Slay the Spire

Slay the Spire

The Human
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Update: 7 Jun, 2021 @ 6:38am

0.1.16h

(Hotfix Update)

Balance Changes:

- Stoicism:
- Cost: 2 -> 3

Bugs:

- Fixed "Trash Monster" power description

- Fixed Stoicism not working

Update: 6 Jun, 2021 @ 6:50pm

0.1.15

New Card(s):

- None

New Mechanic(s):

- "Lifestyle":
- Trigger an additional effect whenever you shuffle your draw pile
- Affected Cards:
- Focused
- Reading
- Spring Cleaning
- Nine To Five
- Car
- Preparation

Balance Changes:

- Stoicism:
- Adds 1 Peaceful instead of 1 Block whenever you discard a card

- On The Streets:
- ...find 3 Junk -> ...find 1 Junk

- Disposal:
- Cost: 1 -> 2

- Petty Theft:
- ...find 2 Junk -> ...find 1 Junk

- "Junk" mechanic:
- Added weights to Junk
- Small Rock: 25%
- Dandelion: 20%
- Soda Can: 15%
- Old Shoes: 20%
- Plastic Bottle: 15%
- Paper Bag: 5%

Misc. Changes:

- Healthy Lifestyle:
- New name: Keeping Fit

- Code cleanup

Bugs:

- Made CardTags unique to the mod

Update: 5 Jun, 2021 @ 6:45pm

0.1.14

New Card(s):

- None

Balance Changes:

- AK-47:
- Damage: 9 -> 7

- AWP:
- Damage: 38 -> 40

- Renewable Contract:
- Returning a card from the discard pile is now optional

- Double Tap:
- Cost: 0 -> 1

- Dual Wielding:
- Cost: 3 -> 1
- Upgrading no longer reduces cost
- Critical Chance: 10% -> 15%

- Healthiness (Power):
Extremely Healthy:
One of the following effects at random:
- Deal damage to a random enemy equal to (Healthiness - 10) / 3
- Gain Block equal to (Healthiness - 10) / 3

AND

One of the following effects at random:
- Restore 2 Health
- 66% chance to draw a card

- Reading:
- Deep Thought(Token):
- Cost: 0 -> 1
- Now adds 7 Block
- Now draws 2 cards
- Purges when used or at the end of your turn
- Whenever you play a card... -> Whenever you play a card that costs 2 or more...

Misc. Changes:

- Formatted discriptions

- Added Healthiness (Power) detailed description

Bugs:

- Fixed card energy icon being too large

Update: 4 Jun, 2021 @ 4:15am

0.1.13

New Card(s):

- Stoicism:
- Rarity: Rare
- Power
- Cost: 2
- Gain 10 Block. Whenever you discard a card, gain 1 Block and Healthiness.
- Upgraded: +4 Block, +Innate

- The Trash Monster:
- Rarity: Rare
- Power
- Cost: 3
- At the start of your turn, find 1 Junk. Whenever you play 4 Junk, deal 5 damage to a random enemy, and gain 1 Strength and 1 Dexterity.
- Upgraded: +Innate, Whenever you play 4 Junk... -> Whenever you play 2 Junk...

Balance Changes:

- Aggressiveness:
- Cost: 1 -> 2
- Upgrading no longer reduces cost
- Discard a card of your choice -> Discard a random card

- Prepare Hand:
- Draw 2 "Slaps" -> Draw 3 "Slaps"

- Petty Theft:
- Shuffle a "Consequences" -> Shuffle a "Doubt"

- Discourage:
- Cost: 1 -> 2
- Normal and Pacifist effects reversed: Now applies 3 Weak normally, and removes buff if Pacifist is met

- Birthday Cake:
- Upgrade no longer reduces cost

- Backpack:
- Upgrade no longer adds an additional card to Uncover
- Upgrade adds "Retain"

- Renewable Contract:
- Upgrade: No longer reduces cost, now adds Innate

- Angst:
- Cost: 1 -> 0

- Preparation:
- Damage: 6 -> 5
- Upgrade: No longer increases cards drawn next turn, now upgrades block (+3)
- Upgrade: +2 damage -> +3 damage

- Fit As A Fiddle:
- If you have more than 22 Healthiness... -> If you have more than 25 Healthiness...
- Upgrading no longer reduces cost
- Upgrade: Now adds Retain

- Reading:
- Upgrading no longer reduces cost

Misc. Changes:

