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I recently started a new campaign with your mod collection (loving the idea), but I've encountered an odd bug with this one specifically: It seems that when this mod is loaded city garrisons no longer reinforce armies that are positioned nearby. The arrow indicating that the army will be reinforced by the city garrison is no where to be seen.
I'm seeing now that we're still waiting for an update for the latest version of DEI, so I imagine that's a factor, but I figured I'd bring it to your attention anyway. Any idea when we might see an update?
Thanks and great work!
We'll be running updates, although they still work fine, for increased expensive agents, ultimate upkeep and recruitment, as well as the entire ultimate DEI collecion over the coming days.
ENJOY!
In essence, we've reduced slightly the cost of offensive actions, some higher tier agents were getting very expensive so this should reign them in where they shouldn't bust the self imposed cap on cost, 10k... too much.
Let me know what you think. Is it slowing down AI agent offensive action spam enough for you? Is the cost high enough that you find yourself moving your best assassin up before dropping that kind of money on an attempt? Is it just way to high, to low? Any and all feedback is welcome and helps me drive the direction of the mod.
AI pretty much gets free cash and swims in milions of denarii when you check save game from later turns of campaign while keeping agent limit low and nerf to chance of success fixes AI spam.
So I see the problems for other factions.
Let me know if anyone has any feedback on this update, if everyone is super opposed to further jacking up their costs I'll consider a reduction, otherwise things are going to get more expensive with offensive agent actions.