Divinity: Original Sin 2

Divinity: Original Sin 2

Custom Damage Types
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Update: 17 Nov, 2021 @ 6:32pm

  • Implemented a more rigorous check for fetching bonus weapons.

Update: 17 Nov, 2021 @ 3:02am

  • Fixed an issue where reflection hits from CDT-based attacks became uncolored.
  • Added preliminary support for CDT weapons for KBM users. Support for controller UI will come later.

    CDT weapons should have a unique identifier in their Stats-->Weapon-->Tags property and their damage type as Shadow. Setting a tag on your weapons will not work! The identifier must be in the Stats entry.

    CDT registration tables should be updated to include the following entries:
    Labels.Ability.Tooltip.Weapon = -- A string that represents the CDT's damage type at the top of weapon tooltips. Icons.Ability.Atlas.Weapon = -- A string that is the name of an icon in your mod's texture atlas that represents the CDT's damage type at the top of weapon tooltips. Tags.Weapon == -- A string that is the unique identifier your CDT weapons have in Stats-->Weapon-->Tags.
    Example:
    Labels.Ability.Tooltip.Weapon = "Light" Icons.Ability.Atlas.Weapon = "Focus_Lumimancy_Weapon" Tags.Weapon = "LUMIMANCY_WEAPON"

Update: 31 Oct, 2021 @ 2:17am

  • Fixed an issue where CDT consumable effects could erroneously be granted several times.
  • Fixed an incorrect lookup of CDT_IsWeaponAttack.
  • Added server/client helper CDT_GetStatDisplayName(statsID) that can be called to retrieve the DisplayName of a stat without returning an error if it doesn't exist.

Update: 24 Oct, 2021 @ 5:12pm

  • Fixed issue where characters wouldn't deal damage while Invisible/Sneaking under certain circumstances.

Update: 23 Oct, 2021 @ 5:05pm

  • Hit type is now passed as an additional argument into DamageType.Adjustments.Resistance functions.
  • Added server command !CDT_DumpHits to print hit information to the console before and after CDT recalculation.

Update: 19 Oct, 2021 @ 11:35pm

  • Fixed an issue where resistances on the character sheet could be displayed with a decimal under certain circumstances.
  • Significantly improved support for character creation on controller. CDT skills do not show up in the selected-skill-trio container, and probably never will LUL.
  • When Lone Wolf activates on a character, CDT abilities with more than 5 points invested will be set to 5 and the excess points refunded.

Update: 17 Oct, 2021 @ 2:14am

  • Improved initialization process for clients.
  • Fixed error with skills that used weapon properties but weren't weapon attacks (one-use arrows, incarnate projectile, etc.)

Update: 4 Oct, 2021 @ 11:22pm

  • Implemented a more thorough system to deliver CDT information to clients who are connecting to the game.

Update: 4 Oct, 2021 @ 4:23am

Debugging.

Update: 4 Oct, 2021 @ 2:04am

Debugging.