Avorion

Avorion

Long Live The Empress!
Showing 1-10 of 34 entries
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Update: 23 May @ 10:45pm

v1.12.6 - Minor update

  • Reverts the buff to the Animosity's damage.

Update: 23 May @ 10:34pm

v1.12.5 - Major update

  • Adds esccdbg module.
  • Fixes a bug in the util script where the Cavaliers supercapitals and the Blade of the Empress would spawn with a random, game-generated name rather than the correct names.
  • Fixes a bug in the util script where the Animosity would get a random, game-generated name rather than Animosity.
  • Increases the amount of damage that the Animosity does - it should have roughly 50% more firepower.
  • Adds the secondary weapons script to the Animosity.
  • Switches randomEntry for getRandomEntry in llte side / story missions.
  • Changes some method names to better work with intellisense in llte side / story missions.
  • Removes unnecessary globalPhase declarations in several missions.
  • Increases the credit reward of side mission 5 (Destroy Outpost / Entrenched Pirates)
  • Fixes a small bug in the side mission 6 script to pick up the shipment.
  • Minor refactors in story mission 1, 3, and 5 having to do with the brief and title.
  • Fixes a bug in story mission 2 where Adriana could respawn when the player leaves / re-enters the sector.
  • Replaces _MethodName with methodName in llte story mission 2.
  • Replaces getSector with getEmptySector in story mission 3.
  • Refactors how story mission 4 prevents boss encounters.
  • Adds music fadeouts to the animosity / weak wormhole guardian's music scripts.

Update: 29 Dec, 2024 @ 3:55pm

v1.12.4 - Balance update

  • Switches out richness factor for reward factor in side missions 1 through 6. This should increase the credit payout for the mission slightly.
  • Adds the possibility of the military outpost dropping a rare MTCS upgrade in side mission 5.
  • Fixes a bug where the cavaliers merchant interaction text would have the wrong ship title / name.
  • Adds more possible names for the various cavaliers ships.
  • Requires ESCC 1.7.27 now.
  • Makes some other, minor code changes.

Update: 23 Oct, 2024 @ 9:24pm

v1.12.3 - New Horizons update

  • Removes withdrawatlowhealth.lua - it lives in ESCC now.
  • The player must be within 3 km of the torpedo loader to load torpedoes now.
  • Fixes a long-standing bug in the torpedoloader script where it would not properly load all tubes with torpedoes.
  • Reduces the price of the torpedoes that the torpedoloader provides - it now sells them for 50% of the normal price instead of 70%.
  • Fixes a long-standing bug in the torpedoloader script where it would not fully load a very large main torpedo storage.
  • Updates the Cavaliers Reinforcement Transmitter in accordance with the changes to withdrawatlowhealth.
  • Updates the Torpedo Loader Caller in accordance with the changes to withdrawatlowhealth.
  • The torpedo loader caller is now roughly 33% more expensive (1.6 million instead of 1.2 million)
  • Updates the Blade of the Empress spawn method in accordance with the changes to withdrawatlowhealth.
  • Updates the Cavaliers Merchant in accordance with the changes to withdrawatlowhealth.
  • Updates Cavaliers side mission 2 in accordance with the changes to withdrawatlowhealth.
  • Updates Cavaliers side mission 6 in accordance with the changes to withdrawatlowhealth.
  • Updates Cavaliers story mission 1 so that it cannot pick the same sector that the player is in.
  • Updates Cavaliers story mission 1 to take advantage of MissionUT.getEmptySector.
  • Updates Cavaliers story mission 2 in accordance with the changes to withdrawatlowhealth.
  • Updates Cavaliers story mission 2 to remove an unnecessary math.floor in getSector when getting the next location.
  • Updates Cavaliers story mission 3 to remove an unnecessary math.floor in getSector when getting the next location.
  • Updates Cavaliers story mission 4 in accordance with the changes to withdrawatlowhealth.
  • Updates Cavaliers story mission 4 to take advantage of ESCCUtil.setTalkerTextColors.
  • Updates Cavaliers story mission 5 to remove an unnecessary math.floor in getSector when getting the next location.
  • Updates Cavaliers story mission 5 in accordance with... you guessed it! The changes to withdrawatlowhealth.
  • Removes numerous instances of unused include scripts across side and story missions.
  • Sets the minimum required version of ESCC to 1.7.24.

