Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Naval Warfare
Showing 21-30 of 62 entries
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Update: 14 Jul, 2014 @ 12:59pm

-- "fixed" escape tower bell's and gate winch's sounds



PS:

Map is not finished yet, though hard-core online playing with 32 people is highly supported as well as giving me any feedback on it especially criticism.

Update: 14 Jul, 2014 @ 10:37am

-- progress with "fixing" Mason twin-island's watchtower

-- progress with "fixing" escape tower bell's and gate winch's sounds



PS:

Map is not finished yet, though hard-core online playing with 32 people is highly supported as well as giving me any feedback on it especially criticism.

Update: 10 Jul, 2014 @ 3:38pm

-- updated fleet

-- updated Mason twin-island's watchtower

-- updated Flagship (Pushable TO) voyage



PS:

Map is not finished yet, though hard-core online playing with 32 people is highly supported as well as giving me any feedback on it especially criticism.

Update: 8 Jul, 2014 @ 6:02am

-- tweaked boat protip and Assassination TO descriptions for the sake of gameplay clarification

-- progress with updating fleet



PS:

Map is not finished yet, though hard-core online playing with 32 people is highly supported as well as giving me any feedback on it especially criticism.

Update: 7 Jul, 2014 @ 5:49am

-- progress with updating fleet



PS:

Map is not finished yet, though hard-core online playing with 32 people is highly supported as well as giving me any feedback on it especially criticism.

Update: 6 Jul, 2014 @ 8:49am

-- decreased minimum spawn time
from
A 0s / 0s / 0s
M 20s / 0s / 35s
to
A 0s / 0s / 0s
M 0s / 0s / 5s

-- decreased ballistas' reload time from 15s to 5s

-- progress with updating fleet



PS:

Map is not finished yet, though hard-core online playing with 32 people is highly supported as well as giving me any feedback on it especially criticism.

Update: 4 Jul, 2014 @ 4:44am

-- "fixed" jettys' collision



PS:

Map is not finished yet, though hard-core online playing with 32 people is highly supported as well as giving me any feedback on it especially criticism.

Update: 2 Jul, 2014 @ 9:06am

-- progress with updating fleet



PS:

Map is not finished yet, though hard-core online playing with 32 people is highly supported as well as giving me any feedback on it especially criticism.

Update: 1 Jul, 2014 @ 10:45am

-- progress with updating fleet



PS:

Map is not finished yet, though hard-core online playing with 32 people is highly supported as well as giving me any feedback on it especially criticism.

Update: 1 Jul, 2014 @ 4:22am

-- removed extraneous testing files from workshop item to optimise download file size



PS:

Map is not finished yet, though hard-core online playing with 32 people is highly supported as well as giving me any feedback on it especially criticism.