Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Emik's Modules
Showing 51-60 of 77 entries
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Update: 8 Jun, 2021 @ 12:59am

[1.5.2]

- Fixed every module breaking.

Update: 7 Jun, 2021 @ 2:13am

[1.5.1]

- Pointless Machines: Status light now moved closer to camera if Twitch Plays is enabled.

Update: 2 Jun, 2021 @ 7:16am

**[1.5]** Major update!

- **hexOS**: Now mission-side mod settings compatible! For more details: https://raw.githubusercontent.com/Emik03/EmikModules/main/Assets/Modules/hexOS/MissionTutorial.txt

- **Phosphorescence**: Now mission-side mod settings compatible! For more details: https://raw.githubusercontent.com/Emik03/EmikModules/main/Assets/Modules/Phosphorescence/MissionTutorial.txt

- **Pointless Machines**: Fixed "unable to get `ModBundle`" error.

- **The Octadecayotton**: Fixed Twitch Plays being unable to set `slowness`.

Update: 28 May, 2021 @ 6:41am

**[1.4]** Major update! (...technically, as people who are implementing custom mod settings in their missions are already incompatible now)

- The Octadecayotton:
- **DEAR MISSION MAKERS**. The above post about The Octadecayotton mission mod settings is dated, please refer to this new tutorial to implement custom The Octadecayotton settings. https://raw.githubusercontent.com/Emik03/EmikModules/main/Assets/Modules/The%20Octadecayotton/MissionTutorial.txt
- **DEAR PLAYERS**. If The Octadecayotton behaves abnormally, that could imply an oudated mod setting file within your mod setting folder. Replace the mod settings file with this one if this is the case. https://raw.githubusercontent.com/Emik03/EmikModules/main/Assets/modSettings.json
- Fixed NullReferenceException when running on a mission that doesn't have a description.

Update: 27 May, 2021 @ 11:49pm

**[1.3]** Major update!

**NEW MODULE: Pointless Machines**
- The module from the most recent manual challenge. Rotate the bomb according to flashes on a screen. Inspired by Celeste.

- **MAJOR CHANGE: The Octadecayotton**
- Added InOutElastic mod setting.
- Dear mission makers, you can enforce settings in your missions! The module looks at the description and looks for the following string **anywhere in the description**: "[The Octadecayotton] #,#,#,#,#,#" where # is a number.
- Dimension Count: 1st # must be 3-12.
- Rotation Count: 2nd # must be 0-255.
- Color Assist: 3rd # must be 0 or 1.
- Bounce Ease: 4th # must be 0 or 1.
- Elastic Ease: 5th # must be 0 or 1.
- Stretch to Fit: 6th # must be 0 or 1.

- Phosphorescence: Removed VRMode mod setting. This information can be obtained directly from the game.

- Role Reversal: Fixed bug in 2 wires second condition misfiring the first condition.

- All modules: With KeepCoding version 3.1, the modules will now automatically solve if they run into an exception outside Twitch Plays.

Update: 3 May, 2021 @ 5:21pm

[1.2.1]

- Logging: Fixed implicit moduleId not working when the module has been instantiated more than once.
- Naming Conventions: Fixed off-by-one on Twitch Plays command.

Update: 30 Apr, 2021 @ 6:35pm

[1.2.1]
- Fixed Lying Indicators misfiring itself on NSA condition.

Update: 24 Apr, 2021 @ 1:16pm

**[1.2]** Major update!

**New module: Pointless Machines!
- This is a manual challenge, where people have to use the modul-Wait a minute, the bundle isn't included? How are people supposed to find out how to solve it?!

**New module: Logging!
- This however isn't a manual challenge. Shocking, I know.

**Quaver**
- Changed rendering to use a fade in of 2 frames instead of around 15, making notes easier to see.

**All modules**
- Fixed lots of TP issues. (too many to count!)

Update: 6 Apr, 2021 @ 3:35am

[1.0.8]

- Fixed Phosphorescence moduleId being undetectable on LFA.
- Updated KeepCodingAndNobodyExplodes library.

Update: 5 Apr, 2021 @ 4:28am

[1.1.7]

- Turns out last update didn't address the real issue with finding the file assembly. Path manager is now fixed.