Cities: Skylines

Cities: Skylines

TM:PE 11.9.1.0 TEST
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Update: 27 Jan, 2022 @ 4:19pm

TM:PE 11.6.4-hotfix-2

- meta: Press Page Down to set speeds on tunnels ;)
- fixed: Speed limit icons not appearing on metro tracks, #1323, #1322 (krzychu124)

Update: 26 Jan, 2022 @ 2:17pm

TM:PE 11.6.4-hotfix-1

- Updated: What's New panel updated to avoid recursive update issue #1319 #1317 #1314 (aubergine18)
- Fixed: Speed limit icons not appearing on rail tracks #1318 (krzychu124)

Update: 25 Jan, 2022 @ 1:45am

- Mod Fixed: Move It traffic settings not copy/pasted in-game #1303 #1300 (krzychu124)
- Mod Fixed: Node Controller Renewal silent fail place intersection #1308 #1307 (krzychu124)
- Mod Fixed: Intersection Marking Tool silent fail place intersection #1308 #1307 (krzychu124)
- Updated: Compatibility update for Airports DLC #1230 (krzychu124)
- Updated: Reduce logging from AssetDataExtension in release builds #1296 #1295 (aubergine18)
- Updated: Translations for multiple languages #1304 (Chamëleon, MenschLennart, John Deehe, Skazov, AlexofCA, CrankyAnt, Иван Соколов, AduitSSH, John Lok Ho, DNSE, shg166, GiorgioHerbie, footbool, krzychu124, aubergine18, Dmytro Lytovchenko, Fizzy_LaFizz, Vladimír Krajč, alvaroer, Mahmoud Al Gammal, ipd, 田七不甜, vitalii201, 許景翔, Mehmet Ömer Tüzer, vicugna-pacos, kianzarrin, Mbyron26, Headspike, lennier3, kevinlin18, Ikki_di_Phoenix)
- Updated: Reorganise General options tab #1306 #1262 (aubergine18)
- Updated: Improved compatibility checks, inhibit Resume if problems detected #1310 #1309 #699 #697 (aubergine18)

Update: 19 Jan, 2022 @ 12:35pm

- new: What's New panel #118 #1284 (krzychu124, aubergine18)
- mod: Incompatible: Traffic++ V2 - ancient mod, breaks game #1287 (aubergine18)
- fixed: App mode detection #1290 #1289 #1286 (krzychu124)
- fixed: Versioned atlas to ensure textures load properly #1281 (kianzarrin)
- updated: Speed Limits manager for asset editor and mods #1277 #1285 (kianzarrin, krzychu124)

Update: 7 Jan, 2022 @ 6:37pm

TEST 11.6.2.6222


Added:
- New Speed Limits UI #1168
- New countries for speed limit designs #1260
- Apply default speed limits to all elevations #1233
- Road sign themes reloadable + Canadian signs #1215
- More API methods #1209


Fixed:
- regression: Auto TTL should set-up dedicated turning lanes properly #1242
- fix position of lane arrow tool for different resolutions. #1237
- update routings after modifying dedicated turning lanes policy #1236
- checkbox label text wrap for some very long options #1232
- update SPEED_TO_MPH constant to correct value #1224
- fixed JRM transparency #1217
- U-turn policy on T junctions #1212
- routing manager lane connection check #1210
- recalculation after lane connection remove #1199
- priority signs tool not working #1189
- improved lifecycle of TMPE tool #1188
- Trains are not counted as waiting at timed traffic lights at rail junctions #1184, #1173
- update UUI version #1182

Updated:
- mod compatibility: Replace hardcoded CitizenUnit buffer limits with buffer size detection #1192
- mod compatibility: Incompatible detector improvements, CSMultiplayer marked as incompatible #1196
- code clean up: Netutil cleanup #1273, Sl-cleanup #1275, Static texture classes are now proper CustomManagers #1265
- performance improvements: GetNode/Segment -> ToNode/Segment #1202, Refactoring/buffer to extension methods #1203, Converted almost all .m_segments.m_buffer[segmentId] calls to segment… #1204, Removed NetService and the GameBridge stuff #1194
improvements with regards to memory efficiency, performance and overall code readability (Removed the ProcessCitizen and the CitizenHandler #1169, Switched from CO.IsFlagSet to Kian's IsFlagSet. #1186)

Update: 9 Nov, 2021 @ 6:43pm

Reverted to TEST 11.6.1.36497 from 14 Oct @ 8:28pm due to issues with default Speed Limits and the Priority Signs tool.

Update: 7 Nov, 2021 @ 2:46pm

TEST 11.6.1.42461

- fixed: trains not counted as waiting at Timed Traffic Lights (#1184, #1173, thanks DarthJimbo)
- fixed: minor issues with UUI integration (#1182, thanks Kian)
- updated: a lot of code improvements with regards to memory efficiency, performance and overall code readability (#1169-#1186, thanks Egi)

[commit: abfff714027d872ab2ccc2eb9f6b32f2f90af1b6]

Update: 14 Oct, 2021 @ 11:28am

TEST 11.6.1.36497

- fixed: cannot setup timed traffic lights on monorail nodes (#1160)
- fixed: despawn off not working as expected (#1148)
- updated: minor performance, memory efficiency improvements (#1161, #1162, #1164, #1165, thanks Egi)

[commit: 31a626b0a602a97dbcf1ee40428076116e67139d]

Update: 20 Sep, 2021 @ 3:32pm

TEST 11.6.1.481

- fixed: reduced garbage memory generation (#1159, thanks Krzychu)
- added: UnifiedUI mod integration, configuable in the mod options (#1153, thanks Kian)
- added: GUI scaling for Traffic Lights and Speed Limits GUI (#1152 #1157, thanks Kian)
- added: configurable TMPE.log path (#1151, thanks Kian)
- updated: internal performance improvements to lane iterations (#1156, thanks Egi)
- updated: internal changes in handling invalid segments (#1154, thanks Egi)
- updated: internal changes to building service ($1150, thanks Egi)
- updated: performance improvements to Speed Limits GUI (#1149, thanks Egi)

[commit: 0b2fa1fadf9008e255ee18b975dbec00a62a00a9]

Update: 25 Aug, 2021 @ 1:44pm

TEST 11.6.1.40617

- fixed: Comunity Content Pack detection (latest DLCs - Train Stations and Bridges & Piers)
- fixed: incorrect height of vehicle restriction overlay when clicked on the water dam,
- fixed: refreshing dedicated turning lanes after loading a savegame,
- fixed: custom path-finding initialization and patching - rewritten execution flow,
- updated: internal changes to speed limits code as part of changes required by new Speed Limits UI

[commit: 7bec86d7ef1e75aa925842699f355d7293832d83]