RimWorld

RimWorld

Arsenal of Revolution
Showing 31-40 of 60 entries
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Update: 31 Jul, 2021 @ 2:53pm

Bigger rebalancing update (vanilla):

- changed the cooldown timer to fits better to the vanilla guns.

- higher damage

- higher armor penetration for much weapons.

- higher steel costs for some rebalancing.

Update: 29 Jul, 2021 @ 10:06am

- Added alternate skins for the chinese assault rifle (!ALTERNATE TEXTURE folder)

- I made the "Haumesser" a little bit bigger and more bulky.

Update: 27 Jul, 2021 @ 10:09am

- Added dual versions of the 10mm pistol and the buzzsaw 10mm SMG

- decreased the reloading time of the 10mm smg

Update: 26 Jul, 2021 @ 9:09am

- Fixed the missing type 93 jungle mag skin

Update: 26 Jul, 2021 @ 8:48am

Update 5:

- Added the dual 10mm SMGs (dual wield compatible)

- Added the Type 93 "Mao" (chinese assault rifle) with a jungle mag version.

- Alternate skins for the Type 93 in the !ALTERNATE TEXTURE folder: Theres a duct tape and a Fallout 3 (duct/red) version.

And a little hint: If you want a loreful fallout expierence, check out Ranger Ricks Fallout Collaboration Project. Sadly, the mods haven't CE support. Anyway, this stuff is awesome, comrades!

Update: 7 Jul, 2021 @ 10:47am

Updated for 1.3.

ATTENTION: Works only for the vanilla version until CE is updated for 1.3.

Update: 21 May, 2021 @ 2:40pm

Some Bugfixing.

- Fixed the bug with CE with the 7.63 ammoset.

Update: 20 May, 2021 @ 4:44pm

Okay. To be honest, the last update was only the foreplay. I have no new content for you, but an extensive rebalancing.

- Decreased the mass (and bulk) of the most weapons. They are still heavy, but much more usable, specially for CE.

- Some weapons are a little bit more accurate, some more inaccurate. Not too much, but after testing some hours the balance feels better.

- The KALASHNIKOV-BOLTER has benefited tremendously from the lighter weight. I also doubled its steel cost, increased its build time, and increased its market value, so it should be a really rare and absolutely elite weapon now. Just like the W40k bolter. Still, it is inaccurate and especially for CE the heavy 12.7 ammunition has an effect.

- I also doubled the steel cost of the autoshotgun. In addition, for the really fat weapons, I tried to keep the occurrence among raiders as low as possible by a high market value.

- Tip: Both the autoshotgun and the KALASHNIKOV-BOLTER have a short range. Use a sniper rifle, young padawan.

- Renamed the special name of the 10mm colt from "Genosse Colt" to "Liebknecht".

- Same thing for the 10mm SMG. Renamed from "Rosa" to "Luxemburg".

- Fixed the Thalmann jungle style sprite. It's no longer the chainsaw sprite now.

Update: 20 May, 2021 @ 1:11pm

Some rebalancing:

- Decreased the range for the Grabenflinte (CE&Vanilla)

Update: 17 May, 2021 @ 2:30pm

- Slightly decreased accuracy for the StG (kalashnikov bolter)

- Added prefixes for all of my weapons. You can find them now more easily in the dev mode.