Total War: ROME REMASTERED

Total War: ROME REMASTERED

Unit Stat Rework and Rebalance
Showing 1-10 of 11 entries
< 1  2 >
Update: 4 May, 2021 @ 11:26pm

Adjusted the pikemen units to have only spears so that when units engage them in close quarters, they do not pull out swords, blob up and get themselves killed. Also gave the hoplite units the short_pike ability in their file which keeps them in a phalanx with shorter spears and they now keep formation and don't blob like crazy.

Update: 2 May, 2021 @ 9:54am

Changes greek hoplite formations to hold spear over shoulder including carthaginian sacred band and gave them a slight damage increase. Added levy and phalanx pikemen to the greek cities roster so they can have pike units, also added the hoplites to macedon and the seleucids.

Update: 1 May, 2021 @ 7:39pm

Put chariot general hp to 3 from 10, it was too much and made them too strong.

Update: 1 May, 2021 @ 7:32pm

Updated Unit formations to be 8 deep for phalanx, 10 deep for infantry/missile units, 6 deep for cavalry and 3 for chariots/elephant units which should allow better path finding in sieges hopefully. Reduced HP of chariots from 5 to 2 so that they would not be unstoppable killing machines. Streamlined morale to be in tiers based on unit, 16 for low, 20 for medium, and 24 for the most elite/bodyguards.

Update: 30 Apr, 2021 @ 11:44pm

.

Update: 30 Apr, 2021 @ 11:42pm

Changed all melee units to be 300 men per unit. Tweaked the numidian legionares so they would not be stronger than urbans

Update: 30 Apr, 2021 @ 10:50pm

.

Update: 30 Apr, 2021 @ 10:43pm

Tweaked the upkeep costs of most units to reflect the stat changes so that no units are to cheap or expensive for their strength.

Update: 30 Apr, 2021 @ 9:25pm

Added the changes to the feral_export_descr_unit file so when you select unit balancing to be classic or remastered the changes should be applied.

Update: 30 Apr, 2021 @ 11:12am

Updated Egyptian units stats since they were unchanged.