- Code cleanup

- Added custom energy orb (testing)

Bugs:

- Cards with "Retain" now retain every turn until used (instead of just one turn)

- Fixed issue with Backhand Slap not being able to target enemies

Update: 2 Jun, 2021 @ 8:43pm

0.1.12

New Card(s):
- None

Balance Changes:

- Thumbs Up (Relic):
- Now adds 5 Block add the start of combat
- Card rewards now have 4 choices instead of 3

- Ageing:
- Lose 2% damage per stack -> Lose 4% damage per stack

- Prank:
- Cost: 2 -> 1
- Upgrade: +3 damage -> +5 damage

- Scuffle:
- Now deals additional damage for each Healthiness you have over 15
- Upgrade: +1 damage -> +2 damage

- Desert Eagle:
- Critical Chance: 30% -> 33%
- Upgrade: adds 4% critical chance instead of 8%

- AK-47:
- Cost: 1 -> 2
- Damage: 6 -> 9

- Jab:
- Damage: 5 -> 2
- Technique no longer draws a card
- Technique: Deal damage to the same enemy

- Sucker Punch:
- Cost: 2 -> 3
- When drawn: deal 8 damage -> deal 5 damage
- No longer returns a card from discard pile to hand
- Technique: Gain 4 Block
- Upgrade: Cost 3 -> Cost 2, +3 Block (Technique), +2 damage -> +4 damage

- Crescent Kick:
- Cost: 2 -> 3
- Damage: 5 -> 4
- Technique: Deal damage to ALL enemies -> Deal damage / 2 to ALL enemies
- Upgrade: +3 damage -> +4 damage

- Ageing:
- Cost: 0 -> 3
- Now kills in 14 turns instead of 20

- Pocket Pistol:
- Critical Chance: 1% -> 3%

- Harold The Human (Character):
- Health: 83 -> 70

Misc. Changes:

- Changed Harold Character select button

- Changed description for "Scuffle"

- AK-47:
- Added custom sound effect

- Desert Eagle:
- Added custom sound effect

- Inventory now ensures the cost of the card cannot be reduced below 1

Bugs:

- Jab:
- Fixed bug where Jab added Technique instead of removing it

- Fixed Inventory retaining even if the card had been used this turns

- Pocket Pistol:
- Fixed description

Update: 31 May, 2021 @ 8:50pm

0.1.11

New Card(s):

- Prepare Hand:
- Rarity: Common
- Skill
- Cost: 1
- Draw 2 cards with "Slap" in their name
- Upgraded: Draw 3 cards with "Slap" in their name

- Dieting:
- Rarity: Uncommon
- Power
- Cost: 2
- Gain 4 Healthiness
- Upgraded: Gain 4 Healthiness -> Gain 5 Healthiness

- Crescent Kick
- Rarity: Rare
- Attack
- Cost: 2
- For each Attack played this combat, deal 5 damage to an enemy. Technique: Deal 5 damage to ALL enemies instead
- Upgrade: Deal 5 damage... -> Deal 8 damage...

Balance Changes:

- Quick Draw:
- Upgraded: Shoot 10 times -> Shoot 5 times

- Happineess:
- Upgraded: Now adds +1 Healthiness

- Detoxification:
- Gain 4 Block -> Gain 3 Block
- Now adds 1 Healthiness
- Upgraded: +1 Block -> +2 Block

- Garbage Collector:
- Cost: 1 -> 3
- No longer gives Block
- Add a random card... -> Uncover a card

Misc. Changes:

- Added Harold Campfire pose!

- Description cleanup

Bugs:

- Quick Draw:
- Now works properly when hand is full

- Code cleanup

Update: 31 May, 2021 @ 5:42am

0.1.10

Balance Changes:

- Slaptacular:
- Now applies 2 Injured to ALL enemies
- Damage: 9 -> 8
- Upgrade: +2 damage -> +1 damage

- Furious Slap:
- Now applies 2 Injured to ALL enemies

- Spring Cleaning:
- Damage: 10 -> 9
- Upgrade: +10 damage -> +2 damage

- Freedom Of Mind:
- Upgrade no longer reduces cost

- ALL Junk:
- Now Purges instead of Exhausting

- Reading:
- "Deep Thought" now Purges instead of Exhausting

- Sanitation:
- Now Purges when used

- Birthday Cake:
- "Birthday Present" now Purges instead of Exhausting

Misc. Changes:

