Avorion

Avorion

Long Live The Empress!
Showing 11-20 of 34 entries
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Update: 28 Aug, 2022 @ 2:57pm

v1.8.0 - Bugfixes

  • Updates the SectorGenerator includes statement in other missions.
  • This should hopefully eliminate the null values caused when a sector is built.
  • Fixes a bug where extra reinforcements were not given in mission 2.

Update: 22 Aug, 2022 @ 6:37pm

1.7.6 - Bugfix Update

  • Updates the SectorGenerator includes statement in Story Mission 1.

Update: 17 Aug, 2022 @ 7:49am

v1.7.5 - Bugfix & Optimization update

  • Version 1.7.12 of ESCC is now required. That means that this mod defacto requires version 2.2 of Avorion.
  • Updates how entities are deleted in Story Missions 1, 2, 3, 4, and 5.
  • Updates how entities are deleted in Side Missions 1, 2, 4, and 5.
  • Fixes an issue with the first mission that would cause the sector to not spawn.

Update: 4 Mar, 2022 @ 8:25am

v1.7.4 - Minor update

  • Fixes a console error caused by a missing includes.

Update: 23 Feb, 2022 @ 9:15am

v1.7.3 - Bugfix / minor update

  • Increases the amount of space between wave ships in side mission 1, 6 and story mission 1
  • Fixes an error in llteutil.lua

Update: 22 Feb, 2022 @ 2:56pm

v1.7.2 - Stability update

  • Removes dependency on ESCC debug logging.
  • Gets rid of a large number of includes statements.
  • Increases the distance between ships that spawn in story mission 1.
  • Increases the distance between ships that spawn in side mission 1.
  • Increases the distance between ships that spawn in side mission 6.

Update: 30 Jan, 2022 @ 9:38am

v1.7.1 - Balance Update

  • Doubles the reward for side missions 1, 2, 3, 4, and 5 if they are done in the core.

Update: 7 Sep, 2021 @ 8:39am

v1.7 - Compatibility & Mission Balance Update

  • Doubled the base reward for all side missions.
  • The first side mission (Ambush Pirate Raiders) now does not get an extra wave at danger level 6. (Only at level 10)
  • The following changes have been made to story mission 2:
    • Increased the amount of extra reinforcements gained by The Cavaliers when destroying stations.
    • Decreased initial numbers of pirates spawned, and the pirates that do spawn are now less dangerous, on average.
    • Increased the amount of time between pirate waves.
    • Decreased the number of ships that spawn in pirate waves.
    • Increased the HP & that Cavaliers ships will start to evacuate at.
    • Decreasted the extra HP percentage that Cavaliers ships will start to evacuate at after asking Adriana for extra help (It is still the same overall due to the base increase)
    • Cavaliers ships now spawn with a HP and Damage multiplier.
    • This damage multiplier is increased when asking Adriana for extra help.
    • The pirate ship spawns now increase in strength every 3 1/2 minutes instead of every 3 minutes.
  • Fixed a problem with story mission 5 where the special boss spawn referenced a now-deleted script.
  • Updated the compatible version of Avorion

Update: 7 Sep, 2021 @ 8:39am

v1.6 - Ignore this.

  • Forgot to update mod version.
  • Actual changes to mod will be listed in next set of notes.

Update: 2 Jun, 2021 @ 11:34am

v1.6 - More bugfixes

  • Fixes a bug in side mission 4 where you could accept multiple instances of the mission and complete all of them at once.