ARK: Survival Evolved

ARK: Survival Evolved

Ark Omega
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Update: 8 Nov, 2021 @ 11:12pm

Ark Omega V2.1c Patch Notes:

-Fixed some client side issues with the Set Item\'s icon and buff particle displaying things that shouldn\'t be there.
-Reduced the melee damage of the Multi Tool by 20%
-The Warp Bow will now automatically set itself to the last ammo type you were using when re-equipping.

Update: 6 Nov, 2021 @ 8:46pm

**Ark Omega V2.1b Patch Notes: **

-Void pants deactivated, existing ones aren\'t going anywhere.
-Void pants, gravity boots, and shadow cloak removed from lootsets.
-Undead sword crafting costs increased.
-Firing Socket functionality implemented.
-Custom meshes removed for titans and beacon bosses (40 MB mod size reduction).
-Custom meshes removed for a handful of dinos that were only added for elemental Firing socket information (15 MB mod size reduction).
-Custom meshes removed for most soul crafted weapons that were added for various reason (10 MB mod size reduction).
-Tameable bosses no longer get any bonuses to damage/resistance when imprinted.
-Set drops are now 1 in 500 while mounted, 1 in 100 while on foot.
-Fixed the bad interaction with sets and inventory recovery mods.
-Fixed an issue with the set icon not displaying the number of pieces after logging in or getting killed.
-Fixed an issue allowing imbue wipes to be used on Set items.
-Gigantopithecus and Yeti now have saddles slots and can wear Saddle Armor (Will not likely update existing ones).

Update: 6 Nov, 2021 @ 8:37am

Ark Omega 2.1 Patch Notes.

**Dinos: **
-Banshee scream now does 50% of the dinos attack damage instead of flat 100 damage.
-Brutal variants no longer bleed when taking fall damage.
-Crafting dinos can now craft things from M&P and chem bench.
-Dimensional buff overhauled entirely.
-Can toggle off dimensional when out of stamina.
-Fixed an exploit with Phoenix dinos that would allow you to infinitely duplicate them.
-Fixed a bug preventing Anti-matter from dying against most gods.
-Fixed issue that was causing the unique spawning chance to toggle between normal and 0% between server restarts.
-Doubled health of Rubble Golems and Rock Elementals.
-Ghost dinos now get nightvision.
-Reworked the Vampire\'s custom version of the nightvision to work as a universal Nightmare Vision for all nightmare variants, now activated with the Drag Key (G).
-Gorgon and Siren cooldown prevention buffs now working again.
-DodoRex and DodoWyvern consuming boss souls to rank up fixed.
-Reduced activation/deactivation stamina cost on Dimensional to 1%.
-Leeches, Lamprey, Ammonite, Glowbugs can now equip Saddle Armor.
-Fixed issues with certain dinos not laying fertilized eggs, or forcing you to de-render them for them to appear.

**Bosses: **
-All base variants added to the God Egg to use boss souls to spawn the God versions (mainly for Lucky Gods).
-Paragon monster always drops 3 paragon souls per tier.
-All bosses immune to bola, net gun, and net launcher.
-Fixed an issue where the lucky gods would occasionally not provide any loot if their health was drained via uncredited damage (vanilla bleeds, oxygen drains, various poisons).
-Added a condition that bosses couldn\'t be damaged by players or dinos standing inside of a Tek shield.
-Titans can now Stasis.

**Items: **
-Rebound amount on Reflect shield reduced by 75%.
-Fixed an issue preventing Reactive damage reduction imbues from working.
-Added Melee Damage % imbues to player armor (currently only working on set items)
-Added Indestructible imbues to player armor.
-Removed individual elemental damage imbues from the affix pool on player armor (existing ones still function, currently only on set items).
--Increased the %values for the overall elemental damage reduction imbue on player armor.
-Icicle added to loot sets.
-New sound added to Unique/Set item drops.

**Sets Added (Each with 5 Pieces):**
-Gravity (Cosmic)
-Defender (Guardian)
-Sanctuary (Utility)
-Abruption (Unstable)
-Eclipse (Nightmare)
-Prospector (Resource)
-Piper (Summoner)
-Tempest (Elemental)
-Soul Scream (Ethereal)
-Olympian (Mythical)
-Avalanche (Nature)
-Bloodlust (Rage)

**Other: **
-Loot chests now destroy themselves if their costs comes back below zero.

Update: 2 Nov, 2021 @ 5:52am

Ark Omega 2.0d patch notes:

-Split sharknado abilities to different keys.
-Fixed many replication issues with the stoneskin/metalskin buffs.
-Stoneskin potions now apply the effect to all of your armor as well.
-Knockback dinos will no longer push/stun themselves when taking fall damage.
-Rebound dinos no longer push/stun themselves when taking fall damage.
-If you mount a Pygmy after throwing it out of a soul ball, you are now dismounted when it gets its buff.
-If you mount a Rage dino after throwing it out of a soul ball, you are now dismounted when it gets its buff.
-If you mount an Uncontrollable after throwing it out of a soul ball, you are now dismounted when it gets its buff.
-Fixed issue with Zytharian Critters and a few Ark Omega dinos with 2-word names doing reduced damage to bosses.

