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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880879890
When using prepare carefully, the tail does not change color with the skin on character creation. But once my saves were created, returning to main menu and reloading made the tail the same color as the skin again. Not something that I think I can fix, but it doesn't really break stuff so I'm not concerned.
Wound graphics. Vanilla has wound graphics, which are obviously made for normal human pawns. I was unable to figure out how to change them or relocate them so they don't cause bloody wounds to just float off of a kobold's face. So the best solution I could manage was to find a way to disable them entirely on these kobolds. It's not ideal, but I at least would prefer no wound visuals at all than have a "missing eye" wound just floating at the end of their snout. Bionic eyes did not show up in my testing either, but they did on some of my other races. I haven't figured that out yet. But if bionic eyes do appear, they will float in the wrong place, sorry.
https://discord.gg/ncprGdtFWB
I've got another few updates for your four race mods.
<settlementTexturePath>world/_stuff_x_</settlementTexturePath>
<factionIconPath>world/_stuff_y_</factionIconPath>
Should be
<settlementTexturePath>World/_stuff_x_</settlementTexturePath>
<factionIconPath>World/_stuff_y_</factionIconPath>
Capital W on world for the texture path.
It looks like you overwrite
<ScenarioDef Name="Crashlanded">
If you change this to
<ScenarioDef Name="SKoboldCrashlanded">
In SkoboldStart.xml, things should be more compatible.
Yes! Viva la kobolds!
I do have to say the artwork for your silvalise kobolds are quite cute. ^^
These screenshots I took on my "testing" save, in which I was also testing a race that I have not posted yet. I really love the Frilleus dragons and wanted to make a race based off of them. They are still in progress and I might not make them public at all.