Company of Heroes 2

Company of Heroes 2

Zombies 1.12.6
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Update: 27 Oct, 2022 @ 3:37am

Ver 1.11.1 - 10/27/22
  • Repair Technicians (from upgrade on some Tesla units) increased repair values from 4 to 12.
  • Airship Refueling Station aura reticule removed. It will only be visible when selected.
  • Aura border for Generator Carriage and Tesla Tower with range upgrade now displays correctly.
  • Fixed interwar tank collision boxes.
  • Changed Logistics Post building to a different and larger model.

Update: 23 Oct, 2022 @ 8:57am

Ver 1.11 - 10/23/22
Major Fixes and Changes
Overall this update provides a large buff to humans which will make the mod easier.
  • All races now start with Technicians. Technicians can now be built from HQ buildings.
  • B-4 Artillery and Repair Station have been moved to the Technician construction menu.
  • Added L-pills for infantry and scuttle ability for vehicles. These abilities will suicide the squad to free up pop. No resources are refunded.
  • Outbreak Source (HQ) armor has been reduced from 35 to 20. This will allow any unit to be able to damage it. e.x. infantry small arms have a 5% of penetrating.
  • Guardian Grave armor has been reduced from 70 to 20.
  • Guardian Grave now shoots zombie projectiles.
  • Hover tech units have had their initial costs reduced by roughly 20%.
  • Machine Gun Nest construction time reduced from 60 to 45. Manpower cost reduced from 250 to 175. Changed name to Makeshift Bunker. Changed visuals to a wooden bunker.
  • Pantherturm now has the correct weapon it was supposed to have in 1.9.
  • Increased bridge self repair time from around 2 minutes to 4 minutes.
  • Fixed bug where Zombies could use the Incendiary Barrage commander ability.
  • Added the "new" infantry skins from last year's patch.
  • Partially fixed bug where slot items would not work on reinforced units. The root cause is unknown. Most squads that use 2 or more slot items have been changed to now equip those weapons to all squad members. Squads that only use 1 slot item are unaffected.
  • Doubled debuff durations of TD, RPG, and AT gun units from 5 to 10 seconds.
  • Sherman Firefly now targets enemies automatically with Tulip Rockets. Removed modal ability.
  • Sturmtiger now reloads automatically, reload duration reduced from 49 to 35. Added hold fire toggle ability. Rocket and MG now fires automatically.
  • AVRE Churchill now reloads automatically, reload duration reduced from 50 to 35. Mortar fires automatically.
  • Higher tier zombie bonus speed is now slower by 25-50%.
  • Undying, Revenant, and Headless zombie weapon penetration reduced from 50 to 40.
  • Fire zombie weapon penetration reduced from 50 to 40.
  • All vehicles have 30% faster weapon reload times.
  • All vehicles have 25% faster turret traverse.
  • All vehicles have 20% less main gun scatter. This makes them shoot in a tighter grouping.
  • Repair Station engineers repair value increased from 3 to 9.
  • Ashen smoke cloud received accuracy increased from 5% to 15%. This is a nerf.
  • British Comet and Churchill tanks will both be available once Hammer or Anvil upgrades are completed.

Infantry & Emplacement Weapons
  • SMG range has been reduced from 35 to 30.
  • Rifle range has been increased from 35 to 40.
  • Rifle long range values are now the same as medium.
  • LMG range has been increased from 35 to 40.
  • LMG long range values are now the same as medium.
  • HMG aim time has been drastically reduced.
  • Flamethrower range has been increased from 20 to 25.
  • Pistol range has been set to 35.
  • Pistol long range values are now the same as medium.
  • Pistol damage has been increased from 5 to 8.
  • Pistol cooldown is now 0.25.
  • Grenade ability range increased by 50%.
  • Grenade timer duration reduced by 50%.
  • AT type grenade abilities can target zombies.
  • Zombie aggro range increased from 30 to 35.
  • Hit the Dirt! ability damage reduction increased from 10% to 20%.
  • Mine ability and construction times reduced by 75%.
  • Mine costs reduced by 75%.
  • Vehicle type mines will now trigger from zombies.

Specific Infantry Changes
  • Fallschirmjagers: Starts with Kar98, upgrade to FG42 for all members.
  • Jager Light Infantry Recon: Infantry package gives 4 G43. Sniper upgrade range increase from 35 to 45, damage from 16 to 32.
  • Jager Light Infantry: Infantry package gives 4 G43.
  • Panzerfusiliers: Recon package gives G43 to all members.
  • Volksgrenadiers: StG44 package gives to all members.
  • Obersoldaten: Infrared package gives to all members.
  • Partisan call in: Fixed various bugs regarding incorrect weapons.
  • Conscripts: Upgrades add PTRS and PPSH for all members.
  • Assault Guards: All members have Thompson SMG.
  • Guards Airbourne: Start with SVT, upgrade to PPSH for all members.
  • Guards Rifle Infantry: Upgrade adds PTRS for all members.
  • Penal Battalion: Upgrade adds PTRS for all members.
  • Grenadier: Infantry package gives 4 G43.
  • Panzer Grenadiers: Infantry package gives 4 G43.
  • Stormtroopers: Infantry package gives 4 G43.
  • Jaeger Command Squad: All members have G43.
  • Urban Panzergrenadiers: SMG range from 20 to 30. Changed skin. 2 flamethrowers are no longer slot items.
  • Airbourne Commandos/Special Air Service: Renamed to Special Air Service. Start with Lee Enfields, upgrade to Sten SMG.
  • Assault Section: Upgrade adds Thompsons for all members.
  • Flame Section: 2 flamethrowers are no longer slot items.
  • Paratroopers: Upgrade adds Thompsons for all members.
  • Pathfinders: 2 scoped Garands no longer slot items.
  • Rangers: Upgrade adds Thompsons for all members.
  • Cavalry Riflemen: Upgrade adds Thompsons for all members.
  • Riflemen: Removed commander requirement for carbine upgrade.
  • Tesla Knights: Added toggle ability for melee combat that gives increased armor and health.
  • Technicians: Added Steel Barricade and Minefield to construction menu. Shotgun range increased from 25 to 30. Population cost reduced from 8 to 7.
  • Auto Turret: Range increased from 35 to 40.
  • Miasma: Squad count reduced from 4 to 3. HP increased from 400 to 530. AoE distribution increased. Visuals changed.

