Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Increased Expensive Agents
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Update: 5 Jan, 2022 @ 1:25am

1.3 Update

Slightly increased base agent and general movement ranges and line of sight.

Update: 20 Jun, 2021 @ 12:28pm

Increased Expensive Agents 1.2

- Reduced Offensive Action costs 15~20%
- Increased Base Success Rates 10~15%


This will have the effect of reducing the costs of offensive agent actions, some of the higher level agents on big missions would get very expensive so in order for balance, I reduced their costs a bit more to try and hit that sweet spot more often, as you're probably well aware by now, the offensive agent action cost is a highly modified variable and is practically different for everyone even those in very similar circumstances.

I've also increased the base success rate. This is not to be confused with critical success chance. However, base success chance has been increased upwards of 10~15% resulting in more successful actions, both for you and the AI, BEWARE and Plan Accordingly.

As always we love to hear your feedback and thank you for reading this and enjoying the mod! If you are enjoying our work, do us a favor and hit that thumbs up button. Thank you!

Update: 20 Jun, 2021 @ 12:12pm

Update: 18 May, 2021 @ 9:29am

Increased Recruitment costs to:

Champion/Veteran: 5000
Dignitary: 2500
Spy : 4000
General: Remains at 250. (I don't want recruiting a basic governor of your provinces to be effected by this)


Also increased the costs of offensive agent actions significantly. The price for offensive agent actions was averaging anywhere from 3 to 5k before, but, bearing in mind this is a highly modified variable, and each unit will produce different results, but the avg cost of offensive actions has been raised to the point where you really do want to ensure you're using say your best assassin before dropping that kind of money on it. Same for the AI, the increased costs prevent the AI from abusing the offensive actions like they did before. This effectively saves agents, making them useful as scouts, and when you want to use those offensive actions you can, without having the AI savage you with them, you'll just have to pay a more reasonable cost for those underhanded deeds.

Update: 1 Apr, 2021 @ 3:57pm