Rivals of Aether

Rivals of Aether

Anglara (Legacy)
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Update: 4 Mar, 2021 @ 4:31pm

v1.12

Update: 4 Mar, 2021 @ 4:31pm

v1.12

Update: 4 Mar, 2021 @ 6:20am

v1.11

Update: 4 Mar, 2021 @ 6:03am

v1.10

Update: 23 Feb, 2021 @ 1:05pm

"AI Update" v1.9

Now that Anglara's pretty much done for now, i figure the next updates all revolve around adding some optional stuff to the game to make her feel at home with everyone else. Included in this update are changes to her AI by Lukaru that will make her fun and challenging to play against in CPU battles. This also gives her a chance to show off during Honeybet streams. The next update directly after this will focus on bugs and Runes, so look forward to that!

Additional Updates:
-SFX made more consistent across the board. No more tilts having the same swish sounds as powerful moves.

Update: 23 Feb, 2021 @ 3:26am

"The Finished Update" v1.7

- Anglara is now categorized as finished
- Anglara now has best of both worlds. Juicy spike hitbox on last frames of FAir, regular hitbox for the rest of the move.
- Chunky SFX for lantern hits.
- Dstrong KB scaling changed from .4 to .5

Update: 21 Feb, 2021 @ 4:24am

"The Quality of Life Update" v1.6

- Get your fakie on! Abyss alt replaced by Hikaru alt.
- Jab combo reworked to match base cast feel.
- Ftilt animation slightly altered.
- All tilts hitboxes adjusted and knockback scaling adjusted from .2 to .5, removing weird combos from later percentages.
- Fair knockback angle changed from 270 to 45.
- Uair knockback scaling increased from .4 to .6
- Dair knockback increased from 10 to 15.
- Dash attack HSPEED decreased from 10 to 8.
- Dash attack hitbox adjusted to align with visuals.
- Added parry stun to Lantern Bolts and Lantern Barrier, along you to counter Anglara's zoning and punish her.
- Barrier can only be broken once per air time. Land on ground to refresh, this prevents barrier stalling which was unintentional but also kinda super hilarious.

Update: 18 Feb, 2021 @ 4:14pm

v1.5

Whoops Hotfix

Changed KB Adjustment from .7 to 1
Added whifflag to all normals
Fixed KB angle for supercharged Lantern Bolt
Increased base speed slightly
Increase timer for Lantern Barrier from 150 to 200

Update: 18 Feb, 2021 @ 2:54am

Anglara change notes v1.4 "The Lukaru & Anti-Sandbert Update"

Lukaru CSS template
Removed Jab 2 kbs
NAir completely revamped to a 2 hit kick
UAir revamped with better animation to match headbutt with more impact/less like sandbert
FStrong sfx 1 frame earlier
FTilt endlag increased by 4
DTilt endlag increased by 4
DTilt hitbox adjusted
UTilt endlag increased by 4
UTilt hitbox adjusted
Reworked DAir speed
FAir hitpause increased by 2
FAir hitbox adjusted
FAir SFX adjusted to 2nd window
BAir hitpause scaling increased to 0.5
BAir hitbox adjusted
USpecial horizontal speed increased by 1
DSpecial reworked speed

FSpecial and USpecial lose pratfall if break barrier
BarrierBreak FSpecial can be cancelled into USpecial on hit

Barrier cancel can be used to extend recovery, use trickier movement, and initiate kill confirms.

Update: 18 Feb, 2021 @ 2:53am

v1.3