Stellaris

Stellaris

Stargate Contingency
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Update: 19 Dec, 2022 @ 9:07am

-Updated mod to 3.6 Orion
-Added both Asgard and Goa'uld shipsets made by Avatar (it is no longer needed to subscribe to them if you have SGU active but feel free to use them on their own or with other mods as usual)

-Doubled ship hit points and distributed them between hull and armor
-Rebalanced trade conversions, basic ones provide 1 total per trade value, advanced options from federations provide 1.3 value (when energy equalk 1, CG and unity equal 2)
-As a result Ori gain 0.5 unity per trade value and Holy covenant gives 0.5 energy and 0.4 unity
-Removed old sgu sections
-Re-enabled vanilla sections
-Added new advanced sections based on vanilla templates to keep with the intended ship balance by paradox
-Added min firing range to most L slot weapons
-Doubled all hull module hit points to match changes made to armor modules by paradox
-Rebalanced shields

-Moved Al'kesh bombs in torpedo slot
-Moved Wraith Missiles in torpedo slot
-Moved Replicator Blocks in torpedo slot
-Added Ancient Torpedo weapon
-Moved cruise missiles to M slot
-Moved Horizon nuke to XL slot (now tau'ri can fill the slot before asgard beams are unlocked)
-Kept Nukes in torpedo slot but rebalanced them
-Moved Drones to M slot
-Added Drone Swarm XL weapon to Ancient and Asuran
-Battleships can no longer equip M slot drones, only XL (to force mixed weapons)
-Added Ori Pulse Torpedo (can be intercepted)
-Added Nox Torpedo Weapon
-Added Asgard Torpedo Weapon

Update: 22 Nov, 2022 @ 8:23am

-Updated Wraith traditions with bonuses matching their playstyle (only 1 placeholder left, will be replaced in 3.6 Orion)
-Wraith can no longer select Hive World AP (replaced by finisher effect of Wraith tradition)
-Added Tau'ri traditions
-Added Asgard Engine Refit tech
-Moved asgard weapon/shield/engine refit tech to tradition tree and reduced tier and tech cost
-Tau'ri AP now requires their tradition tree finished
-Tau'ri AP can be unlocked in the 3rd slot (down from 4th)

Update: 27 Sep, 2022 @ 9:58am

-Updated to 3.5

Update: 17 Sep, 2022 @ 3:07pm

-fixed asgard tradition tree

Update: 17 Sep, 2022 @ 3:47am

-Added tradition tree for the Ori
-Ori "Monument of Origin" is now unlocked through a tradition
-Tech boosting "Monument of Origin" removed
-Ori no longer starts with "Monument of Origin" on their capital
-Added "Flames of Enlightenment" to Celestis
-Ori scientists no longer produce unity since it comes from trade value
-Ori pops produce more energy to compensate for the loss of trade value revenues
-Ori trade value conversion ratio increased (now its better than standard but still somewhat worse than trade league by value if E:CG:U -> 1:2:4 as in vanilla)
-Reworked the "Enlightenment" tradition tree. Now it ties into the Ascension process
-Added tradition tree for the Wraith (Work in Progress with placeholder modifiers)
-Shroud Mastery tradition tree reverted to placeholder modifiers (back when the tree was made they used production buildings without jobs eg all upkeep was on the buildings that the tradition reduced)
-Updated localization files for non-english languages

Update: 5 Sep, 2022 @ 12:56pm

-Increased all XL weapon min range 10->30
-Decreased Goa'uld XL weapon min range 50->30
-Increased Goa'uld XL weapon firing angle 15->25 (now it matches all other XL weapons)
-All T weapons now have 50 min range and 15 degree firing angle except for Horizon nukes
-Jaffa "secrets of dakara" tech cost reduced 12000 -> 8000 and moved it from tier 3->2 (this is to allow faster discovery of their excavation site)
-Jaffa "Dakara Palace" tech cost reduced from 50000 -> 30000 (Jaffa is not tech focused and should not have the same costs as Anciets or similar races)
-Removed the upkeep increase from "Nox Sanctuary" tech (for the research cost it gave a barely noticable change)
-Ori now get -25% penalty from spawl to counter the debuff from megacorp (they are not meant to be small and they gain 0 energy from trade value which causes energy problems later)

Update: 2 Sep, 2022 @ 12:08pm

-removed food tech for replicators and asurans
-Dakara should not be destroyed when activating the superweapon, even if the planet has no iris
-Added Origin trade policy to the Ori (1 trade value -> 0.25 unity)
-Added crime reduction to First Prime, Goa'uld Underlord, Goa'uld Overlord and Goa'uld Supreme Overlord jobs
-First Prime jobs now also provide 3 defensive armies

Update: 23 Aug, 2022 @ 1:24pm

-Reworked main menu (Avatar)
-Hangar modules prerequisite changed to match carrier sections
-Changed tech_sgu_species_uses_sc_1 tech requirements (void seekers are locked out of SC instead of ori)
-SGU targeting computer now needs the vanilla aux fire control to be researched
-Pulled the economic plan Avatar made
-Fixed typo in nox system initializer
-Ecu districts now provide flat alloy / cg production with asgard automated industry
-Removed enlightened civic (vanilla does the same and is better)
-Fixed wraith kettle gaining full citizenship at game start (removed hive minded trait, added hive habitability to "prey" trait)
-Governments can now be reformed every 10 years (if you have enough unity to spend on it)

Update: 21 Jul, 2022 @ 1:00pm

-Void Elders and Void keepers no longer provide admin cap (obsolete after stellaris rework)
-Changed premade SG races to not contain human graphical culture (people without DLC should see them now)
-Updated gestalt civics to match vanilla changes
-Stargate expeditions can once again be toggled (removes both upkeep and effect)

Update: 2 Jul, 2022 @ 12:28pm

-Removed temple from Void seekers (no more CG upkeep priest)
-Removed politician jobs from capital buildings for void seekers
-Disabled some civics for void seekers that would provide CG consuming jobs
-Food buildings now give wraith hunter jobs instead of agri drones