Barotrauma

Barotrauma

BaroTraumatic Nightmare
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Update: 29 May @ 11:36pm

Borderline unplayable

Update: 30 Jan @ 8:12am

changes and updates based on BT main mod

Update: 23 Jan @ 3:11am

updated to changes in Barotraumatic over the last few months along with recent changes to clown nose color.

Update: 22 Oct, 2024 @ 4:50pm

Update: 12 Oct, 2024 @ 4:23pm

added Cthulhu to abyss lists.

Redid timed events to be an extra floating event once per level after 15 or so minutes

Changed Passing Fish to 4 events at 20,40,60,80 first event can also be timed if you sit around.

Changed Abyss Fish to 3 events 30,60,90 same first event timer with some 90's also acting as a long time duration

removed reset from non abyss, added event identifiers to prevent events from clustering.

You will be getting a lot more spawns as you cross the level but should not get any before you move unless you take way too long getting moving, deal with it.

Update: 22 Sep, 2024 @ 2:00pm

Radiobackpack hotfix, largemobile container tag, 10% movement speed decrease, ONLY craftable now, 10+ were being sold at stations and people bought them for alien components, really bad stuff.

Update: 12 Sep, 2024 @ 11:17am

added the abyss passing fish from barotraumatic and increased spawns in the abyss passing fish for this.

Update: 31 Aug, 2024 @ 1:17am

HOTFIX for reset times

Update: 31 Aug, 2024 @ 12:41am

Last dance for timed events. I have tweaked and tested them and if they still cause problems after this they are going in the bin.

Update: 29 Aug, 2024 @ 12:12am

radio backpack gets 2 ammo slots like a bandolier

tweaks for spawns in the 30% range as due to the new changes cyclops were spawning and due to abyss mechanics attacking submarine on spawn.

several tweaks to spawns from feeeback