Griftlands

Griftlands

Arint's Last Day
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Update: 11 Jan, 2022 @ 2:26pm

v0.11.5

CHARACTERS

- Nascent Erchinlord: Fixed issue where cards with Slimy or Burnout would be accidentally removed from the underlying hand table whenever Slimy is applied, preventing them from being cleaned up at the end of the turn or being counted towards hand size.

QUIPS

- Added unique quips for when the player character gains Doubt.

CARDS

- Nagging Thought: Now adds onto any existing stacks of Doubt instead of creating a separate instance of Doubt.

Update: 3 Jan, 2022 @ 8:23am

v0.11.4

SLIDES

- Added final Leave ending slide by Hummel.

CREDITS

- Added Hummel to artist credits.
- Added full name to creator credit.
- Added Special Thanks section.

Update: 31 Dec, 2021 @ 3:44pm

v0.11.3

CARDS

- No Sell: Reduced Defense regain from 25% per stack to 10% per stack. Base gives 5 stacks, Boosted gives 8 stacks.

Update: 29 Dec, 2021 @ 4:13pm

v0.11.2

BEHIND THE SCENES

- Event: Desperate Zealot - Changed quest rank range from {4-5} to {3-5}. Removed No Surrender flag from battles; enemies now have morale and can be forced to surrender. Added dialogue for if the lead zealot is spared. Fixed issue where the zealot's posse in battle and in negotiation was inconsistent. Zealot's resolve now scales with quest rank (20 at rank 3, 25 at rank 4, 30 at rank 5).

CARDS

- Shield Cycle: Increased "Stone" upgrade form's Defense gain from 4 to 5.
- Disarray: Changed Ability effect to "Whenever you hit an enemy who has Dazed, gain 2 Defense." (Overdrive increases Defense gain by 1 per stack.) Replaced "Boosted" upgrade form with "Initial" upgrade form.
- No Sell: Changed Ability effect to "Whenever you fully mitigate an attack, regain 50% of your lost Defense." (Overdrive increases percentage by 25% per stack, can go over 100%.)
- Brace: Changed effect to "Gain 3 Defense per enemy targeting you. Gain 2 Beam Charge next turn. Cannon Ops"
- Think Ahead: Replaced "Visionary" upgrade form with "Ingenious" upgrade form. (Improvise a card from your draw pile.)
- Power Stance: Rephrased "retain" to "keep" to prevent confusion with No Sell.
- Overload: Changed effect to "At the start of the next 3 turns, lose 1 action and gain 2 Overdrive and 6 Defense. Expend"

UI

- Added "no links" version of Dazed tooltip, currently used by Disarray.

Update: 28 Dec, 2021 @ 5:59am

v0.11.1

AUDIO

- Implemented temporary one-time music override methods for battles and negotiations.

BEHIND THE SCENES

- Side: An Eye for an Eye - Battles and negotiations in this quest now use Rook's music suite. Removed Rise backup squad from rebel encounter.
- Side: The Pearl's Prodigal Son - Battles and negotiations in this quest now use Smith's music suite.
- Side: God in the Machine - Battles and negotiations in the final location of this quest now use Smith's music suite. Weakened robot squad at difficulty 1.
- Contract: The Fate of Kashio - Battles and negotiations in this quest now use Sal's music suite. The associate now leaves the bar if he survives you fighting him.
- Main: Dead Drop - The weakness negotiation now uses Rook's night negotiation theme.

THE BOG EXPEDITION

- Fight a Boss | Defeat the Boss: Negotiation and boss fight music now changes based on which campaign the boss you're fighting is from (e.g. Sal's for Buleet, Rook's for Gorgula, Smith's for Weezil, etc.).
- Hold the Line: Battles and negotiations in this quest now use Sal's music suite.
- Negotiations and battles with Rook use Rook's negotiation themes (depending on time of day) and boss music.
- Battles with Fellemo of the Bog use Smith's boss music.
- The battle with the doppelganger Arint uses Rook's boss music.

Update: 27 Dec, 2021 @ 11:04am

v0.11.0

BEHIND THE SCENES

- Side: An Eye for an Eye - Changed Fralx's dialogue at the hideout encounter to rely less on the buggy !gun_idle emote. Added debug option to manually select the boss you'll face during testing.
- Side: Flipping the Coins - Fixed issue where, while convincing Pengemunt to work off his debt, certain mid-negotiation quips would act like you're convincing Hebbel.

CARDS

- Renamed cards with "Induction" upgrade prefixes to "Inductive."
- Staff Whip: Increased base Strange Chemical amount from 2 to 3.
- Think Ahead: Reduced base cost to 0. Replaced "Pale" upgrade form with "Visionary" upgrade form.
- Toxic Smite: Replaced "Compound" upgrade form with "Coated" upgrade form.
- Aether: Changed effect to "Gain 2 Overdrive per action available at the start of your next turn." Removed Expend keyword.
- Assessment: Reduced Overdrive cost to 1. Changed upgrade forms from "Pale" and "Unbound" to "Boosted" and "Enduring."
- Reflex Boost: Increased base Counter gain from 3 to 5. Changed "Spined" upgrade form to "Enhanced" upgrade form. Increased Adrenaline gain from "Powerful" upgrade form from 2 to 3.
- Shock Assault: Increased damage from [1-3] to [3-4].
- Added 3 new battle cards:
- Exhaust Supply: (1) Apply 6 Strange Chemical. Expend
- Saturation: (1) Your next 3 melee attacks apply 3 Strange Chemical. Expend
- Propagate: (1) Double the amount of Strange Chemical on the target. Expend

Update: 20 Dec, 2021 @ 3:14pm

v0.10.26

BEHIND THE SCENES

- Event: Rebel Trap - Limited rank range so that it can only appear on difficulties 2-5.
- Event: Meet Shel - Fixed issue where dialogues after negotiating to recruit Shel as an intern wouldn't play.

Update: 14 Dec, 2021 @ 12:41pm

v0.10.25

SHOPS

- Automech Factory: Fixed issue where the proprietor would "forget" that you convinced them to sell you full-sized automechs at the start of a new time segment.
- Mettle Shop: Tweaked how dialogue works when you first enter the shop in a playthrough versus subsequent visits in that playthrough. Added random dialogue variations for leaving the Spend Mettle screen.

CARDS

- Unity: Tweaked description and alt description. Fixed issue where in-negotiation text would show "(Authority X)" instead of "(X Authority)".

Update: 8 Dec, 2021 @ 4:57am

v0.10.24

CARDS

- False Security: Fixed issue where it could target core arguments that have their resolve removed by certain negotiations, like the Flekfis and Rook weakness negotiations.

BEHIND THE SCENES

- Story: The Bogger Raid - Wrote the AutoDog out of the memory erasure encounter so that it's just the automech alone, sidestepping the issue where the second fighter of the battle would be hidden behind the first. Added dialogue-skip summaries where missing and tweaked vocal deliveries.

Update: 7 Dec, 2021 @ 11:21am

v0.10.23

SLIDES

- Added and enabled Bee's finished slide art for Leave ending slides 1, 2a, and 2b. (6 slides complete, 4 slides remain!)