Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Customization VI
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20 May, 2021 @ 11:21am
12 Apr, 2022 @ 8:26am
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Customization VI

Description
Do you also feel that Civilization VI lacks some customization options for Gameplay stuff ? especially when choosing different map Sizes, Game Speed and Number of Players, or if you want to remove certain Things from The Game, like Espionage/Spys or World Congress?
I think Players should have the Possibility to customize their Games even more, so that they could set Games exactly how they want.

Congrats !!! You can do that Now !! With this Mod !


Support:
Buy me a Coffee if you like this Mod and want to see more like it. Your Support is also helping me getting forward with my 4Xpansion Pass Project for Civilization VI[forums.civfanatics.com]. Thanks a lot!!
[ko-fi.com]
This mod makes it possible to customize various Game Options, from Setting the Distance between Settlements to Disabling Mechanisms like Loyalty and Religion. But the Main Focus of this Mod is setting Up Games that fit the Map Size, Game Speed and Number of Players (Major and Minor) you choose. You can Set up the Starting Distance between Civs, customize Identity Pressure, Governors' Establish Time and City Defenses ( among many other things ofc ). You can also customize the Difficulty of Barbarians. Want Passive but not weak Barbarians for a Peaceful Game? No Problem. In the Mood of fighting agains Furious Barbarians? Then prepare for Raging Barbarians!

"And What about Goody Huts?" You may be asking . . . Nah, Nah!! Haven't you paid Attention to the Workshop? Haven't you seen the Awesome Configurable Goody Huts Mod by SailorCat? Go and check it out.

Customizable Options:
Barbarian Difficulty:
Barbarians now have 5 Difficulties from which you can choose from (Default Game Settings, Low/Medium/High Activity and Aggressiveness and Raging Barbarians).
Remove Disaster Random Events:
An Option to disable all Disaster Random Events. Especially useful if you want to play on larger modded Maps (larger than 128x80) without fearing of getting Crashes while Playing (From Flooding or Late Game Crashes). I've tested it with a Map larger than 128x80 and played the Game from Start to finish without getting a single Crash*.

* I'm neither guaranteeing that you won't get any crashes with your Games nor that it won't break them. I used Low Graphic Settings with DX11 (My PC can't handle High Graphics Settings, the Performance is otherwise very low), so perhaps that also played a role. But nonetheless, I also used to get crushes from larger Maps, and this has solved the Issue for me.
Starting Minimum Distance:
You can Set up the Minimum Starting Distance between Major Civs, Major and Minor Civs and between Minor Civs.
Minimum City Distance:
You can choose the Minimum Tile Distance from Cities that new Cities can be settled on ( from 0 (right adjacent to each other) to 7 Tiles away from each other).
Cities' Identity Pressure Radius & Max Loyalty From Nearby Citizen:
You can choose the Identity Pressure Radius of Cities and the Maximum Pressure exerted on any one Tile from nearby Citizen (Selecting 0 will make all Cities 100% Loyal and No Identity Pressure will be exerted/have any effect on Cities - Which makes Loyalty useless, working as if Loyalty is disabled).
Pantheons & Religion:
- Both Completely Removed from The Game,
- Only Religion is removed,
- Passive Religion: Players won't be able to spread Religion directly/actively with Religious Units, which are completely removed from the Game, except Great Prophets, which you can still acquire and found Religions with. Greatly Increased (about 2x) the Passive spread of Religions (Holy Site Pressure, Trade Routes... etc),
- Default Game Settings.
World Congress:
You can remove The WC completely or only the regular Sessions (not the Special Sessions).
Things you can Also Customize:
- Buildings' Regional Range,
- Governors' Establish Time,
- Unit Movement Points,
- Trade Route Range,
- City Defenses,
- Buildings' Regional Range.
Things that can be enabled/disabled:
- Forever Peace: No Civilization, major nor minor, will be able to declare any Type of war on other Civilizations (major nor minor) for the whole Game. The Recruite Partisan Spy Mission is also completely removed from the Game,
- Untouchable City-States: Major Civilizations won't be able to declare War on/Attack a City-State, unless it's at war with its Suzerain.
- Remove Espionage: Removes the Espionage Mechanism from the Game as well as the Spy Unit. All Game Effects that grant Spys will now grant Trade Route Capacities instead,
- Remove Golden & Dark Ages,
- Remove Giant Death Robot,
- Remove Rock Bands.
Apart from The New Configuation Settings above, The Number of Players (Major and Minor) that can be selected for each Map Size has also been immensely increased (about x2 the usual Numbers).


