Slay the Spire

Slay the Spire

The Human
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Update: 24 Jun, 2022 @ 10:12am

1.7

New Card(s):

- Man Of Tomorrow
- Rarity: Rare
- Skill
- Cost: 5
- Fetch 1. Reduce the cost of ALL cards to 0 this turn.
- Upgraded: Cost 5 -> Cost 4


Balance Changes:

- Dumpster Diving
- Cost: 2 -> 1
- Upgraded: ...return 3 cards from your discard pile to your hand -> ...return 2 cards from your discard pile to your hand

- Freedom Of Mind
- Cost: 2 -> 1
- New Effect: At the start of your turn, Fetch 1.
- Legal Action
- Gain 15 Block -> Gain 6 Block

- Aggressiveness
- Cost: 1 -> 2
- Upgraded: Cost: 2 -> 1

- Car
- Upgraded: Gain 7 Block -> Gain 10 Block
- Upgraded now gives Retain

- Spring Cleaning
- Rarity: Rare -> Uncommon

- Concealed Carry
- Rarity: Rare -> Uncommon

- Lay Down Arms
- Rarity: Rare -> Uncommon

- Stoicism
- Rarity: Rare -> Uncommon

- Sucker Punch
- Technique: Gain 8 Block -> Technique: Deal 10 damage to a random enemy


Bugs:

- Code Cleanup
- Fixed Sucker Punch dealing the wrong damage when drawn

Update: 7 Jun, 2022 @ 6:37pm

1.6

New Card(s):


Balance Changes:

- The Trash Monster
- Now has +8 Block when used
- Upgraded: +8 Block -> +12 Block

- Freshly Brewed Coffee
- Upgraded: Gain 1 Strength...-> Gain 1 Regen

- Keeping Fit
- Gain 5 Peaceful -> Gain 4 Peaceful
- Upgrading no longer gives innate

- Risktaker
- Cost: 2 -> 3
- Upgraded Cost: 1 -> 2

- Prank
- Damage: 6 -> 10
- Upgraded Damage: 9 -> 14
- Consequences no longer shuffles a Doubt into your draw pile

- Lay Down Arms
- Cost: 1 -> 0
- Upgraded: Now gives 3 Regen and Dexterity

Bugs:
- Fixed version number in ModTheSpire launcher
- Code Cleanup

Update: 7 May, 2022 @ 10:14am

1.5

New Card(s):

- Back Pain
- Rarity: Uncommon
- Skill
- Cost: 2
- Apply 1 Ageing and 2 Injured to ALL enemies.
- Upgraded: Exhaust -> No exhaust

- Silver Generation
- Rarity: Rare
- Power
- Cost: 3
- At the start of your turn, apply 1 Ageing to ALL enemies. Gain 5 Peaceful.
- Upgraded: Cost 3 -> Cost 2, Gains Innate, +5 Peaceful -> +8 Peaceful

Balance Changes:

- Front Kick
- Upgraded: +2 Block -> +1 Block

- Legal Action
- Now has Exhaustive 2

- Speedloader
- Critical Chance: 7% -> 5%

Bugs:

- Fixed Big Brain including curses, statuses and itself in its effect

- Code Cleanup

Update: 13 Mar, 2022 @ 6:23pm

1.4

Balance Changes:

- Kung Fu!
- Damage: 4 -> 5
- Upgraded: +2 damage -> +3 damage
- No longer draws a card

- Petty Theft
- Cost: 0 -> 1
- Find 1 Junk -> Find 2 Junk
- Now has "Gain 6 gold"
- No longer draws cards
- No longer shuffles curse into draw pile

- AK-47
- Damage: 7 -> 6
- Critical Chance: 13% -> 11%
- Upgraded: +2 damage -> +1 damage

- Glock 17
- Damage: 9 -> 10

- AWP
- Cost: 3 -> 2
- Critical Chance: 65% -> 68%

- Beretta 92
- Upgraded: +2 damage -> +3 damage

- Desert Eagle
- Damage: 10 -> 12
- Upgraded: +3 damage -> +4 damage


Bugs:

- Uncover now cannot give Curses, Status cards or Tokens

- Made card text consistent for drawing a single card

- Code Cleanup

Update: 5 Mar, 2022 @ 8:42am

1.3

Balance Changes:

- Scuffle
- Damage: 3 -> 1
- Upgraded: +2 damage -> +1 damage

- Preparation
- Damage: 5 -> 4
- Upgraded: +3 damage -> +2 damage
- Next turn, gain 5 block... -> Next turn, gain 3 block...

- Party
- ...draw 2 cards -> ...draw 1 card
- Upgrading no longer increases card draw

- Aggressiveness
- Cost: 2 -> 1

- Garbage Collector
- Rarity: Uncommon -> Rare
- Cost: 2 -> 3

- Community Service
- Rarity: Common -> Uncommon

- Stoicism
- Cost: 3 -> 2
- Base card no longer applies Healthiness when discarding
- Upgrading no longer gives Innate
- Upgrading now applies Healthiness when discarding

- Fuming
- Upgrading now adds "Draw a card with Slap in its name" and "...again with random targets and draw a card"

- Prepare Hand
- Upgrading now reduces cost by 1

- Morning Walk
- No longer draws cards
- Find 2 Junk. Draw 2 cards. -> Find 3 Junk. Draw 3 cards.

