Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Emik's Modules
Showing 41-50 of 77 entries
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Update: 26 Jul, 2021 @ 9:02am

[1.5.11]

- Fixed Updog.
- Fixed Pointless Machines.
- Fixed TwitchPlays (maybe?)

Update: 22 Jul, 2021 @ 8:59am

[1.6.10]

- Fixed The Octadecayotton and Forget Any Color not starting up.
- Reincluded the coding manual challenge for Pointless Machines in the folder for archival purposes.

Update: 14 Jul, 2021 @ 8:41pm

[1.5.9]

- Hotfix to The Octadecayotton. Debugger apparently leaked into the release build, which is what caused it to be always fast (speed 9) and 1 rotation.

Update: 11 Jul, 2021 @ 1:35pm

[1.5.8]

- Added proper TP support for Pointless Machines.

Update: 26 Jun, 2021 @ 12:28pm

[1.5.7]

- 1D Chess: Fixed visual bug where position isn't rendered until a move is attempted.

Update: 24 Jun, 2021 @ 10:48am

[1.5.6]

- 1D Chess: Turns out the crash was caused by accidentally activating all 1D Chess modules at the same time instead of forcing them into a queue. Now fixed!

Update: 24 Jun, 2021 @ 2:26am

[1.5.5]

- 1D Chess: Updated KeepCoding which fixes a crash caused by a NullReferenceException thrown in a different thread.

Update: 17 Jun, 2021 @ 9:11am

[1.5.4]

- Fixed Pointless Machines not grabbing AudioScript.

Update: 11 Jun, 2021 @ 5:37pm

[1.5.3]

- Pointless Machines: Added new indicator for submitting a direction.

Update: 10 Jun, 2021 @ 1:57pm

[1.5.2]

- Pointless Machines: Fixed autosolver.
- The Octadecayotton: Not having Slowness in the modsetting will now set it to the default value.