Stellaris

Stellaris

[Outdated] Skalla's AI & Gameplay Overhaul - Stronger, better, less tedious!
Showing 41-47 of 47 entries
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Update: 25 Apr, 2021 @ 10:05am

-Fixed bug of pops being stuck in worker stratum
-AI now allocates more budget to ship building and tries to keep fleet at full capacity at all times

Update: 21 Apr, 2021 @ 3:03pm

-Changed faction behaviour to be less volatile

Update: 21 Apr, 2021 @ 2:57pm

-Fixed bug of mod not working properly

Update: 21 Apr, 2021 @ 12:07pm

-Changed senate recess time from 30 to 365 (Vanilla: 720)

Update: 21 Apr, 2021 @ 11:11am

-Nerfed War in Heaven occurence from 90% to 70%
-Changed AI behaviour during war
-Changed threat generated by strong empires and crises
-Made AI more proactive when dealing with threats
-Increased ship xp gain during battles
-Increased weight for AI using their preferred type of weapon
-Increased combat detection range
-Jump drive cooldown reduced from 200 to 180 days
-Subject Integration cap was increased from 1 to 3

Update: 17 Apr, 2021 @ 7:23pm

-Fixed spy operation costs
-Reduced time spent in Galactic senate
-Increased faction manipulation effectiveness

Update: 17 Apr, 2021 @ 8:20am

Release of mod