Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Naval Warfare
Showing 41-50 of 62 entries
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Update: 18 Jun, 2014 @ 1:15pm

-- progress with updating fleet



PS:

Map is not finished yet, though playing it and giving me any feedback on it especially criticism is highly supported.

Update: 18 Jun, 2014 @ 11:13am

-- progress with updating fleet



PS:

Map is not finished yet, though playing it and giving me any feedback on it especially criticism is highly supported.

Update: 17 Jun, 2014 @ 2:16pm

-- "reworked" boat prototype's controls

-- removed cheats
(god mode & atlantis)

-- removed Quick Start Guide



PS:

Map is not finished yet, though playing it and giving me any feedback on it especially criticism is highly supported.

Update: 15 Jun, 2014 @ 2:05am

-- added "_p" to names of all maps
it seems like servers can't handle maps without "_p"



PS:

Map is not finished yet, though playing it and giving me any feedback on it especially criticism is highly supported.

Update: 14 Jun, 2014 @ 10:27am

-- finished new prototype of boat



PS:

Map is not finished yet, though playing it and giving me any feedback on it especially criticism is highly supported.

Update: 13 Jun, 2014 @ 4:46am

-- progress with new prototype of boat



PS:

Map is not finished yet, though playing it and giving me any feedback on it especially criticism is highly supported.

Update: 12 Jun, 2014 @ 8:46am

-- progress with new prototype of boat



PS:

Map is not finished yet, though playing it and giving me any feedback on it especially criticism is highly supported.

Update: 11 Jun, 2014 @ 7:12pm

-- introduced prototype of boat with brand new collision box and significantly reworked mechanism

-- significantly revamped graphics

-- progress with world creation
added treasure island,...

-- fixed intro and Quick Start Guide



PS:

Map is not finished yet, though playing it and giving me any feedback on it especially criticism is highly supported.

Update: 1 Jun, 2014 @ 7:25am

-- progress with world creation
added sea cliffs

-- repositioned underwater damage volume
moved up by 48 + 8 px
default height of pawn is not considered as pawn's straight height anymore but as pawn's crouched height instead
this change endeavours to bring more realism to gameplay

-- intro and forward spawning messages are not popped up via chat window anymore but via sub crosshair text instead



PS:

Map is not finished yet, though playing it and giving me any feedback on it especially criticism is highly supported.

Update: 28 May, 2014 @ 12:46pm

-- reworked fleet
sacrificied diversity for the sake of gameplay and fun factor as these are the main priority goals
all boats are the same now (sail-full)
increased primary forward speed from 1.5 / 2.5 / 3.5 to 4.5 px per 0.01s
increased secondary forward speed from 1.5 to 3 px per 0.01s (after destroying the sail)
increased L / R rotation speed from 3 to 12 deg per 1s
increased armour - 2 ballista shots are required to sink a boat now, though catapult can still 1 shot and Insta-Sink
all boats are provided with ballista / catapult resistant shields
none of boats is provided with lantern anymore

-- decreased ballistas' reload time from 30s to 15s

-- decreased Flagship (Pushable TO) voyage's length from 7min to 5min
(increased Flagship's speed)

-- decreased game time from 3x15 min to 3x10 min

-- enabled forward spawning

-- progress with world creation
(Mason harbour, crane)



PS:

Map is not finished yet, though playing it and giving me any feedback on it especially criticism is highly supported.