New Units
  • Automaton: Late game experimental unit. Effective against large groups of zombies but slow. -10 fuel/min. Available from Experimental Weapons Facility.
  • Shield Infantry: Early game experimental unit. Has heavy frontal armor but is slow and easily flanked. Available from Experimental Weapons Facility.
  • Black Ashen: Late game zombie spawns after 35 minutes. On death creates a black smoke cloud that's larger and lasts longer than normal Ashen.
  • Territory Point Fortifications: Building is constructed on a territory node. Has high HP and armor to slow down sector capture. Available from engineer type units.

Last Stand
The Last Stand is an available upgrade for all human races that permanently alters gameplay. It is available after 15 minutes. Thematically it is used as the last desperate attempt to fight off the zombies Features include:
  • Removal of all ammo and fuel income and bank.
  • Disabling of the retreat command.
  • 2x manpower income.
  • +20% speed, damage, and damage reduction for all infantry.
  • Automated spawning of militia soldiers every 45 seconds.
  • Additional infantry units that can be dispatched from commander UI.
  • Auto-attacking artillery units. Buildable from Logistics Post in Technician build menu.
  • Additional light tanks. Buildable from Logistics Post in Technician build menu.
  • Weapon Rack Trucks. Buildable from Logistics Post in Technician build menu.
  • Production buildings that create infantry will only cost manpower to build.

NOT ENOUGH ROOM IN PATCH NOTE SECTION. SEE HERE FOR FULL PATCH NOTES

Update: 24 Feb, 2022 @ 12:48am

Ver 1.10.1 - 2/24/22
  • Fixed bug where bridges regenerated too fast.

Update: 19 Feb, 2022 @ 7:01pm

Ver 1.10 - 2/19/22
Major Changes
  • Drastically increased performance for all stages of the game. It was previously common that multiplayer games would "desync" resulting in input delay which would result in the game becoming unplayable. Several systems have been reworked and optimized which will increase overall framerates and hopefully prevent the input delay issue from occurring.
  • Zombie AI has been reworked. This AI cannot see through the fog of war and will spread out its forces more.
  • Zombie squad sizes have been reduced. The approximate amount of units will however remain unchanged as spawning rates will compensate for the difference.
    • Turned from 30 to 6.
    • Zombie from 10 to 5.
    • Spectre from 8 to 4.
    • Undead from 11 to 6.
    • Writhing from 8 to 5.
    • Burned from 10 to 5.
    • Sledge from 8 to 4.
    • Undying from 13 to 6.
    • Wraith from 16 to 5.
    • Firebrand from 12 to 6.
    • Maul from 20 to 5.
    • Revenant from 25 to 6.
    • Infected Tesla Trooper from 12 to 6.
    • Headless from 25 to 6.
    • Guardian from 9 to 6.
  • Revenent HP increased from 45 to 68. Spawns 50% less.
  • Headless HP increased from 55 to 83. Spawns 50% less.
  • Zombie squad population decreased from 8 to 3. On 200 popcap this increases from 25 to 66 squads that a zombie player can have on the field.
  • Removed zombie repair bridge ability.
  • Bridges will now regenerate taking approximately 2 minutes to fully rebuild.
  • Removed zombie retreat system.
  • Removed counter barrage ability from zombie HQ and Artillery Guardians. Zombie HQ will only take 20% damage from artillery.
  • Wraiths have been reworked. They will no longer have the mechanic of exploding once their squad size is too low. Functionally they will be a stronger version of Spectres.
  • Wraith HP reduced from 180 to 75.
  • Reworked zombie attack animations to be smoother. This will increase cooldown for some zombies from 0.3 to 0.375. Overall DPS will be reduced by approximately 20% for these zombies.
  • Zombies will now attack HQ with more squads.
  • Removed terrain crushing for non-special zombies.
  • Removed special passive effects from most zombies.
  • Removed veterancy for zombies.
  • Changed zombie squad formations.
  • Reduced cooldown for Technician shotguns.
  • Fixed bug where Sov and OST HQ didn't have collision.
  • Fixed bug where the damage aura from Mobile Command Post could stack.
  • Titans are no longer immune to fire.
  • Fixed bug where some ambient buildings were invincible.
  • Soviet Assault Guards CP requirement reduced from 5 to 2.
  • Repair Stations now repair buildings within their range as well.

Update: 4 Dec, 2021 @ 8:03am

Ver 1.9.3 - 12/4/21
  • Increased sight radius of Hover Tank and Rocketeer from 35 to 45.
  • Fixed bug where Hover Tank had an incorrectly rotated attachment.
  • Changed symbol for the flamethrower turret on the Hover Tank.
  • Added new super heavy airship unit the Landkreuzer. It has 6 turrets and can be upgraded with additional flamethrower turrets and rocket efficiency.

Update: 22 Nov, 2021 @ 10:36pm

Update: 20 Nov, 2021 @ 4:27pm

Update: 18 Nov, 2021 @ 2:44pm

Update: 27 Oct, 2021 @ 9:55am