RimWorld

RimWorld

Arsenal of Revolution
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Update: 1 May, 2021 @ 2:40pm

Very small update:

- changed the colors for the PP-19 Bizon.

- changed the ammo type of the M1 Garand to 12.7x55mm (CE). Thank you for your idea, tipofthemorning.

Update: 30 Apr, 2021 @ 4:56pm

Here's the big update on the first of May!

- Added 2 fallout-like PP-19 Bizons.

- Added 2 warhammer-like shotguns with high firerate (+optional textures).

- Added a chainsword.

- Added a chainaxe.

- Added a.. yeah... a huge combat knife.

- Added a M1 Garand with bayonet.

- Added the M1 bayonet :)

- Better model for the M1 with a lot of optional retextures.

- Better sounds for the most of my guns.

- Better balancing. I reworked the research requirement for the most weapons.

- A bit lesser accuracy for some weapons.


Update: 26 Apr, 2021 @ 10:54am

- A very small bugfix with the 10mm SMG texture.

Update: 26 Apr, 2021 @ 10:10am

My dear comrades/friends/pirates/flakeheads/muffalo lovers, here is my major update that I actually planned for the first of May, the International Workers' Day! Jokes aside, Covid will be ending and these dark times are passing. So, enjoy the new weapons.

- Added the M1 Garand.
- Added 2 buzzsaw versions of the 10mm SMG.
- Added 2 versions of the 12.7mm pistol. It's like a fully automatic (3 burst) bolt pistol.
- Fixed some bugs.
- A little bit more balancing.
- Resized the 10mm SMG and the 10mm pistol. It fits now better to the vanilla handguns.
- Added a blue duct tape retexture for the 1887 shotgun.
- Added an own sound for the 1887.

Have a great start to the week, take care and stay healthy.

Update: 24 Apr, 2021 @ 5:08pm

- Added a new cap. It's my first apparel. As soon as I get better, maybe a separate apparel pack will follow, but making clothes is a new challenge for me. I have plans for a crude, primitive power armor.


- Bigger balancing; thanks for the hint, Cerevox. I tweaked the StG-17 (communist bolter) a bit. It's a little bit accurater, but more expensive. I've tested the whole day (with CE) and I think, the heavy ammo, the high costs and the poor (but no longer disastrous) accuracy balanced the gun enough. Let's have some fun and rip&tear pirates and royals!

- After some studies of CE coding I changed the recoil for the guns a bit.

- Decreased the warmup time of the 10mm SMG. It feels now like a SMG.

- Increased the warmup time for the BAR.

Update: 23 Apr, 2021 @ 6:12pm

- Fixed the missing shadow of the blue tape tommy gun.

Update: 23 Apr, 2021 @ 5:01pm

- Some rebalancing. The melee abilities of my weapons should now be closer to vanilla.

- Renamed some of the guns (the chainsaw is a buzzsaw -.-)

- Added a new gun. Looks like a shotgun, but fires 2 12.7x104mm (CE) bullets and is avaible after gunsmithing. The gun is really slow and has a horrible accuracy, but high firepower and armor penetration.

- Fixed the bonus retexture for the 10mm SMG (blue duct tape)

Update: 23 Apr, 2021 @ 7:29am

Fixed: The missing sound of the 10mm SMG

Fixed: BAR and 10mm SMG should work now for vanilla rimworld

Bonus: Blue tape only retexture for the 10mm SMG

Update: 22 Apr, 2021 @ 8:06pm

Another update, comrade/friends/brudis!

- Added 4 new weapons.

- Some more rebalancing, specially the communist bolter.

- The guns should be more common now.

Update: 22 Apr, 2021 @ 12:40pm

Smaller update.

- Rebalanced the guns a little bit.

- Added the optional duct tape retexture.