RimWorld

RimWorld

AA Silvalise Kobolds
27 Comments
ArmoredAmpharos  [author] 9 Jun @ 12:39pm 
If the bionic/aerotech eyes do happen to pop up, I found this mod which should remove the bionic eye overlay.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880879890
ArmoredAmpharos  [author] 8 Jun @ 5:13pm 
Known Issues:
When using prepare carefully, the tail does not change color with the skin on character creation. But once my saves were created, returning to main menu and reloading made the tail the same color as the skin again. Not something that I think I can fix, but it doesn't really break stuff so I'm not concerned.
Wound graphics. Vanilla has wound graphics, which are obviously made for normal human pawns. I was unable to figure out how to change them or relocate them so they don't cause bloody wounds to just float off of a kobold's face. So the best solution I could manage was to find a way to disable them entirely on these kobolds. It's not ideal, but I at least would prefer no wound visuals at all than have a "missing eye" wound just floating at the end of their snout. Bionic eyes did not show up in my testing either, but they did on some of my other races. I haven't figured that out yet. But if bionic eyes do appear, they will float in the wrong place, sorry.
ArmoredAmpharos  [author] 31 May @ 6:15am 
I'm so glad I have finally been able to make progress. Even if it isn't perfect, at least it is up.
ked 30 May @ 11:44pm 
Thank you for updating this!!! :awswadine:
ArmoredAmpharos  [author] 27 Nov, 2022 @ 1:08pm 
A reminder that I have a Discord. And that I am working on updating all my race mods, I just haven't had a lot of free time to do so recently.

https://discord.gg/ncprGdtFWB
ArmoredAmpharos  [author] 13 Aug, 2021 @ 6:18pm 
Hey guys. Remember to check out the discussion on the Dogbolds page to put your 2 cents in for the next critter.
ArmoredAmpharos  [author] 31 Jul, 2021 @ 1:20pm 
Thank you. Of you're on when I get home tonight, I'll do that.
Ashilstraza 31 Jul, 2021 @ 12:25pm 
You should be able to message me on the alien framework discord, am in the list of race modders there.
ArmoredAmpharos  [author] 31 Jul, 2021 @ 9:27am 
I would appreciate it. I need the help
Ashilstraza 31 Jul, 2021 @ 5:13am 
@ArmoredAmpharos I could help you with updating if you would like.
ArmoredAmpharos  [author] 30 Jul, 2021 @ 1:25pm 
it's gonna be a long time i think. I can't figure out why they are broken. Nothing I am doing is working and i'm not getting any hits on the alien framework discord for help... So I may have to rebuild all my race mods from the ground up. Which sounds exhausting and time-consuming to the nth degree...
Mythomaniac Gremlin 22 Jul, 2021 @ 1:29pm 
That's understandable, take all the time you need! I don't want you to feel rushed
ArmoredAmpharos  [author] 22 Jul, 2021 @ 1:05pm 
I will when I get a chance. Life has been a bit hectic and I haven't had any time for modding. But I promise I do intend to do so.
Mythomaniac Gremlin 20 Jul, 2021 @ 12:25am 
Is there any chance that this will get updated to 1.3?
ChrisPikula 9 Apr, 2021 @ 1:07pm 
No worries. There's tonnes of little things to catch.

I've got another few updates for your four race mods.

<settlementTexturePath>world/_stuff_x_</settlementTexturePath>
<factionIconPath>world/_stuff_y_</factionIconPath>
Should be
<settlementTexturePath>World/_stuff_x_</settlementTexturePath>
<factionIconPath>World/_stuff_y_</factionIconPath>
Capital W on world for the texture path.
ArmoredAmpharos  [author] 7 Apr, 2021 @ 3:26pm 
Thanx for all the help, btw. Races are a lot more complicated than animals, so I've been having trouble with them.
ChrisPikula 7 Apr, 2021 @ 2:12pm 
Hi!
It looks like you overwrite
<ScenarioDef Name="Crashlanded">
If you change this to
<ScenarioDef Name="SKoboldCrashlanded">
In SkoboldStart.xml, things should be more compatible.
Ashilstraza 31 Mar, 2021 @ 10:39pm 
@ArmoredAmpharos Yep! It has been getting regularly updated for the past 9 months.
ArmoredAmpharos  [author] 31 Mar, 2021 @ 6:49pm 
Cutebolds are still a thing? I didn't think they updated to 1.2.

Yes! Viva la kobolds!
ALE199 29 Mar, 2021 @ 9:19pm 
Ah yes, the Kobold Revolution has come to the Workshop.
Ashilstraza 29 Mar, 2021 @ 8:29pm 
@ArmoredAmpharos it should be noted the Cutebold mod is still quite alive ;)

I do have to say the artwork for your silvalise kobolds are quite cute. ^^
sormly500 29 Mar, 2021 @ 3:29pm 
thanks
ArmoredAmpharos  [author] 28 Mar, 2021 @ 4:38pm 
Sormly, the big rat is from my Rodent Pack mod. It is a rodent themed animal mod. That rat is a giant rakali, which is a pack animal.
sormly500 28 Mar, 2021 @ 2:33pm 
whats that giant rat thing from
Aster 28 Mar, 2021 @ 2:04pm 
Oh right on! They look super neat - if you do decide to release them I'll be excited. :) And same re: kobolds, they are my favorite.
ArmoredAmpharos  [author] 28 Mar, 2021 @ 1:30pm 
I love Kobolds very much. They are my favorite playable race in D&D. The closest thing Rimworld had for ages was the Cutebold, but the mod kind of died out. So I finally made my own.

These screenshots I took on my "testing" save, in which I was also testing a race that I have not posted yet. I really love the Frilleus dragons and wanted to make a race based off of them. They are still in progress and I might not make them public at all.
Aster 28 Mar, 2021 @ 1:10pm 
Super cute! Thanks for all these kobold races - definitely looking forward to playing them. <3 Out of curiosity, what are Senra and Menduega in the screenshots above?