Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Emik's Modules
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Update: 13 Oct, 2021 @ 1:06pm

[1.6.7]

tired% (Attempt 4)

Update: 13 Oct, 2021 @ 12:14pm

[1.6.6]

The module threw an unhandled exception... InvalidOperationException: out of sync
InvalidOperationException: out of sync
at System.Collections.Generic.Dictionary`2+Enumerator[KMBomb,System.Collections.ObjectModel.ReadOnlyCollection`1[KeepCoding.ModuleContainer]].VerifyState () [0x00000] in <filename unknown>:0
at System.Collections.Generic.Dictionary`2+Enumerator[KMBomb,System.Collections.ObjectModel.ReadOnlyCollection`1[KeepCoding.ModuleContainer]].MoveNext () [0x00000] in <filename unknown>:0
at System.Collections.Generic.Dictionary`2+KeyCollection+Enumerator[KMBomb,System.Collections.ObjectModel.ReadOnlyCollection`1[KeepCoding.ModuleContainer]].MoveNext () [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[KMBomb].MoveNext () [0x00000] in <filename unknown>:0
at KeepCoding.KeyHelper.ForEach[KMBomb] (IEnumerable`1 iterator, System.Action`1 action) [0x00000] in <filename unknown>:0
at KeepCoding.ModuleScript.ModulesOfBomb (.KMBomb bomb) [0x00000] in <filename unknown>:0
at KeepCoding.ModuleScript.get_Modules () [0x00000] in <filename unknown>:0
at LoggingScript+<WaitOneFrame>c__Iterator0+<WaitOneFrame>c__AnonStorey1.<>m__0 () [0x00000] in <filename unknown>:0
at UnityEngine.WaitWhile.get_keepWaiting () [0x00000] in <filename unknown>:0
at UnityEngine.CustomYieldInstruction.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

Update: 12 Oct, 2021 @ 9:17am

[1.6.5]

- Attempt 2: Fixed exceptions thrown when reloading modules in a new bomb on the same session.

Update: 26 Sep, 2021 @ 11:17pm

Reverting to 1.6.3 as an emergency. (1.6.4 is apparently broken somehow)

Update: 26 Sep, 2021 @ 11:52am

[1.6.4]

- Force reshuffling of position on 1D Chess if autosolver is invoked in an unwinnable position.

Update: 25 Sep, 2021 @ 1:48pm

[1.6.3]

- Fixed exceptions thrown when loading modules from this pack in more than one bomb per session.

Update: 19 Sep, 2021 @ 5:38pm

[1.6.2]

- 1D Chess: Updated TP command based on last update.

- hexOS: Lowered chord sounds by -6dB.

- Logging: Added logs for OnPass and OnStrike.

- Pointless Machines: Fixed TP status light not snapping to the correct position.

- The Octadecayotton, Pointless Machines, Updog: Added lossy-scaling for Light components, such that they are consistently big regardless of bomb-casing.

Update: 9 Sep, 2021 @ 1:28pm

[1.6.1]

- Fixed Quaver TwitchPlays autosolver.

Update: 5 Sep, 2021 @ 4:14am

**[1.6]** Major update!

- **MAJOR CHANGE: 1D Chess**
- Now varies board length from 8 to 11 squares!
- Piece amount also varies from 2 to 4 pieces per side, allowing for positions with uneven amounts of pieces!

- **hexOS**: Long overdue, updated dynamic points to award **65 points** for solving it in octOS mode!

- **Linq**: Fixed crash by mashing buttons, which causing the audio engine to get upset.

- **The Octadecayotton**: Long overdue, updated dynamic points to award **225 points** for solving 12 dimensions!

- **Phosphorescence**: The "Challenge Complete" sound will no longer play if it's the last module, as it overlaps with "Bomb Disarmed".

- **All Modules**: Newer mod settings will now automatically be pasted onto the mod settings file, without needing the user to edit/delete the file.

Update: 27 Jul, 2021 @ 5:46am

[1.5.12]

- Fixed Pointless Machines freeze when generating the solution.