RimWorld

RimWorld

Arsenal of Revolution
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Update: 11 Feb, 2022 @ 6:55pm

More content, comrades!

Use your heavy chainsaw shotgun for the ultimate melee experience! Or try the new knife and axe.

You don't like close combat? Well, use the Lee Enfield MKVII with explosive BOLT bullets!

And, last but not least, comrades, finally I've added a real bolter. It's spacer tech, expensive, and hopefully balanced.

For CE users: Sadly, the bolter feature doesn't works for CE right now. The bolter is compatible, but it worls simply as a more accurate and a bit weaker version if the Thalmann bolter.

Anyway, have fun!

Update: 16 Nov, 2021 @ 4:04pm

Fixed a small typo which causes a missing texture.

Update: 16 Nov, 2021 @ 3:51pm

Dear comrades,The pandemic still has the world in its grip, but I present to you in a mini update the Type 93 "Hoxha" assault rifle, an inaccurate, bullet-scattering nightmare with an oversized chainsaw.

Have fun and stay healthy (or just get vaccinated!)

Update: 31 Aug, 2021 @ 11:31am

- fixed a bug with proper shotguns: You can build turrets again now.

- Some minor rebalancing for a lot of my ranged weapons.

- 2 new alternate textures for the Type 93 Mao rifle (wooden stock/fallout stock). Look into the !Alternate Textures folder.

- some size tweaks, if you use Enable Oversized Weapons. I made some of my melee weapons a little bit bigger.

Update: 25 Aug, 2021 @ 6:47pm

Fixed the ranged weapon bug, if you don't use proper shotguns. I messed up the patch operation, but it should work now.

Update: 25 Aug, 2021 @ 10:18am

Some bugfixing, some tweaking, and finally, I made this mod compatible with

[XND] Proper Shotguns (Continued)

Update: 23 Aug, 2021 @ 7:22am

Some bugfixing

Update: 21 Aug, 2021 @ 4:12pm

I said goodbye to Jec's OversizedWeapon dll and use "Enable Oversized Weapons" by Carny Senpai for my mods from now on.

The mod is NOT a hard requirement, but will still better reflect the size of some weapons. Therefore I recommend to subscribe this very light mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2543371889.

Advantages over Jecs OversizedWeapon dll:

- more performance friendly

- allows my weapons to have the vanilla animations

- better compatibility

I tested the change in my savegame (30h+) and could not find any bugs or crashes.

Update: 12 Aug, 2021 @ 10:53am

- Debuffed the Thalmann damage from 60 down to 35

- Debuffed the Autoshotgun damage from 35 down to 30

Update: 4 Aug, 2021 @ 3:06pm

Chainsaw and buzzsaw melee attacks have their own sound now!

Maybe a joke for the most of the big modders here, but it costs me some time to find a way to give melee attacks their own sound. And here ist is, have fun!

Another balancing updates:

- The Thalman (Kalashnikov Bolter) feels for vanilla more like the CE variant now: The bullets does extremly high damage, are absolutly deadly for power armor marines and mechanoids but the accuracy is still terrible.

- The buzzsaw bayonet of the Thalman is much more dangerous now (vanilla/CE)

- The BAR shoots more accurate.

- 1887 has his own type of bullet and makes more damage (vanilla)

- Grabenflinte "Thorne" has his own ammo type and is maybe the deadliest shotgun of this mod besides the Rotfront autoshotgun.

- Drasticlly reduced the range weapon cooldown of 10mm SMG. It feels like a SMG now.

- Sligthly higher damage and armor penetration for the 10mm pistol.