Update: 31 Oct, 2021 @ 9:58am

Hotfix:
-Armor imbues work again.
-Fertilized Eggs work again.

Update: 31 Oct, 2021 @ 12:56am

Ark Omega V2.0b Patch Notes:

-Fixed an issue that could cause the dynamic eggs to occasionally hatch Dodos.
-Discharge Boomerang renamed Chromatic Boomerang and given the Chromatic Skin.
-Icicle now protects you from the heat while holding it.
-Hades Torch cold protection radius reduced by roughly 1 foundation, down to 4.
-Fixed genderless issues with Lamprey, Leech, Ammonite, and Glowbug
-Changed death harvesting component on Scout to match that of a Tek dino for easier harvesting.
-Shadowmanes no longer Gestate.
-Fixed some potential egg laying issues with Seekers, Turkey, and Bloodstalkers.
-Removed the range checks for egg overlaps from each dino to greatly improve egg laying characteristics.
-Fixed issues with Singularity not dealing damage properly.
-Increased Moschops base ability damage from 25 to 32 to match their attack damage.
-Removed custom meshes for Boomerang to cut down on file size.
-Began implementing "Projectile Socket" interface as a means of removing mesh files and lowering mod size.
-Malice can now be equipped under the water.
-Reduced the explosion damage on Boomstick, but raised its base attack damage.
-Stoneskin potions now reduce damage by 90% instead of 95%, with a 60 second duration.
-Reaper Kings can now wear saddles (this will not likely retroactively update on existing ones.
-Fixed multiple issues with fertilized eggs being able to be dropped outside of the INI settings.
-Phantom curse now only lasts 5 seconds.
-Fixed issues with Necromancer minions losing their tier/variants, and not being flagged as minions.
-Fixed issues with the bonus stats from DodoRex and DodoWyvern

Update: 24 Oct, 2021 @ 10:15pm

**Ark Omega V2.0 Patch Notes:**

**Dinos:**
-Fixed various movement mode bugs to Dimensional after the last update.
-Lucky variants no longer give rewards if killed with an admin gun.
-Fixed issues with Lamprey, Ammonite not spawning with Variants.
-Glowbugs now spawn with variants.
-Leeches can now spawn with variants.
-Shadowmanes can now spawn with variants.
-Mosasaur, Bloodstalker, Leech, Glowbug, Shadowmane, Reaper Queen, Reaper King, Ammonite uniques added.
-Ethereal Group Variant now deals half the damage that Utility variants do against Infinity to balance out the obvious advantage to Ethereal variants in the fight.
-Ghost dinos are now completely hidden during the day.
-Saddle slot added to the Pegomastax.
-Fixed issues with Enforcers ignoring water in relation to Reactive abilities.
-Fixed a potential issue that could prevent breeding in dinos with Paragon levels.
-Reduced kibble amount needed to tame a Basilisk.
-Fixed issues with KO taming Basilisks.
-Added saddle slot to Bloodstalker.
-Greatly reduced the amount of food needed for a Basilosaurus to eat each kibble.
-Mantis now borrows the damage type of weapons as long as they deal less than 1x damage as torpor.
-Fixed multiple collision issues with Shield variants.
-Wild teleporter dinos no longer use location tick detection to help improve performance.
-Doubled damage on Teleporter\'s area attacks.
-Teleporter\'s area damage is no longer distance dependent, and does full damage always.
-Pygmys lose their pack bonus when knocked out.
-Fixed an issue that would allow Warp to target its own rider.
-Multiple issues with Nameless fixed, and they\'ve been fully reactivated.
-Buff HUD added to knocked out dinos effected by the Taming variant\'s AoE food drain.
-Trilobite cloning costs updated.
-Added a cooldown to Tsunami\'s pushback similar to how Rebound is handled to prevent long-distance knockback.
-Updated the enemy detection functions on Singularities.
-Fixed a loophole that could cause the gravity reversal effects of Singularity and Tornado from multiplying on themselves.
-Improved logic on warp to keep it from targeting certain objects.
-Scaled the buff particle socket size on the Dragon tameable boss down to 25%.
-Fixed an issue causing the DodoRex to take massive amounts of torpor.
-Fixed an issue with wild Astral variants instantly going back into Astral on the first hit after reverting.
-Dimensional Flash no longer dismounts the player.
-Godlike dimensionals now cause the stun-flash to all nearby wild dinos when using their ability, but it has an initial stamina cost.
-Achatina can now spawn as Male again (reverting a recent WC change).
-Updated Crafting dinos, they will no longer craft kibble, but they get all new items from the Omega Workbench and can now craft items from the Tek Replicator.
-Fixed multiple issues with crafting dinos not getting all engrams from the Smithy and Fabricator due to weird Wildcard settings.
-New Skin added for Ethereal group variant.
-Fixed sound settings on Eruption projectiles.
-Added vertical distance detection functions to the boss scaling system to prevent just nuking bosses from above to cheat the fight.