- Legal Action
- Poverty curse is now ethereal

- Reading
- Upgraded version now adds "Big Brain" to your hand instead of "Deep Thought"
- Big Brain: Set the cost of a random card in your hand to 0 for this turn.

- Freshly Brewed Coffee
- Base card no longer gives Strength
- Upgrading adds Strength effect

- Dual Wielding
- Damage: 10 -> 15
- Critical Chance: 15 -> 20

- Focused
- ...gain 2 Block -> ...gain 3 Block
- Lifestyle: Gain 1 Block -> Lifestyle: Gain 5 Block

Bugs:

- Fixed Focused not displaying the correct block amount

- Code Cleanup

Update: 3 Mar, 2022 @ 7:31pm

1.2

New Card(s):

- Renovation
- Rarity: Rare
- Skill
- Cost: 1
- Discard your hand. Draw 10 cards. Discard your hand. Draw 5 cards.
- Upgraded: Innate and Retain

- Fuming
- Rarity: Rare
- Power
- Cost: 3
- Whenever you play a card with "Slap" in its name, play it again with random targets.
- Upgraded: ...with random targets and draw a card.

- Freshly Brewed Coffee
- Rarity: Common
- Skill
- Cost: 1
- Gain 1 Strength and Dexterity. Restore 3 Health. Lifestyle: Draw a card next turn.
- Upgraded: Innate

- Grocery Shopping
- Rarity: Uncommon
- Skill
- Cost: 2
- Scry 5. Draw 1 Attack, Skill and Power. Lifestyle: Draw a card.
- Upgraded: Lifestyle: Draw a card -> Lifestyle: Scry 5.

- Impulse Purchase
- Rarity: Common
- Attack
- Cost: 2
- Deal 10 damage. Find 2 Junk.
- Upgraded: +4 Damage, +1 Junk.

Balance Changes:

- Freedom of Mind
- Now deals 4 Unblockable damage to ALL enemies when a card is discarded, instead of playing the top card of your draw pile
- Upgraded: Reduce cost by 1

- Happiness
- Now also gives 7 Regen


Bugs:

- Fixed Slaptacular not being counted as a Slap

- Fixed Morning Walk not reducing its cost when upgraded

- Code Cleanup

Update: 3 Mar, 2022 @ 7:59am

1.1.1

New Card(s):

- Renovation
- Rarity: Rare
- Skill
- Cost: 1
- Discard your hand. Draw 10 cards. Discard your hand. Draw 5 cards.
- Upgraded: Innate and Retain

Balance Changes:

- Freedom of Mind
- Now deals 4 Unblockable damage to ALL enemies when a card is discarded, instead of playing the top card of your draw pile
- Upgraded: Reduce cost by 1

- Happiness
- Now also gives 7 Regen


Bugs:

- Fixed Community Service having the wrong upgraded cost

- Fixed a display bug in Kung Fu!

Update: 2 Mar, 2022 @ 11:57pm

1.1.0

- The entire destructive and sickly package was removed, and will be replaced in the near future.
- Destructive and sickly cards generally did not feel good to pick due to the importance
of having high healthiness.

Balance Changes:

- Reading:
- Cost: 3 -> 2
- Deep Thought token now costs 0, but only gives 3 Block and draws 1 card
- Removed Lifestyle effect

- On The Streets:
- Cost: 2 -> 1
- Upgrading no longer reduces cost

- Crescent Kick
- Cost: 3 -> 2
- Damage: 4 -> 8
- Technique Bonus: Deal half this damage... -> Deal this damage...

- Recycle
- Shuffle 4 random Junk... -> Shuffle 5 random Junk

- Nine To Five
- Tired now only exhausts a card when drawn, no longer reduces Healthiness

- Garbage Collector
- Cost: 3 -> 2

- Disposal
- Cost: 2 -> 1

- Community Service
- Upgrading now reduces cost by 1

- Confused
- Now has "Set the cost of a random card in your hand to 0 for this turn."

- Ignore
- Block: 6 -> 14
- Peaceful: 10 -> 12

- Morning Walk
- Cost: 1 -> 2
- Rarity: Common -> Uncommon
- Now has "Draw 2 cards"
- Upgrading now reduces cost by 1 and adds Retain

- Midlife Crisis
- Apply 2 Weak... -> Apply 4 Weak...

- Quick Draw
- Normal version now has Exhaust
- Upgrade: Remove Exhaust

- The Trash Monster
- Whenever you play 4 Junk... -> Whenever you play 3 Junk...

- Salvage
- Now reads "Shuffle your hand back into your draw pile. For each card shuffled this way, return a random card from your discard pile to your hand"

- Tinker
- Cost: 1 -> 0

- Ageing
- Cost: 3 -> 2
- Ageing now triggers after 12 turns instead of 14

Bugs:

- Code Cleanup

Update: 20 Feb, 2022 @ 12:13am

1.0.1

Bugs:

- Fixed Uncover and Junk mechanics adding cards to hand past hand size limit

Update: 19 Feb, 2022 @ 9:29pm

1.0 (Release)

Finally 1.0!

Bugs:

- Fixed Sanitation playing itself