Stellaris

Stellaris

[Outdated] Skalla's AI & Gameplay Overhaul - Stronger, better, less tedious!
Showing 11-20 of 47 entries
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Update: 7 Jun, 2021 @ 10:16am

-Change X

Update: 7 Jun, 2021 @ 9:19am

-Fixed a bug that was causing the AI to not build on planets

Update: 22 May, 2021 @ 7:47am

-Fixed intel issue with primitives

Update: 22 May, 2021 @ 3:10am

-Fixed several bugs which appeared in 3.0.3

Update: 20 May, 2021 @ 12:01pm

-Updated to 3.0.3

Update: 15 May, 2021 @ 2:43am

-Scripts updated

Update: 12 May, 2021 @ 9:49pm

-God damn brackets man

Update: 12 May, 2021 @ 9:37pm

-Fixed broken scripts

Update: 11 May, 2021 @ 5:20am

-Added a support system for the AI economy minister

Main features:
>AI builds a limited selection of districts and buildings on planets with lack of jobs
>Choice of building or district is dependent on how AI economy is going
>System is independent of AI economy minister, serves as simple support

Update: 10 May, 2021 @ 7:42pm

-Fixed various bugs
-Changed ship speed to be increased while out of combat instead of reduced during combat