Rivals of Aether

Rivals of Aether

Anglara (Legacy)
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Update: 2 Aug, 2021 @ 11:28am

v1.41
- Fixed Ustrong sfx not aligning properly
- CLJ Has been removed finally.
- HUD now replenishes properly on getting hit.
- add QoL flash to anglara body when lantern is immediately ready

Update: 1 Aug, 2021 @ 9:42pm

lol fucked up

Update: 1 Aug, 2021 @ 10:49am

v1.40
- Fixed bug where anglara's reflected projectiles going through a freshly deployed barrier no longer return to anglara and bounce back.

Update: 31 Jul, 2021 @ 2:50am

v1.40
Thanks Mcducky for the help on this update!
- Ditto interactions: Made it so that anglara reflects each others projectile with dspecial
- made all hitboxes in uspecial into one hitboxgroup otherwise the late hit would hit as well
- added new platform sprite

Update: 29 Jul, 2021 @ 3:04am

v1.39
- added riptide alt
- fspecial has pratfall on whiff
- changed sfx on several moves
- fixed sfx timing on several moves

Update: 27 Jul, 2021 @ 7:53pm

v1.38
-fspecial damage 8>6
-Lantern Roller damage 14>12
-fspecial limit 2 per airtime
-parrying barrier break fspecial will not allow the Anglara player to perform Lantern Roller
-Lantern HUD now reflects Anglara's current alt colors
-Dstrong should be more consistent now
-Alt Names Changed from direct references to more fun titles
-More frames added to spinhurt animation
-ground hurt sprite changed

-steam page updated

Update: 26 Jul, 2021 @ 2:54pm

v1.37 Post Spring Break Update

- Fixed Fspecial having pratfall when it was only supposed to be on a long cooldown.
- Fixed hurtboxes not matching animations for barrier break options.
- Changed Barrier Break Special to Hit more like screw attack instead of a single hit
- Bair BKB 7>8

Update: 11 Jul, 2021 @ 2:49am

Cosmetics Mostly v1.36


Okay this is mostly just touch ups and one thing i had forgotten lol.

= I missed fixing Fstrong hitboxes, so now it should be more forgiving, with a sour spot closer to anglara's body.
= Edited Preview image to match anglara's in game portrait face more.
= Updated victory background image one more time, fits a little more.
= Added new animation for ftilt, airdodge, and barrier break special.
== Instead of reusing uspecial for barrier break special, it is now a unique spinning attack!
== Uspecial now has access to this move on barrier break, only on the initial break though, if you wait until the full uspecial animation finisshes, you will be able to perform a normal uspecial right after.

Update: 10 Jul, 2021 @ 3:25am

v1.35

Probably the final update before i leave it to settle for Spring Break Series. Was able to get feedback from Anglara players regarding the weight from the previous update, i think we have settled on a less extreme number. Addtionally I've finished adding a follow up hit to the air version of Fspecial. Just like the grounded version, you only get this on hit, and all you need to do is press the special button once more. These moves act as a middle ground for players who don't necessarily have the motor skill or use for the jump cancels off of Fspecial, and provide many options to the player.

+ Knockback Adjustment 1.2>1.1
+ Added Followup attack to Fspecial in air, on hit.
= Added much more hitpause to the fspecial followup moves, they should be much more react able.
= Tightened up barrier break super uspecial, should hit more consistently.
= Added Victory background image

Update: 8 Jul, 2021 @ 4:52pm

Clean Up Update for Spring Break Series WS Tournament v1.34

dattack
+startup 10>6
+hsp 7>8

pratland
-8>16

Weight
--kba 1.05>1.2

nspecial
+startup 15>10
+Endlag 15>10
(Cooldown is still the same this just makes the move feel less sluggish)

Fspecial
--Taunt cancels in air entirely removed
+Removed weird pratfall on grounded fspecial. Should feel less sluggish.
+Added Follow up attack to grounded Fspecial, press special button again on hit.
(Taunt cancel on ground is still possible, still doesn't do anything other than be funny)

Added Jacklom Alt