Update: 20 Sep, 2024 @ 9:59am

v1.12.2 - Destroy Entrenched Pirates update

  • Increases required ESCC version to 1.7.23
  • Fixes a couple of minor issues with self.Log not having _MethodName specified in lltesectormonitor.lua
  • Renames runFullSectorCleanup in various missions to runFullSectorCleanup_llte - this is so it does not get confused with ESCC's sector cleanup method.
  • Updated the side mission 5 search script so that only the player who is undertaking side mission 5 can interact with the wrecks - avoiding a possible scenario where a player not involved in the mission could find the black box.
  • Removes a superfluous includes in side mission 3.
  • Makes the following changes to side mission 5:
    • Removes several superfluous includes
    • Increases the base reward amount by 50%
    • Reduces the defender wave respawn time from 210 seconds to 150 seconds.
    • Increases the reward amount as the danger level increases by roughly 50%
    • If the player completes the optional objectives, 30 seconds is added to the defender respawn time and the shipment respawn time.
    • The arms fortress wll now drop legendary loot if the player does this mission on difficulty 10.
  • Adds random() to the shuffle() method in side mission 6.

Update: 22 Aug, 2023 @ 5:05pm

v1.12.1 - Bugfix and Minor Update

  • Adds containers and wormholes to the entity types affected by the sector monitor.
  • Corrects a spelling mistake with a table in mission 4. This didn't actually cause any issues since the mistake was consistent. Go me I guess?
  • Fixes a broken chat message in mission 2 that never showed up.
  • Adds a note for myself that I converted mission 1 and mission 4 to generic faction missions (I do eventually intend to do this with missions 5 and 6 as well. Emphasis on eventually.)
  • Moves the naming of the freighter to before the scripts are attached. This should stop some weirdness like the merchant ship being named "Rifle Hero" but showing "Eppedick" on the interaction screens. Hopefully.
  • The utility merchant now sells more standard satellites if you are a Paladin.

Update: 21 Jan, 2023 @ 6:28pm

v1.12 - Christmas Merchant Update

  • I wrote most of this update over Christmas, even if I'm only releasing it just now, so the title is accurate!!!
  • Adds the Energy Suppressor Mk. II - this will be available from the Cavaliers Merchant when the player hits the rank of Paladin. It costs 25% more than the regular energy suppressor and lasts twice as long.
  • Adds an escape clause to the Cavaliers Torpedo Loader so it won't torpedo (ha) the game if it encounters an error loading torpedo tubes. Unfortunately this may result in the player paying for torpedoes that aren't loaded but I think that's a fair price for not exploding the server.
  • The cavaliers turret merchant is now better!
    • It will sell turrets that have a higher tech level than the area that you're currently in.
    • If you are at the Paladin rank, the turrets will improve further.
    • It has slightly better odds for rare and exceptional turrets than a regular turret merchant.
    • If I can figure out how to make it so a player can buy exotic items I'll probably alter this again.
  • Removes the laser and rocket launcher buffs when the Cavaliers have their weapons regenerated.
  • Changes how the EXCALIBUR stats are distributed.
    • Reduced the damage multiplier.
    • Reduced the rate of fire multiplier.
    • Increased the range multiplier, and increased the variance on the range multiplier slightly.
    • Increased the block penetration multiplier.
  • Removes a few unused lines of code from the framework mission.
  • Adds a payment message to all of the side missions.
  • Fixed a bug in the sector monitor where wreckage, asteroids, etc. wouldn't get deleted properly.

Update: 31 Aug, 2022 @ 9:19am

v1.11.0 - More bugfixes? Say it ain't so!

  • Fixes a bug with side mission 6 when accepting it deep inside the barrier.

Update: 30 Aug, 2022 @ 8:00am

v1.10.0 - Even more bugfixes

  • Fixes a bug where the special railgun rewards could not be generated due to not being able to find TurretGenerator.lua.

Update: 28 Aug, 2022 @ 3:00pm

v1.9.0 - More bugfixes

  • Updates one last sectorgenerator instance.