Sid Meier's Civilization VI

Sid Meier's Civilization VI

Customization VI
Showing 1-7 of 7 entries
Update: 12 Apr, 2022 @ 8:26am

- Fixed an Issue where disabling Espionage could cause The Tech/Civics Trees not working when using Better Tech Tree Mod by Infixo.

Update: 1 Apr, 2022 @ 2:13pm

- Small change to make the World Congress Setting compatible with 6T Grand Eras by JNR. (Thanks to JNR who provided the code)

Update: 2 Feb, 2022 @ 9:53am

- Added the Option to enable/disable loading the AssignStartingPlots.lua file (for changing distance between Players), so Mods that alter that same File be compatible with this Mod.
- Added the Option to make major Players unable to declare War on a City-State (Suzerained or not). Players will only be able to attack a City State if they are at War with its Suzerain.
- Passive Religion no longer removes Warrior Monks from the Game.

Update: 7 Aug, 2021 @ 7:51pm

- As the Linux Fix didn't work, the Mod will be reverted to its previous version.

Update: 6 Aug, 2021 @ 12:38pm

- renamed all folders/files with lowercases (except the lua files), for compatibility with Linux.

Update: 21 May, 2021 @ 2:47pm

- Fixed an Issue that caused the Mod to appear twice in the Additional Content menu (from a second copy of the Modinfo).

Update: 20 May, 2021 @ 11:21am

- Initial Release (V 1.0).