Cities: Skylines

Cities: Skylines

TM:PE 11.9.1.0 TEST
Showing 21-30 of 45 entries
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Update: 8 May, 2022 @ 1:28pm

TM:PE 11.6.5.2-hotfix-1

- Simulation Accuracy setting regression causing vehicles to ignore priority rules #1560

Update: 27 Apr, 2022 @ 11:47am

TM:PE 11.6.5.2

TM:PE data format change: Old cities will still load (data converted automatically), but after saving you'll need TM:PE 11.6.5.2 (or newer) for those saves.

- new: Directional lane connectors
- new: Chinese road sign theme
- fixed: Electric cars spawning issues with ParkingAI enabled,
- fixed: Speed limits not working on station tracks
- fixed: Trams unable to turn due to lane arrows
- fixed: Asset Editor crash when saving asset with no segments
- updated: 419 localisations updated
- updated: Multiple icons updated, fallback theme
- updated: Trains prefer to stay in lane at intersection
and more... 11.6.5.2[github.com]

Update: 13 Mar, 2022 @ 11:52am

TM:PE 11.6.5.1

- new: vehicle type exclusion list for "Disable despawning" feature,
- new: elevation keybind is now being read from the game default keybinds
- fixed: click through UI windows, dragging issues,
- fixed: issues with ui textures, features availability and saving settings in Map/Scenario Editor,
- updated: Traffic Lights tool can be used in Map and Scenario Editor,
- updated: a lot of UI improvements to the mod options screen,

Update: 16 Feb, 2022 @ 1:51pm

TM:PE 11.6.5.0

- Themed default speed signs (redux)
- What's new - `StackoverflowException` fix
- Patch for TMPE to support Reversible Tram AI by sway
- new options API,
- a lot of minor changes and improvements, (mostly by Egi)

Update: 10 Feb, 2022 @ 11:35am

TM:PE 11.6.4-hotfix-8

- fixed: Allow vehicles to use vehicle-restricted lane when spawning/delivering
- mod: Marked all mods created by Chaos/Holy Water (same person) as incompatible

Update: 6 Feb, 2022 @ 12:09pm

TM:PE 11.6.4-hotfix-7

- fix: GetVanillaNetInfoSpeedLimit() to only inspect customisable lanes by @aubergine10 in #1362
- fix: SPEED_TO_MPH value in ApiConstants.cs by @aubergine10 in #1364
- remove old speed constants by @aubergine10 in #1367

Update: 5 Feb, 2022 @ 2:21pm

TM:PE 11.6.4-hotfix-6

- incompatible: All versions of Cities Skylines Multiplayer (CSM) #1360 #1359 (aubergine18)
- fixed: Missing lane connectors on CSUR and similar networks #1355 #1357 (krzychu124)
- updated: Internal changes to `CheckboxOption` code #1301 #1299 #1279 (aubergine18)

Update: 2 Feb, 2022 @ 4:00pm

TM:PE 11.6.4-hotfix-5

- revised the warning dialog about vehicles being despawned due to pathfinder update #1347 (aubergine18)
- minor changes to logging and checking for errors #1345, #1348, #1350

Update: 1 Feb, 2022 @ 3:05pm

TM:PE 11.6.4-hotfix-4

- new Filtered despawn tools in Maintenance options tab by @aubergine10 in #1341
- new: Ability to despawn specific vehicle categories when pathfinder is updated by @aubergine10 in #1343
- fixed: Aircraft stuck at taxiway junction by @krzychu124 in #1338, #1329
- fixed: Aircraft taking off from taxiways by @krzychu124 in #1338, #1327
- fixed: Unable to edit underground nodes in Traffic info view, modify how info views affect TM:PE by @aubergine10 in #1333
- updated: TM:PE toolbar closes in non-applicable info views by @aubergine10 in #1333
- updated: What's new in 11.6.4.4? by @aubergine10 in #1339

Update: 29 Jan, 2022 @ 3:18pm

TM:PE 11.6.4-hotfix-3

- meta: This fixes rare issue on some PCs that are limited to single CPU core
- fixed: Incorrect minimal number of path-find threads Incorrect minimal number of path-find threads #1331 (krzychu124)
- updated: Code clean-up: Refactor OptionsManager.cs Refactor OptionsManager.cs #1321 (kvakvs, aubergine18)
- updated: Show full version in UI and log file Show full What's New version in UI #1335 (aubergine18)
- removed, temporary: Don't auto-show What's New on TM:PE menu button click #1336 #1314 (krzychu124, aubergine18)