General Stats:
- Ground Friction: 0.4 -> 0.5
- Dash speed: 6.5 -> 5.75
- Air Speed: 5.5 -> 5
- Wave Friction: 0.04 -> 0.1
- Waveland Adjustment: 1.4 -> 1.3
Down Tilt:
- HSpeed: 9 -> 8
- Active frames: 8 -> 6
Up Tilt:
- Startup: 4 -> 6
Up Strong:
- Total damage: 14% (4, 10) -> 12% (3, 9)
- Removed Weak hitboxes
- Final Hit Knockback: 8 -> 7.5
+ Final Hit Active Frames: 3 -> 4
Down Strong:
- Reduced weak hitbox size
~ Adjusted animation frames on post-charge startup without changing window length
- Spike/Strong hit Damage: 18% -> 15%
- Spike Knockback: 9 -> 7
- Spike Knockback Scaling: 1.1 -> 1
Neutral Air:
- Startup: 4 -> 5
Down Air:
- Spike Knockback: 8 -> 7
- Spike Knockback Scaling: 0 -> 0.45
~ Spike Hitpause: 12 -> 9
~ Spike Hitpause Scaling: 0 -> 0.5
Grounded Down Special:
- Animation Length: 30 -> 40
+ Cubitt enters the vibefruit-holding state after 10 frames
Aerial Down Special:
~ Fixed a bug where airdodging into a balloon restored all fuel charges
Other:
+ Added CSS sound effect
~ Removed unique victory theme, death sound, and galaxy sound on "pink sus" alt

Update: 16 Dec, 2021 @ 9:18pm

v2.1

DStrong:
-- Endlag (on whiff): 12 -> 23

Grounded DSpecial:
~ Walljumping now drops the Vibefruit Cubitt is holding

Aerial DSpecial:
-- Opponents now only get knocked up by balloons during hitstun
- Opponents can attack balloons to destroy them

Other:
+ Fixed some movement sprites
+ Revised NSpecial sprites for Halloween and Christmas skins
+ Added new NSpecial skins (Gameboy, Yoshi, Thwomp)
+ Added Kragg sounds to Grounded DSpecial on the Kragg alt

Update: 14 Dec, 2021 @ 8:22pm

v2.0

General Stats:
~ Dash Start time: 14 -> 12
~ Dash Turn time: 10 -> 12
~ Dash Stop time: 6 -> 8

Jab:
~ Completely reworked timings to match enhanced animation
+ Hit 2 hitpause: 4 -> 3

FTilt:
- Now has extended parry stun (idk why it didn't lol)

DTilt:
+ Startup: 10 -> 9
- Endlag (on whiff): 10 -> 16

FAir:
- Landing lag: 8 -> 9
+ Startup: 11 -> 10
- Projectile hitstun multiplier: 1 -> 0.6
+ Projectile active frames: 8 -> 9

BAir:
- Landing Lag: 7 -> 10

UAir:
+ Added lerp code to hand hitbox

NSpecial: THE BIG REWORK
+ NSpecial can now be hit around by both players, similar in function to a gordo. Hitting the ball changes its ownership, angle, and launch speed depending on the move it gets hit by
+ Since NSpecial can be hit by both players, neutral angling NSpecial has been reintroduced
++ NSpecial can now be onstage indefinitely

FSpecial/USpecial:
+ Explosion is now plasma safe
+ Added a sound effect suring the move's chargeup

Grounded DSpecial:
~ Vibefruits now have a constantly active hitbox and can be properly broken with hitboxes

Aerial DSpecial:
~ Hitting a balloon with NSpecial causes the NSpecial ball to bounce in the opposite direction

Other:
~ Swapped out "Jack of Clubs" alt for "Block Lives Winning"
+ Added new dash turn animation
+ Updated animations on Jab, FTilt, and UAir

Update: 28 Oct, 2021 @ 6:39pm

v1.17.2

Reduced volume on the Pink sus Death sound and Victory music

Update: 28 Oct, 2021 @ 2:16pm

v1.17.1

Fixed a bug where Cubitt's primary color would change to their player color on stage elements. This was just a remnant of when Cubitt used to spawn a chest platform with DStrong lol

Update: 28 Oct, 2021 @ 2:15pm

Update: 28 Oct, 2021 @ 2:15pm

v1.17

Update: 18 Oct, 2021 @ 12:10pm

v1.17

General Stats:
+ Dash Speed: 6 -> 6.5
- Air Speed: 5.75 -> 5.5
+ Waveland Adjustment: 1.35 -> 1.4
Jab:
- Total damage: 16% -> 14%
FTilt:
- Startup: 13 -> 15
NAir:
- Strong hit damage: 7% -> 6%
- Weak hit damage: 5% -> 4%
UAir:
+ Scoop hit has 4 frames of extra hitpause
- Bomb knockback scaling: 0.8 -> 0.7
BAir:
~ Final hit hitpause: 9 -> 8
DAir:
~ You can no longer fast-fall during startup
+ Startup: 16 -> 12
- Bounce hitpause: 8 -> 10
- Spike hitpause: 10 -> 12
-- DAir gains a 20 frame cooldown on hit
FSpecial:
- Added 15 frames of cooldown
~ You can no longer fast-fall during FSpecial
USpecial:
+ Gravity on final window: 1.5 -> 1.25
+ Explosion knockback scaling: 0.8 -> 0.9
Other:
~ Removed MunoPhone support (he didn't need it lol)
+ Added a Ducky alt for Dev Derby!

Update: 11 Sep, 2021 @ 8:37am

v1.16

General Stats:
+ Walljump HSP: 7 -> 5
FAir:
+ Adjusted hitbox size to cover the entire muzzle flash
- Adjusted bullet hitbox location and size
UAir:
- Parrying the bomb now puts Cubitt in extended parry stun
NSpecial:
- Ball now gets destroyed when parried
FSpecial:
+ Startup: 16 -> 15
+ HSpeed: 10 -> 15
- Adjusted air/ground friction to make FSpecial travel a shorter distance, despite the HSpeed buff
~ Colliding hit creation frame is 2 frames earlier
+ Colliding hit angle: 65 -> 50
- Colliding hit hitpause: 7 -> 8
USpecial:
+ Startup: 16 -> 13
- Adjusted physics to make USpecial travel a shorter distance
~ Colliding hit creation frame is 2 frames earlier
- Colliding hit hitpause: 7 -> 8
USpecial (no fuel):
- VSpeed: 8.5 -> 8