Stellaris

Stellaris

Stargate Contingency
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Update: 22 Feb, 2023 @ 12:38pm

-Goa'uld starts with an extra pop on colonies
-Goa'uld can no longer colonize to avoid having no growth on new colonies
-Goa'uld conversion no longer requires upgraded capital but there will always b a minimum of 1 Jaffa present for the bio-growth to be active
-Goa'uld colonies now also get the additional scientist job in order to initiate Goa'uld conversion

-Tau'ri now gains "Odyssey" upon unlocking their ascension perk (130k fleet power)

-Planets under 50% habitability cannot be colonized in order to avoid colony spamming
-New colonies upkeep 8->20
-Machines and robots now only have 70% habitability instead of 200%
-Lithoids now only get 30% habitability bonus instead of 50%

Update: 19 Feb, 2023 @ 10:13am

-Added Ancient Traditions (with some placeholders)
-Updated Asgard Traditions
-Removed Ori Casus Belli
-Made ZPM tradable
-Added Odyssey to the Tau'ri (for now only spawns with console)
-Adjusted SGU Strike Craft
-Fixed Traveler Ships
-Slightly buffed Ancient Drone Swarm

Update: 30 Jan, 2023 @ 11:51am

-Nox computers provide an additional disengage chance
-Re-enabled Biologic ascension path for some races (they can now build clone vats)
-Asgard cannot build robot assembly anymore to force the ai to use cloning vats
-Advanced gene modding is now available with Ascension 3 tech
-Removed society techs that unlocked advanced gene modding
-Re-Added scaling bio assembly on Asgard owned cloning vats (now upgrading capital building will increase growth, promoting tall playstyle)

Update: 21 Jan, 2023 @ 12:20am

-Adjusted ship reg from Wraith traditions (forgot it last time)
-Wraith Hive World transformation only costs 5 POPs down from 10
-For now replaced SGU eco plan with vanilla (will adjust later)

Update: 12 Jan, 2023 @ 12:28pm

-Adjusted regeneration values on SGU civics and tech to better match vanilla (wraith/replicator was OP)
-Quickfix for Ascension traits disappearing?

Update: 30 Dec, 2022 @ 12:31pm

-Fixed portraits (Avatar)
-Added shield hardening to the "Ascended Clouds"

Update: 29 Dec, 2022 @ 1:10pm

-Fixed ecu planets giving 2000% production

Update: 24 Dec, 2022 @ 12:19am

-Void Seekers can no longer build frigates (they dont have their own torpedo weapon)
-Shroud Mastery traditions bonus reduced to 5% from 20% (temporary placeholder until i figure out sth unique for them)
-Asgard sub light can now be equipped on frigates
-Asgard Torpedo should have an image now
-Hive world transformation decision can no longer be used on hive worlds...
-Heavy ship sections are now properly locked behind tech (except for titan)
-Heavy titan hull tech disabled (they come late enough and their base sections are useless)

Update: 20 Dec, 2022 @ 5:49am

-Fixed cloning facility being destroyed at game start for the Asgard

Update: 19 Dec, 2022 @ 12:02pm

-Fixed Goa'uld game start event referencing wrong species_class
-Fixed sgu armor modules calling the wrong scripted variable
-Other fixes