Space Engineers

Space Engineers

Configurable Parameters
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Update: 24 Mar, 2021 @ 12:03pm

- Added support for custom ores from DNSK
- Added settings to show/hide the visual edges on light and/or heavy armor blocks
- Added settings for ore spawning from meteorites
- Added settings for ore richness / density (amount of ore mined from a certain amount of voxel volume)
- Added settings for ore spawning probability within asteroid for each ore type
- Added support for custom character models from Male character variety and Female character variety.

Update: 15 Mar, 2021 @ 9:54am

- Added support for AQD - Armor Expansion: These custom armor shapes are now affected as well. Note: As of 2021-03-15 they do not have a derformation model associated to them. So even if you configure a deformationRatio > 0, you won't see actual graphical deformation for these custom armor shapes.

Update: 13 Mar, 2021 @ 5:43am

- Added thumb.jpg
- Changed naming: "VoxelMaterial" to "Ores"

Update: 12 Mar, 2021 @ 12:04pm

Initial release with support for the following parameters:

- Maximum Speed for small and large grids
- Missile Speed (Initial and Target Speed)
- Small/Large Ore Detector Scanning Range
- Light/Heavy Armor Resistance and Deformation Ratio (can be applied to all shapes as well)
- Jetpack effectiveness (limits the usage of character (female+male) Jetpacks to "Space" (0.00g) or "Moon" (0.25g))
- Asteroid Ore Spawning (select which ores can spawn in asteroids; can be used alongside "Procedurally Generated Ore" to override "Scarce Resources")