RimWorld

RimWorld

AA Silvalise Kobolds
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Update: 3 Jul @ 3:56pm

[Auto-generated text]: Update on 7/3/2025 6:53:57 PM.

There was a mistake that was causing them to be unable to bleed, which was causing an annoying notification that won't go away when they are injured. Fixed that in the 1.5 version.

Update: 29 May @ 8:05am

[Auto-generated text]: Update on 5/29/2025 11:02:55 AM.

Much progress has been made towards getting this functioning on 1.5. I don't know if it's quite right, but I'm not getting any startup errors, and they aren't invisible. So I'll take it. Fingers crossed that it behaves.

this is just a vanilla 1.5 update, not a DLC update. No Biotech yet. Not sure if I'll do Biotech in the future or not. But one thing at a time.

Known Issues:
When using prepare carefully, the tail does not change color with the skin on character creation. But once my saves were created, returning to main menu and reloading made the tail the same color as the skin again. Not something that I think I can fix, but it doesn't really break stuff so I'm not concerned.
Wound graphics. Vanilla has wound graphics, which are obviously made for normal human pawns. I was unable to figure out how to change them or relocate them so they don't cause bloody wounds to just float off of a kobold's face. So the best solution I could manage was to find a way to disable them entirely on these kobolds. It's not ideal, but I at least would prefer no wound visuals at all than have a "missing eye" wound just floating at the end of their snout. Bionic eyes did not show up in my testing either, but they did on some of my other races. I haven't figured that out yet. But if bionic eyes do appear, they will float in the wrong place, sorry.

Update: 30 Dec, 2022 @ 6:12am

[Auto-generated text]: Update on 12/30/2022 9:12:48 AM.

changed gestation period and temperature range.

Update: 11 Dec, 2022 @ 11:53am

[Auto-generated text]: Update on 12/11/2022 2:53:36 PM.
Just changed the age of the HumanlightChild lifestage to reflect the fact that toddler is no longer a lifestage. I don't know how relevant this is, since I haven't done Biotech support yet, but wanted to fix it anyway.

Update: 2 Dec, 2022 @ 12:48pm

[Auto-generated text]: Update on 12/2/2022 3:48:26 PM.

Updated to 1.4, but not to biotech. Hopefully functional.

Player faction and scenario removed for now until I have the time to do it right.

Update: 21 Oct, 2022 @ 11:55am

[Auto-generated text]: Update on 10/21/2022 2:55:17 PM.

Just made it so it actually says that it requires the alien race framework.

I will figure out updating to 1.4 at some point but right now I don't know how. I am waiting for some of the other race mods that i use to do so, so that i can compare them to their previous version and see what I need to do by example.

Update: 1 Aug, 2021 @ 1:55pm

[Auto-generated text]: Update on 8/1/2021 4:55:35 PM.

Update: 1 Aug, 2021 @ 12:17pm

[Auto-generated text]: Update on 8/1/2021 3:17:43 PM.

Update to 1.3 thanks to Ashilstraza!

Update: 15 Apr, 2021 @ 5:47pm

[Auto-generated text]: Update on 4/15/2021 8:47:14 PM.

fixed the doubling of the tabs.

Update: 10 Apr, 2021 @ 3:22pm

[Auto-generated text]: Update on 4/10/2021 6:22:12 PM.

kobolds are supposed to reproduce quickly. So they should now produce twins as often as not.