Divinity: Original Sin 2

Divinity: Original Sin 2

Custom Damage Types
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Update: 3 Oct, 2021 @ 11:22pm

  • Possible fix for some non-host users not receiving CDT entries.
  • Fixed some console errors associated with trying to send information to player characters before they are assigned to a player.
  • DEBUG: Added client chat command !CDT_FetchEntries to allow individual clients to request CDT to resend them entries from the server.
  • DEBUG: Added server console command !CDT_SendEntriesToUser [USERID] to allow hosts to send individual users CDT entries.

Update: 2 Oct, 2021 @ 9:00pm

  • Reverted resistance recalculation fix since the extender has patched a fix.

Update: 1 Oct, 2021 @ 8:18pm

  • Fixed issue where combat point was being erroneously refunded when leaving the respec mirror in certain situations.
  • Fixed issue where Aerotheurge was not properly refunded when using !CDT_ResetMyAbilities chat command.

Update: 1 Oct, 2021 @ 1:57pm

  • Implemented a workaround for an extender bug that causes some targets to have their resistances factored as twice their actual amount for certain damage types.

Update: 24 Sep, 2021 @ 11:05pm

  • CDT resistances no longer show a decimal value in character sheet tooltips.
  • Fixed error in recalculation process involving critical states.

Update: 23 Sep, 2021 @ 10:37pm

  • Added support for forcing a critical state during the CDT damage calculation process. A table of functions must be added to your CDT's Adjustments table, where each function should return true if a critical should be forced, false if a non-critical should be forced, and nil if the default critical state should be used. This table should be empty if your CDT has no such functions.
    Example:
    ---This forces simulated DoT ticks via exploding projectiles to never crit. ---@param status EsvStatus ---@param context HitContext ---@param cdt CDTObject ---@return boolean|nil local function NoCritAdjustment(status, context, cdt) local hitSkill = CDT.CDT_FormatSkill(status.SkillId) for i, skill in pairs(SimulatedDoTs) do if hitSkill == skill then return false end end end MyCDT.DamageType.Adjustments.Critical = {NoCritAdjustment}

Update: 23 Sep, 2021 @ 4:40pm

  • Skill School icons for skills and skillbooks are now more aggressively positioned. Hopefully this fixes an issue where the icon was very far to left (I can't replicate this <_>)

Update: 23 Sep, 2021 @ 7:58am

  • Skillbooks of CDT skills will now display the scaling property if applicable.

Update: 22 Sep, 2021 @ 10:38pm

  • Fixed CDT abilities and resistance from showing up on unidentified items.
  • Fixed character's max met ability requirements not updating when changing gear.

Update: 22 Sep, 2021 @ 11:57am

  • Possible fix for some clients' CDT skill tooltips not being constructed properly.