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- When a unit engages a pike unit, the said pike unit breaks formation and start fighting with swords out instead of holding with the pikes.
- Archers seem to have way too much morale; when i sandwiched a unit between 2 of my cavalry they were still on eager (even with general dead) and managed to kill quite a few of my men too in melee.
I'm so glad this remaster came and we could see epicness such as this
but i would like to have the phalnax for my greek troops now they just play as lesser rome with just melee blob. as some one that has never modded how easy would it be for me to add the formation back into them is it just a check box or somthing more complicated.
May I ask where change unit quantity? I like 163 exept 243 in unit...
I agree with Happy Gilmor. 15-20% reducing of speed modifiers in descr_battle_map_movement_modifiers.txt is a good idea.
That way they would be an actual threat and a distraction they are supposed to be.
Would also mean you would have to deal with them pretty fast.
Firstly, I am really enjoying the longer battles. Never liked the lighting fast battles of vanilla RTW. It does seem like moral might be a little on the high side as of now. Perhaps lowering the moral down a little, and adjust attack and defense some to compensate for this. One thing I would love to see is for formations to have deeper ranks by default. As of now I think formations are like four of five deep, Im thinking maybe eight to ten might be better. This way battle lines arent stretched out across the entire map, and maybe might make path finding in cities a bit better. 1/2
Make it a separate mod please.