Tabletop Simulator

Tabletop Simulator

Yellowscribe
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Update: 2 Aug, 2021 @ 9:48pm

Bugfixes:
- fixed an issue where models were being assigned to model cards even if they were not "picked up" (ie they were incidentally lifted via eg overlapping a model that was being picked up). this caused multiple models to be assigned to model cards (and thus assigned randomly upon creation) even when only one model was "picked up"
- fixed an issue where models that were only jointed together (ie not attached) would be seen as multiple models bieng picked up (and thus assigning randomly between them upon army creation). now such models will all automatically be attached to eachother upon pick up
- fixed an issue where units that didnt have characteristic profiles would break spawning
- FINALLY fixed the corner cases where scripting was still being doubled when spawning an additional copy of the unit


QoL:
- deleting models should be much much cleaner now. the leader model will no longer complain about being deleted, they will simply transfer all the scripting over to another model in the unit. HOWEVER, since crusade card stuff can only persist through games by saving your units, I still don't recommend deleting crusade models.
- fixed up some stuff on the backend for the website in preparation for some big changes hopefully coming soon that should, in the meantime, clean up loading images and such on the frontend

Update: 29 Jul, 2021 @ 10:19pm

Bugfix:
- Unbroke weapon assignment (had accidentally overwritten a more robust version of includes())

Update: 29 Jul, 2021 @ 4:24pm

Accidentally left the previous version in debug mode (thus breaking everything)

Update: 29 Jul, 2021 @ 4:20pm

Bugfixes:
- fixed an issue where assigned weapons with parentheses in their names would still break things
- fixed an issue where model card/button/things wouldnt forget previously assigned models (and would treat them as having multiple models associated)
- fixed an issue where unusually formatted profiles would cause the unit to fail to parse any profiles (typeName set to something strange)
- probably some other stuff, but I've forgotten some of the stuff thats changed since the last time and it is possible that I didn't write it down


Added/QoL:
- roster code input field should no longer go to a new line when hitting enter
- added the ability to turn off crusade-related scripting
- added the ability for the mod to work inside other mods (additive load etc)

Update: 24 Jul, 2021 @ 10:51am

OOPS:
- the previous version included testing code for the measuring rings (which was clearly not intended to be part of the patch)

Update: 23 Jul, 2021 @ 9:04pm

Added:
- added the ability to reset the agenda manager (and updated some code to units to compensate)

Update: 23 Jul, 2021 @ 10:12am

Bugfix:
- fixed an issue where selecting models would sometimes throw an error

Update: 23 Jul, 2021 @ 8:48am

Bugfixes:
- unbroke selecting multiple models for the same model card (somehow it got rolled back to an earlier version)
- fixed an issue where some models couldn't find their profiles because of extra whitespace

Update: 22 Jul, 2021 @ 10:30pm

Bugfixes:
- fixed an issue I introduced with a previous "fix" to selecting multiple models for a model card (really just broke something that didnt need fixing)
- fixed an issue where some models were selecting the wrong profile (because they were finding a profile with a fuzzy search before they got to their actual fully matching profile)

Update: 22 Jul, 2021 @ 8:43pm

Bugfix:
- fixed an issue where some wound tracks wouldnt be recognized as such (because of how the data was formatted)


QoL:
- modified measuring rings, it should now be much easier to tell exactly what is within the ring and what isn't