Griftlands

Griftlands

Arint's Last Day
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Update: 13 Mar, 2022 @ 1:00am

v1.0.3

BEHIND THE SCENES

- Set maximum number of days on the run results screen to the correct number (1).

THE BOG EXPEDITION

- Set maximum number of days on the run results screen to the correct number (3).
- The main quest now correctly adds run score/XP for completing a day (sleeping at night or completing the final gauntlet).
- Encounter 4: Penultimate - Addressed issue where the wrong primary cast would be referenced when negotiating with Flekfis while another agent is present.

Update: 12 Mar, 2022 @ 11:12am

v1.0.2

BEHIND THE SCENES

- Opportunity: Friend in Trouble - Conditional "Spark Baron employee" dialogue will no longer play if the attacker is a Spark Baron boss like Weezil or Brut (because they technically are not Grout Bog employees but freelancers).

Update: 11 Mar, 2022 @ 7:44am

v1.0.1

THE BOG EXPEDITION

- Encounter 4: Penultimate - Fixed a non-fatal error from a localized dialogue block being incorrectly named during the Flekfis/Fellemo encounter if you decide to leave Fellemo behind.

Update: 10 Mar, 2022 @ 11:54am

v1.0.0 - READY FOR PUBLIC RELEASE

CARDS

- False Security: Now cannot be played on shielded arguments.
- Bond: Reduced rarity to Common.
- Charisma: Now cannot be played on shielded arguments or arguments with full resolve. Reduced max XP by 1.
- Incentive: Reduced base Authority cost from 4 to 3.
- Politics: Reduced rarity to Uncommon.

Update: 9 Mar, 2022 @ 11:10am

v0.12.12

BEHIND THE SCENES

- Opportunity: Friend In Trouble - Added tweaked conditional dialogue if the attacker is a Spark Baron (because the default dialogue doesn't 100% make sense if they're your employee).

Update: 7 Mar, 2022 @ 5:50pm

v0.12.11

BEHIND THE SCENES

- Contract: Lieutenant for Lease - Added a failsafe dialogue at the host's party where it kicks you out if you haven't been ambushed yet. (This can happen if the residence is in a location that's too close to your starting point, such as going from The Last Stand to the westernmost "barracks" location.)

Update: 3 Mar, 2022 @ 7:28pm

v0.12.10

CREDITS

- Updated Corn's name in credits to copper_sands.

BEHIND THE SCENES

- Oppo: Rest and Recreation - Updated debate dialogue surrounding "digital tokens."
- Main: Added a line to the introduction where Fellemo mentions that you can recruit employees.

Update: 1 Mar, 2022 @ 12:28pm

v0.12.9

THE BOG EXPEDITION

- Encounter 5: Final Boss - Bog burrs in the final chamber now also gain various buffs and debuffs depending on the amount of time segments passed and which side they're on. (This applies to Glofriam, the Grout Monster, and Rook's betrayal.)
-- Grout Eyestalks and Grout Knuckles now enter battle with 1 Power per time segment.
-- Friendly Bog Cysts and Spark Mines now enter battle with 1 Bleed per time segment.
-- Enemy Spark Mines now enter battle with 1 Armored per time segment.
-- Grout Loot Clusters now enter battle with 5 extra health per time segment.

Update: 1 Mar, 2022 @ 8:56am

v0.12.8

BEHIND THE SCENES

- Contract: Lieutenant for Lease - Fixed a missing adaptive pronoun.
- Side: An Eye for an Eye - Set the boss to be "in hiding" while they are cast in the quest so they don't randomly appear in public areas.

Update: 22 Feb, 2022 @ 12:23am

v0.12.7

NEGOTIATION

- Intensity: Damage now takes place after the triggering card has been played, not before.
- Poise: Fixed issue where Stone Poise would not correctly preview the amount of Influence you would gain.

GRAFTS

- Retrainer: Now properly shows that the graft is the source of the discard and improvise prompts.

BEHIND THE SCENES

- Opportunity: Meditation Spot - Reduced the resolve cost of increasing your max resolve from 20 to 15. (This matches Rook's meditation cost, but Sal's, which this oppo was initially copied from, is higher for some reason.)

THE BOG EXPEDITION

- Break Up Worker Scuffle: Sets the primary agent when engaging in negotiations so that quips that call {agent.Who} (like when Doubt is created) will show correctly. Fixed an issue where convincing the second agent before the first would set an incorrect dialogue variable.