Avorion

Avorion

Long Live The Empress!
Showing 21-30 of 34 entries
< 1  2  3  4 >
Update: 28 May, 2021 @ 7:04am

v1.5.5 - Balance Adjustment

  • Increased the credit reward on side missions 1, 2, 3, 4, and 5.
    • NOTE: The credit reward on side mission 6 has not been increased. (This is not the secret side mission)
  • Increased the credit reward on story missions 1, 2, 3, 4, and 5.

Update: 24 Apr, 2021 @ 11:25pm

v1.5.4 - Minor Mission Updates

  • Makes a small alteration to how Story Mission 1 and Story Mission 2 pick their initial locations.
  • Removes an extra include from all five story missions and all six side missions.
  • Sets required version of ESCC to 1.4.1 so that the Executioner bugs are fixed.

Update: 12 Apr, 2021 @ 3:19pm

v1.5.3 - Mission Location Bugfixing 2/2 & Hazard Zone Bugfix

  • Story Mission 1 and Story Mission 2 will now terminate themselves if they cannot find a suitable initial location.
  • Fixed an issue where the destruction of too many ships from The Cavaliers would trigger a hazard zone.
    • This does make the mission easier, but it was difficulty that I had never intended for the player to encounter in the first place so I am fine with getting rid of it. (Also it doesn't make any sense that destruction of The Cavaliers ships would cause pirate reinforcements to show up.)
  • Updated a bit of dialogue from Story Mission 1 to make it clear that if the player allows the freighters to escape too many times, they will fail the mission.

Update: 12 Apr, 2021 @ 7:42am

v1.5.2 - Mission Location Bugfixing 1/2

  • Fixes a rare problem where Story Mission 1 and Story Mission 2 cannot find a sector near the barrier's edge that is still outside of it.

Update: 12 Apr, 2021 @ 7:15am

v1.5.1 - Vanilla Code Consistency & Logging

  • Changes a bunch of setValue calls to work similarly to how Boxelware does setValue calls.
  • Adds some more logging to Mission 1.

Update: 28 Mar, 2021 @ 11:20pm

v1.5 - The Great Merchant Update

  • Fixes a bug where the Cavaliers Merchant could spawn inside the barrier, even if the player had not yet gotten The Cavaliers across the barrier.

Update: 24 Mar, 2021 @ 9:57pm

v1.4.2 - Story Mission 2 Logging

  • Added some more debug info to Story Mission 2 to try and catch an issue with the 3rd dialog option not showing up in some cases.

Update: 23 Mar, 2021 @ 11:53pm

v1.4.1 - Run Away!!!

  • Made the delay on the auto-withdraw script shorter.

Update: 23 Mar, 2021 @ 5:58pm

v1.4 (No Version Update)

  • Accidentally left _Debug mode on when updating Story Mission 2.

Update: 23 Mar, 2021 @ 5:51pm

v1.4 - Mission 2 Adjustment 2

  • Failing Story Mission 2 adds a new dialogue option that makes it easier when attempting it again.
  • Makes Story Mission 2 even more forgiving when HET is installed.