Cities: Skylines

Cities: Skylines

TM:PE 11.9.1.0 TEST
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Update: 10 Aug, 2021 @ 11:22am

TEST 11.6.1.36187

- fixed: infinite loop when using shift modifier while changing speed limits,
- fixed: overlay transparency and UI opacity settings,
- fixed: half-segment detection when using lane arrow tool,
- added: first version of Notifier API for use by other mods,
- updated/added: Indonesian translation, updates for other languages,

[commit: 3d8c533603d8afa867f2a4d1de5e24ceb1a2deca]

Update: 17 Jun, 2021 @ 1:19pm

TEST 11.6.0.39867

- custom PathFind performance improvements, lifted limit of threads for 8t+ CPUs, reduced simulation thread sleep multiplier for long pathfind queues,
- fixed rare bug preventing calculation of segment lane routings (invalid node/segment connection - unknown cause)

[commit: 2615dbe3c23bf909f318b847b6610b241759dd5f]

Update: 8 Jun, 2021 @ 11:30am

TEST 11.6.0.36640

- lane connector tool improvements (new shape, changed interactions in over/under-ground mode) (#985, #282)
- performance improvements in network flag detection (#1118, thanks Kian!)
- fixed vehicle/cim path invalidation after loading savegame (#1117)
- fixed reloading textures with translation (Chinere priority signs/TTL) (#1121, #1099, thanks @TianQiBuTian for spotting the issue)

[commit: 4374f8080c0cc80317fb471f334292d2cb5f83ad]

Update: 28 May, 2021 @ 1:37pm

TEST 11.6.0.40592

- hotfixes for Barges(Cargo Ferries)
- hotfixes for Movable Bridge
- unified alternative path position with 81-Tiles

Update: 16 May, 2021 @ 11:02am

TEST 11.6.0.35926

- Full migration to Harmony - slight performance decrease
- Map/Asset/Intersection Editor support
- MoveIt copy&paste support (TimedTL not supported yet)
- Added: Priority signs - added Chinese textures (thanks TianQiBuTian!) (#1081)
- Added: Pedestrian crossing - no double crossing policy (thanks Kian!) (#936, #1003)
- Added: Dedicated turning lane policy for bus lanes (#1102, #1104),
- Added: Undo features for roundabouts and priority roads (#863, #860)
- Added: Roundabout setup - speeds based on road curvature (thanks scottmcm!) (#863, #793)
- Added: Roundabout setup - ban parking in/near roundabout (#863, #578)
- Added: Roundabout setup - allow/disallow enter blocked junction (#863, #578)
- Improved: Shift+Click speed limit on whole roundabout (thanks thebugfixnet for idea!) (#920, #869)
- Improved: GenericObservable - use locks; re-use existing list to reduce gc (thanks egi!) (#909)
- Improved: Parking AI and Pathfinder use cached spiral grid coords (thanks egi!) (#906)
- Improved: Bezier accuracy of lane overlays (thanks MacSergey for spotting!) (#932)
- Improved: Lane Connector tool performance (thanks egi!) (#1085)
- Improved: Compatibility with BloodyPenguin's Barges mod (#1103)
- Fixed: PostVanAI compatibility with 81 Tiles mod (#943, #895)
- Fixed: Stay-in-lane for MOM mod metro tracks (#919)
- Fixed: TMPE state changes after using free camera mode (thanks Biffa for spotting!) (#938)
- Fixed: Typo in priority roads tooltip locale id (thanks TianQiBuTian!) (#904)
- Updated: Icons for RoadSelectionPanel to optimized 8bit (thanks Chamëleon!) (#984)
- Updated: Spiral grid coords caching to reduce gc and improve performance (thanks egi!) (#906)
- Updated: Simplified spawn/despawn patches to Harmony prefixes (#943, #921, #864, #462)
- Updated: Improved Harmony error reporting (#933)
- Updated: Translation update - new languages: Arabic, Thai, Slovak