**Bosses:**
-Fixed naming issues with Infinity.
-Reduced Utility God/Infinity\'s base damage reduction from 75% to 50%.
-Fixed a bug causing Astral bosses and Gods to stay in Astral form.
-Bosses/Gods/Group gods now despawn if not taking damage for 15 minutes instead of 30.
-Unique Gods no longer despawn if they don\'t take damage.
-Doubled render range on Zodiac.
-Beacon dragons can now go into Stasis.
-Utility bosses/gods now have a spyglass tag to show they can only be damaged by Utility variants.
-Infinity now has a spyglass tag to show it can only be damaged by Utility/Ethereal group variants.
-Crystal God is now a Stego.
-Tsunami God is now a Sarco.
-Zodiac now \'respawns\' when killed for each phase, preventing him falling through the world.
-Notifications added to Zodiac\'s different phases.
-Killing Sinful Zodiac now drops Zodiac Soul, giving every group variant to the dino.
-Zodiac is now summoned by putting all 6 unique group god souls in the altar.

**Structures:**
-Basic Souls are no longer required when using a boss soul to summon the next highest tier in the Omega Beacon.
-Beacons no longer check for nearby bosses to prevent summoning new ones.
-Scroll storage now takes priority over dimensional storage for auto sorting items to ensure that scroll storage gets blueprints instead of dim storage.

**Items: **
-Fixed an issue with Prime Knockout Arrows not being usable in certain situations, or dealing the wrong damage.
-Fixed an issue that caused Godlike spear bolts to deal no damage/torpor.
-All unfertilized egg weights reduced to 1.0.
-Fixed a typo on Omega souls.
-Particle effects for healing potions will no longer stack when using multiple potion types.
-Warp Bow no longer prevents awesome spyglass outlines.
-Phantom added to Loot Variants/Chests lootsets.
-Phantom now applies a Banshee curse on hit.
-Phantom can no longer be equipped during the day.
-Unique Group God Souls now store the Tier of what dropped them.
-Icicle added, Nature crafted weapon for early-game.
-Fixed a loophole that would allow the Looticorn soul to still convert Resource variants into Loot dinos.

**Other:**
-Loot variants and loot chests no longer drop kibble.
-Command to summon a Unique God is now activated.
-Command to summon the Paragon Monster now activated.
-Setting to spawn everything as uniques removed.
-Your stats are set to the same % after equipping armor imbued with stat bonuses as it was before equipping.
-Command to summon Zodiac deactivated.
-Fixed issues with the commands for summoning tiered Lucky variant gods.

Update: 17 Oct, 2021 @ 12:08am

**Ark Omega V1.99 Patch Notes: **

**Dinos:**
-Warp Added, final Ethereal Variant.
-Fixed issues with wild Astral dinos staying Astral for too long, and going immediately back into Astral form with a single hit.
-Added Cooldown to Astral. It can be deactivated while active though.
-Fixed some Absorbent related issues with Guardian (again).
-Ghost now also gets 4x torpor.
-Loot variants now drop 3x as much loot.
-Anglerfish can now wear saddles.
-Fixed an issue where the Siren debuff applied to mounted dinos wasn\'t preventing abilities from being used.
-Familiar minions will no longer target other players in PVE.
-Reduced base damage of familiar minions.
-Fixed an issue that could cause wild dinos to do no damage against alpha raptors.
-Ghost dinos will no longer display Miss texts from their own attacks.
-Removed death notification of the Craptor and Companion Golems.
-Tamed vampires will no longer try to attack other players at night.
-Ravagers will now eat kibble every 100 food instead of every 500.
-Fixed an issue where many base tier Farming dinos were unable to craft Fertilizer.
-Oxygen drain through water damage is now handled by a buff that prevent the oxygen from ticking below zero that spams the drowning effect.
-Tamed Dimensional dinos use their default movement mode on setup to prevent tamed ones from flying off when released from a soul trap/cryopod.
-Readded Nameless after some tweaks to how they handle minions and digging.
-Removed the damage reduction on the farming variants.
-Disabled underground digging and minion summoning for Nameless.
-Fixed a bug that would prevent Farmer dinos from picking up any more poop once they hit a low soft-cap of 16 or so.
-Dimetrodon\'s incubation rate is now effected my their melee stat.
-Doubled the attack radius of all tameable bosses (other than DodoRex, it was increased when Sin was released).

