Slay the Spire

Slay the Spire

The Human
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Update: 29 Jan, 2022 @ 6:44am

0.2.4

Bugs:

- Fixed a crash with Tired trying to remove Healthiness where there was none to remove

Update: 21 Jan, 2022 @ 5:14pm

0.2.3

Bugs:

- Fixed a card text issue with Arsenal

Update: 30 Dec, 2021 @ 6:15pm

0.2.2

Bugs:

- Fixed a card text issue with Turbo Slap

Update: 13 Oct, 2021 @ 8:07am

0.2.1

Bugs:

- Fixed a crash with Mister Toxic

Update: 14 Aug, 2021 @ 6:41pm

0.2

Balance Changes:

- Car:
- +7 Block -> +5 Block
- Upgraded: +3 Block -> +2 Block
- Lifestyle: +10 Block -> +8 Block

- Sucker Punch:
- Cost: 3 -> 2
- Upgrading no longer reduces cost

- Heel Kick:
- Damage: 8 -> 6
- Upgraded: +4 Damage -> +3 Damage

- Mister Toxic:
- Now restores 4 Health at the start of your turn

Bugs:

- Fixed a crash with Scuffle if the player does not have any Healthiness

- Fixed Furious Slap not adding Furious Slap+ to hand if upgraded

- Fixed Uncovered cards not being Purged correctly at the end of turn

- Fixed the power description of Mister Toxic

- Fixed Healthiness not updating properly when Destructive reduces its amount

Update: 3 Jul, 2021 @ 2:04am

0.1.19

Misc. Changes:

- Fixed descriptions

Update: 16 Jun, 2021 @ 6:34pm

0.1.18

New Card(s):

- The Flu
- Rarity: Common
- Attack
- Cost: 1
- Deal 8 damage. If Sickly[2], deal an additional 20 damage.
- Upgraded: +4 damage



Balance Changes:

- Pocket Pistol:
- Now does 8 damage instead of 2, but shoots twice instead of 8 times

- Speedloader:
- Now has 7% crit chance instead of 10%

- Community Service:
- No longer provides Block

- Detoxification:
- Rarity: Common -> Rare

- Prank:
- Damage: 10 -> 6
- Upgrade: +5 damage -> +3 damage

- Alcohol:
- Destructive[1]... -> Destructive[2]
- Cost: 1 -> 2

- Focused:
- Cost: 1 -> 2
- Upgrade: reduces cost by 1

- Sucker Punch:
- Damage: 5 -> 10
- Upgrade: +4 damage -> + 5 damage

- Risktaker:
- Uncover 2 cards -> Uncover a card
- Cost: 3 -> 2


Misc. Changes:

- "Depraved" renamed to "Sickly" to convey a clearer meaning

Update: 10 Jun, 2021 @ 7:48pm

0.1.17 - Hotfix

Bugs:

- Fixed "Arsenal" description

- Fixed Double Tap not working when upgraded

Update: 10 Jun, 2021 @ 2:57am

0.1.17 - "Unhealthy"

New Card(s):

- Embarrassment:
- Rarity: Common
- Skill
- Cost: 1
- Destructive(4): Gain 2 Block. Depraved(5): Gain 5 Thorns.
- Upgraded: +3 Thorns gain

- Workplace Politics:
- Rarity: Uncommon
- Attack
- Cost: 2
- Deal 10 damage. Destructive(3): Deal 10 damage again. Depraved(3): Reduce the cost of cards in your hand by 1 this turn.
- Upgraded: +4 damage, reduce cost by 2 instead of 1

- Mister Toxic:
- Rarity: Rare
- Power
- Cost: 3
- At the start of your turn, if Depraved(3), apply 3 Poison to ALL enemies. Whenever you play a card, deal 1 damage to a random enemy.
- Upgraded: +Innate

New Mechanic(s):

- "Destructive": Destructive X: Lose X Healthiness to perform an effect
- Affected Cards:
- Drunken Brawl
- Alcohol
- Argument

- "Depraved": Depraved X: If you have less than X Healthiness, perform an effect

Balance Changes:

- Dumpster Diving:
- Cost: 1 -> 2
- Find 2 Junk -> Find 1 Junk

- The Trash Monster:
- Upgrade reduces the amount of cards for "The All-Consuming" to trigger by 1 instead of 2

- Uppercut:
- No longer shuffles a copy of itself into draw pile when drawn
- Damage: 5 -> 6
- Upgraded: +2 damage -> +3 damage
- Upgrading now adds "shuffle this back into your draw pile"

- Living It Up:
- Cost: 2 -> 1
- Reworked effect completely; Now does "Uncover 3 cards. Lifestyle: Uncover a card. Exhaust."
- Upgraded: no longer exhausts

- Keeping Fit:
- Now gives +5 Peaceful as well

- Healthiness (Mechanic)
- < 8 Healthiness now deals damage / applies weak to you based on the difference between your current Healthiness and 8.

Misc. Changes:

- Code cleanup

Bugs:

- n/a

Update: 7 Jun, 2021 @ 6:40am

0.1.16

(Hotfix for the Hotfix)

Fixed Version Number