Rivals of Aether

Rivals of Aether

Anglara (Legacy)
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Update: 12 May, 2021 @ 11:05am

"Anti-Mystia Code Removal Update" v1.33

Fspecial Cooldown 0>40
Fspecial Hitpause 20>13
Uspecial Late hit box added: 8bkb + 0.9kbs
Enhanced Uspecial kbs 1.5>1.2
Enhanced Uspecial Lifetime 8>4
Parrying Dspecial puts move into cooldown for 240 frames.
Nspecial Graphic Changed

Update: 10 May, 2021 @ 4:02pm

"Endlag on a Single Move Update" v1.32

- Fspecial endlag 5>10

Update: 10 May, 2021 @ 3:40pm

"CLJ Pree-Pre-Pre Megapatch Update" v1.31

Reverted some dspecial stuff
+ Startup 20>15
+ Hit Lockout removed, combos stay

Nspecial Changes
- Cooldown 40>75
+ Supercharged Damage 8>14
+ Supercharged KBS .5>.8
- Transcendent removed again lmao
+ Normal Hspeed 5>6

Fspecial Changes
+ Hspeed 15>20
+ Active Window Length 10>8
+ CLJ is possible

Update: 10 May, 2021 @ 2:12pm

v1.30

Update: 10 May, 2021 @ 11:10am

"PRE-PRE Megapatch Update" v1.29

-Dspecial startup 15>30
-Dspecial Endlag 6>8
-Dspecial now has more hit lockout so the initial 'get off me' hitbox sends away, instead of comboing into the barrier.
-Nspecial Startup 10>15
+Nspecial is back to being transcendent.
-Nspecial Endlag 12>15
+Nspecial Charged KBS 0.1>0.5
-Nspecial Charged hspeed 1.5>1
+Final Smash Added
+Taunt cancel to Fspecial

Update: 9 May, 2021 @ 9:41pm

Pre-Mega Update Hotfix v1.28

Super Charged Nspecial BKB 9>7
Super Charged Nspecial KBS 1>0.1
Super Charged Nspecial Damage 14>8
Super Charged Nspecial no longer transcendent

Uspecial Angle 80>90
Barrier Canceled Uspecial Angle 45>90

Dstrong Endlag 20>15

Update: 2 Apr, 2021 @ 5:53am

April Fools! Nah, just kidding its just QOL changes again. v1.27

- When deploying barrier near stage, barrier will now spawn closer to anglara, fixing situations wheree barrier would be stuck inside the stage itself.
- Nspecial endlag increased 10>14.
- Superchanged NSpecial graphic changed. Its completely different to telegraph it's upgraded power.
- Nspecials knockback angles are all angle 90 now. (I thought about this for a while, and I think this keeps me from having to edit angle flippers every week because of a strange stage spike or similar. Angle 90 on regular Nspecial also allows for easier confirms into Dstrong.)
- Supercharged Nspecial lifetime decreased 160>140 (This move is just really dominant. Should tone down it's stage control)
- Fspecial Barrier Break Uspecial hitbox width increased 50>60 (Keeps this move from whiffing so much if you're close enough)

Update: 30 Mar, 2021 @ 12:46pm

Minor Patch v1.26

- Changed Supercharged Nspecial to same angles as normal Nspecial. Now that it has more killing power, the inverted angle stopped making sense, so now it is gone.

- Uspecial now has a hit box when breaking barrier.

Update: 28 Mar, 2021 @ 2:39am

"Barrier Edge Guard Tyranny is Finally Over Update" v1.25

- Dspecial Lantern Barrier now has 'polite' knockback. This means you will only get hit stun if the enemy is knocked into it. This should make for more interactive counter play, and reduce the negative game feel of edge guarding with it.
- On the ground Nspecial doesn't pop you up lightly in the air anymore. Feels more natural when standing on platforms.
- Nspecial cooldown slighty reduced 65 > 60
- Added a quick 'get off me' hitbox when using Dspecial at close range. Necessary due to barrier having 'polite' knockback.
- Nspecial projectiles are no longer as offset forward as they used to be. They spawn closer to where feels natural. This goes for supercharged Nspecial as well.
- Added hud icon for barrier cooldown.
- Added sfx for barrier cooldown.
- parrying barrier no longer puts Anglara in parry stun, due to the aforementioned barrier changes.
- You can now hold down taunt to stay in the Anglara pose.
- Parry animation changed
- Added the first player skin, Zora's skin was earned from playing her in top 8 of blueberry bout, as well as drafting her in Draft Team Takeover!

Update: 21 Mar, 2021 @ 11:30pm

Post Blueberry/Weeklies Update v1.24

- Added lockout to all Strongs and Uspecials to make it easier to galaxy without barrier stopping the attack 0 > 10
- Changed Dattack angle 90 > 80
- Reduced startup on fspecial 20 >15
- Supercharged Nspecial angle changed 90 > 65
- Added angle flipper to Supercharged Nspecial 0 > 7
- Supercharged Nspecial KB scaling decreased 1.25 > 1
- Supercharged Nspecial is now transcendent and breaks other projectiles
- Ability to use Dspecial now refreshes in air if hit. Usually use is limited to once per air time
- Fair endlag decreased from 16 > 12
- Added trans rights outline/intro/taunt effect
- Dspecial barrier should have an easier time rebounding
- Added extended parry stun when parrying barrier