Barotrauma

Barotrauma

Hazardous Reactors
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Update: 2 May, 2023 @ 3:27pm

Removed/disabled

-Removed subfixes due to compatibility issues

-Removed non functionning WIP component (battery and checkbox) of the reinforced fuel carrier, will still prevent rod decay and burn effect (still blow up on impact)

Added

-Fuel processor (only craft fuel related items) and radiation shielded deconstructor

Avaible at engineer/miner trader for 1500 each

Changed

-Control rods can not spawn corium on its own

-Reduced backapck slot number

-Corium limited to 1 per meltdown

-Change reactor repair skill check electrical at 120

-Modified corium spawn to only allow one instance per meltdown

-Slight change done to deconstruction of hazardous ore (currently bugged and wont cause contamination)

-Renamed fixed subs to make it clear its intended only for enemy AI (disabled unless I find a solution to avoid incompatibilities)

-Lowered corium spawn chance in wrecked reactor from 50% to 5%

-Tripled time interval between update for script heavy afflictions (dna damage, ARS, radiation sickness, contamination)

I dont have high hopes but this might lower lag a bit

Manual text addition in section IV:

-Fabrication and recycling of spend fuel may be done with specialized equipement sold by engineers or miners.

Update: 4 Apr, 2023 @ 9:17am

Changed

-Added projectile/container code to inactive fuel rod (only uranium/thrium rods) for cross mod compatibility reason

Update: 24 Mar, 2023 @ 11:20am

Changed

-Changed crafting requirements for crisis warhead

-Super critical rods can now also rapidely drain water

-Changed inventory icon slots for batteries/fuel rods/oxygen tanks to the 1.0 one

-Slight edit of critical rod sprites

-Invisible item when deconstructing radioactive materials has been turned into a QoL feature warning about contamination hazard

-Exosuit changed to use fuel rods, classed as safe for radioactive material because otherwise they would be unusable

Localization

-Minor text changes

-Russian translation by Ksarper

Fixed

-Sub attack missions breaking causing rounds to not start

-Inability to place items in the mod's fuel containers in the sub editor

Utility for other mods

-Added "HRradioactive" tag that cover fuel rods (including crisis items) and hazardous mineral/materials as per request for making compatibility patches for other mod easier (if I understood it right)


Update: 15 Mar, 2023 @ 2:17pm

Removed mission and event file from filelist to disabled the bugged mission without unwanted sideffect

I had to rollback the mod version because of WIP stuff on my local mod build, not sure if some bugfixes have been lost or not in the process

Update: 5 Mar, 2023 @ 2:37am

Fixed

-No missions in any outpost available

Changed

-Depleted uranium-physicorium alloy may be sold at mining outposts

Disabled

-Custome salvage mission for breaking all vanilla missions

Update: 2 Mar, 2023 @ 2:04pm

Changed

-Outpost reactors now have infinite fuel to avoid fire once rods are depleted

Update: 26 Feb, 2023 @ 8:53am

Changed

-Recover warhead mission probability lowered from 50% to 5% but avaiable at any outpost-outpost travel instead of being locked between military and research only

-PUCS no longer grant total radiation immunity, instead protect as much as in vanilla (90%) vs radiation and lethal radiation source, the PUCS alone will grant 49s of protection from ARS source such as a single corium item

Reason being PUCS just remove all the danger rather than make them managable the way it was, proper equipement (hazmat suit and drugs) can still make you resistant to the point of near immunity against normal radiation

-Control rod no longer loose durability over time since its not producing anything

-Geiger counter inv icon added and slight retexture of the fuel crate container

-Combat diving suit resistance updated to match vanilla values

Added

-Radiation shielded backpack: allow to store 3 fuel rods stacks in dedicated slots and any radioactive material safely but can't itself be stored outside crafting stations, sprite & idea by SeaverBeaver

Update: 2 Feb, 2023 @ 10:07pm

Fixed

-Potentially corrupted files

-Pucs resistance issues

Update: 2 Feb, 2023 @ 9:43am

Fixed

-Missing head for diving suits

-Medical item/posion not working properly

Update: 29 Jan, 2023 @ 3:35am

Changed

-Pirate sub reactor no longer consume fuel to avoid depleted rods starting fire when swaped out