To Do:
- Rework BlackQueen Catherine's Trait for when disabling Espionage, aswell as other things that make use of/affect Espionage/Spys (and/or remove them).
- Reworking Stuff that make use of/affect Loyalty when disabling Loyalty Effects (choosing 0 Identity Pressure).
- Same thing for Religion and World Congress.
- Forever War: Adding an option to start a Game with all Civs declared war on each other, with no possibility to make Peace.
- Adding Option to customize Builders'/Ingeneers' Build Charges . . .

Note: It takes quite some Time and Work to rework stuff, if People aren't interrested in that then I won't put my Time into it (because I don't mind that myself). So if you want that, then you gotta tell me in the Comments.
Compatibility and Recommendations:
This Mod is fully Compatible with Got Lakes (Various Worlds) Map Script (There is an Option that enables/disables CVI from loading the AssignStartingPlots.lua file, make sure it's disabled when using Got Lakes), Configurable Goody Huts and Yet (not) Another Maps Pack.

This Mod should be compatible with any Mod that alters the same Things that this Mod does, like Barbarian Mods. If you want to use a Mod's changes instead of the changes made by this Mod, then simply choose "Default Game Settings" in the respective option Field.

There os an Option in the Setup-Menu that disables the Mod from loading the AssignStartingPlots.lua file, make sure it's disabled when you're also using a Mod that chnages this same file.
You Have Requests/Suggestions?:
If you think something else should also be customizable or certain things in this Mod could need some refinement or have more options, then scroll a little bit down and you will find a Discussion Thread just for that Purpose, and tell me there what your Ideas are.
Check Out My Other Mods:
- Resource Cultivation: Cultivate any Resource in your Territory that you have worked.
- Real Allies: Stops all Alliance Players from attacking each others' suzerained City-States.
- Uninterrupted Wonder Construction [Revived]: Stops all Players from building a Wonder if it's being built by another Player.
Popular Discussions View All (2)
46
9 Mar, 2024 @ 10:30am
PINNED: Requests & Suggestions
Zegangani
10
6 Jun, 2022 @ 1:35pm
PINNED: Bug Reports
Zegangani
189 Comments
Zegangani  [author] 5 Jul @ 1:34pm 
@blm1123581321, It applies for both AI and Player.

@hardyje1915, that was never an Option from this mod, maybe another one.
blm1123581321 4 Jul @ 5:45pm 
Does the unit movement setting apply for ai and player or just player?
LibraLix 2 Jul @ 11:05am 
"Remove Rock Bands" is an option, thank you so much!
FicusMaStar 1 Jun @ 7:50am 
i hate giant death robots, bless be this mod
XIII 10 Mar @ 11:18am 
nice I was looking for a mod to remove the golden/dark ages! Thanks!
hardyje1915 4 Mar @ 2:51am 
i think this mod removed the "no ice near land" option (to help with circumnaviation). am i mistaken?
OFFLINECHARACTER258 22 Feb @ 11:13pm 
Does this allow you to give yourself gold/ production boosts?
bozicpredrag7 17 Feb @ 11:43pm 
make wonders (construct-able) be turned on or off for ai
aieeegrunt 29 Jan @ 1:01pm 
This is indeed a Must Have.
Dodeca_JACS 23 Jan @ 1:22am 
Can you use this to rename your leader or civ