- Sanitation:
- Rarity: Uncommon -> Rare

- Party:
- Rarity: Rare -> Uncommon

Bugs:

- Sanitation:
- Now only plays "Playable" cards

Update: 30 May, 2021 @ 5:35am

0.1.9 part 2

Balance Changes:

- Uncovered cards will now be Purged at the end of the turn regardless of where they are

- In The Park:
- Add 2 Junk to your hand -> Add 1 Junk to your hand
- Upgrade no longer increases the amount of Junk added to your hand

- Disposal:
- Cost: 0 -> 1

- Hobbyist:
- Upgraded: ...Gain 3 energy -> Gain 1 energy

- Party:
- Gain 2 energy -> Gain 1 energy

- Nine To Five:
- Apply..1 Weak to ALL enemies -> Apply...2 Weak to ALL enemies

- Sucker Punch:
- Deal 4 damage...when drawn -> Deal 8 damage...when drawn
- No longer deals damage or applies Injured when used
- Add a Slap to your hand... -> Add 2 Slaps to your hand

- Backhand Slap:
- Deal damage to all enemies -> Deal damage to targeted enemy
- Now applies 2 Injured to targeted
- When discarded, deal damage to ALL enemies but no longer add Slaps to your hand

- AK-47:
- Damage: 7 -> 6
- Critical Chance: 15% -> 13%
- Upgrade: +2% critical chance -> +1%

- AWP:
- Damage: 44 -> 38
- Critical Chance: 80% -> 65%
- Upgrade: +9 damage -> +4 damage

- Plastic Bottle (Junk):
- No longer returns a card from your discard pile to your hand. Instead, you may choose a card from your hand to discard. If you do, restore 3 Health

- Old Shoes (Junk):
- Gain 10 Gold -> Gain 3 Gold

- Community Service:
- Whenever you play an Attack...gain 3 block -> Whenever you play an Attack...gain 1 block

- Prank:
- Damage: 20 -> 10
- Upgrade: +6 damage -> +3 damage
- Upgrade: No longer lowers cost

- Car:
- Gain 10 Block -> Gain 7 Block
- Upgrade: +4 Block -> +3 Block

Misc. Changes:

- Cards with "Shoot" now display Empty Cartridges as preview cards

- Arsenal: Changed description

- Pocket Pistol: Changed description

- Sucker Punch: Changed description

- General Consistency: Changed "Add ? Junk to your hand" to "Find ? Junk" for all descriptions

- Code cleanup

- Darkened cardback

- Customized energy orbs

Bugs:

- Fixed a bug in Uppercut not properly scaling with Strength

Update: 30 May, 2021 @ 3:08am

0.1.9

Balance Changes:

- Uncovered cards will now be Purged at the end of the turn regardless of where they are

- In The Park:
- Add 2 Junk to your hand -> Add 1 Junk to your hand
- Upgrade no longer increases the amount of Junk added to your hand

- Disposal:
- Cost: 0 -> 1

- Hobbyist:
- Upgraded: ...Gain 3 energy -> Gain 1 energy


Misc. Changes:

- Arsenal: Changed description

- Pocket Pistol: Changed description

- General Consistency: Changed "Add ? Junk to your hand" to "Find ? Junk" for all descriptions

- Code cleanup

- Darkened cardback

Update: 30 May, 2021 @ 2:10am

0.1.8

Balance Changes:

- Midlife Crisis:
- Cost: 1 -> 2
- Draw a card -> Draw 2 cards

- Nap:
- Cost: 2 -> 3
- Upgraded Cost: 1 -> 2
- Restore 10 Health (Pacifist) -> Restore 5 Health (Pacifist)
- Sleep for 3 turns -> Sleep for 2 turns
- Exhaustive 3 -> Exhaust

- Party:
- Gain 5 energy -> Gain 2 energy
- Draw 3 cards -> Draw 2 cards

- Focused:
- Upgraded Cost: 0 -> 1 (No change in cost after upgrade)

- Ageing:
- Reduced damage reduction from 5% per stack to 2% per stack

- Confused:
- Draw/Discard 3 cards -> Draw/Discard 2 cards
- Cost: 0 -> 1
- Upgraded Cost: Now upgrades to cost 0

Misc. Changes:

- Minor changes to description of "Shoot" keyword

- Added tooltip for Ageing

- Slaptacular:
- Changed spelling from "Slaptecular" to "Slaptacular"
- Fixed cropping issue

- Pocket Pistol:
- Fixed description