**Items and Structures:**
-Added Unstable Steak, an infinite food source for players with some.. strange results.
-Kibble are no longer engrams and are always available to be crafted in the Kibble Machine.
-Increased the drag weight limit for trapping creatures with the net gun by 50%.
-Imbues are now handled by a single global imbue system for all items, greatly increasing the ease of adding new imbues.
-Cut engram cost of Upgrade Bench in half.
-Cut crafting costs of vacuum grenades by more than half (massive boost to early game harvesting).
-Fixed issues with weapon affixes being applied to armor and saddles.
-Void vacuum crafting costs greatly reduced.
-Unique Pygmy saddle, Toy Soldiers, Added. (Was previously added, drops were not enabled).
-Early Game nightmare weapon (Phantom) added. Ghost based, can only be used at night. High damage.
-Rage soul fuel cost on ripper reduced by 50%.
-Obsidian Multi-Tool now harvests twice as many resources.
-Reduced essence cost of omega and boss souls in loot chests.
-Added notes to the Getaway Orb description to show that it is a perm item and not a 1-time use.
-Getaway Orb now summons a Pteranodon if used while in the air (falling, so jumping counts).
-Fixed issues with the invisible buff on the cap of invisibility.
-Reflect shield can now rebound enemies.
-Stone Skin Potion damage reduction is now 95%
-Fixed to/from tiers in unique rank up token descriptions.
-Changed folders for unstable water, kibble machine, soul grinder, and more in the Omega Workbench
-Stone Sickle can be crafted and repaired from Inventory.
-Knockout Club can be crafted and repaired from Inventory.
-Fixed an issue preventing Reactive damage resistances from spawning on saddles and armors.

**Bosses:**
-Removed variant god loot from the Looticorn\'s loot pool to make room for the fact it now drops 3x as many items.
-Beacon bosses and gods now drop 5 essence per tier.
-Ethereal God Added.
-Infinity Added.
-Fixed a potential loophole that could allow Gods to be tamed by destroying them as soon as a team-change is detected.

**Other:**
-Maximum Paragon level increased to 20.
-Newbie buff time increased to 3 hours.
-A thanks to each supporter added in the guide.
-Fixed the Lucky and Boss tabs on the guide.
-Titan timer added to the guide.
-dynamic drop system updated to support unique weapons.
-Multiple changes to the guide, and info added to the Souls tab.
-Many small optimizations.
-Spawn Command to summon Zodiac added.

Update: 9 Oct, 2021 @ 10:25pm

**Ark Omega V1.95 Patch Notes:

Dinos:**
-Ghosts will now dismount you when the sun comes up.
-Wild stalkers will now attempt to cloak every 30 seconds if no longer invisible. Stalker God will cloak every 15.
-Fixed an error that would prevent Nightmare vision from being toggled off with R.
-Fixed a bug preventing thunderstorms from giving credit for kills.
-Velo damage scaling corrected, and base spine damage increased 500%.
-Fixed a bug allowing banshee dinos to occasionally debuff themselves.
-Guardian no longer gets permanent absorbent by quickly toggling C with it active.
-Fixed a potential cause of the Absorbent effect not working properly when dismounting an active absorbent.
-Fixed an issue with Zomdodo food not dropping when KO.
-Sharknado is now Dimensional/Tornado. Previous Sharknados will not change variants.
-Fixed an issue allowing singularity dinos to be effected by Singularity, and Tornado dinos to be effected by Tornados.
-New Uniques: Nameless, Gallimimus, Phiomia, Carbonemys, Lamprey, Vulture, Tropical Crystal Wyvern, Ember Crystal Wyvern
-Beacon spawn chances for all dinos remapped.
-All Nightmare dinos now get nightvision at night. (Untested)
-New Variant added: Astral.

**Bosses:**
-Boss difficulty increases from Beacon Boss to God and from God to Group God increased to 15x from 10x to account for the last 6 months of additions.
-Nightmare God Added.
-Sin Added.

**Items: **
-Stat Bonus increases on player armor imbues greatly increased from Min/Max of 10/30 to 50/250.
-Reactive resistance added to Imbue pool.
-Updated Saddle Armor to work with various Zytharian Critters.

**Other:**
-Zytharian Critters can now spawn at the Omega Beacon.
-Reduced the maximum number of chests that can spawn on the map to prevent them from conflicting with the server structure limit.
-In-Game guide updated to include Ghost, misc info on other variants, and updated Group variant information.
-Reworked Lucky Gods tab to have buttons on the left and information on the right.

Update: 3 Oct, 2021 @ 8:07pm

**Ark Omega Version 1.94B Patch Notes: **
-Fixed many issues involving Unique dinos that recently popped up.
-Added a command to spawn in Omega souls (see Google Doc).