Stellaris

Stellaris

[Outdated] Skalla's AI & Gameplay Overhaul - Stronger, better, less tedious!
Showing 31-40 of 47 entries
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Update: 30 Apr, 2021 @ 8:13am

-Fixed speed bug for Psionic avatars

Update: 28 Apr, 2021 @ 11:26am

-Added 10000 war minister brain cells
-AI now properly designates targets and is efficient at conquering systems

Update: 28 Apr, 2021 @ 7:59am

-Changed thumbnail

Update: 27 Apr, 2021 @ 9:44am

- +1 war minister brain cell

Update: 27 Apr, 2021 @ 9:18am

-Added 2 brain cells to AI war minister
(it's still fucking retarded)

Update: 27 Apr, 2021 @ 7:58am

-Removed buffs for AI
-Changed AI economic plans to be more competitive
-Changed AI fleet composition (more battleships, less corvettes)
-AI now actually picks the "Become the Crisis" Ascension perk

-Removed temporary AI production buff after devastating wars
-Removed AI production buff at two stages of the game

-Performance fixes by Blue-Eyed_Fairace:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1566822652

Update: 26 Apr, 2021 @ 2:37pm

-Threat values adjusted

Update: 26 Apr, 2021 @ 1:55pm

-Ship speed during combat reduced
-Claim cost changed

Update: 25 Apr, 2021 @ 4:02pm

-Added temporary AI production buff after devastating wars
-Added AI production buff at two stages of the game

Update: 25 Apr, 2021 @ 11:03am

-Fixed alloy allocation for AI