Barotrauma

Barotrauma

Hazardous Reactors
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Update: 1 Aug, 2023 @ 8:48pm

Changed

Salvage mission has been changed and duplicated into two versions with their own small text variation

-Coalition where the pay is high but you don't keep the warhead

-Separatist where the pay is to keep it for yourself

Both have a +10/-10 or -10/+10 faction relation change depending what side the mission is for

Standardized meltdown (by overheating) timer of reactors to 1 min

Reason being changes I did with lua force the reactor to always have the same meltdown timer upgraded or not so I took 60s as a good baseline

Standardized fuel meldtown to start at 45s leaving you with only 15s to cool down reactor before it blows up

Fixed

Fixed meltdown timer missmatch between the lua file and the xml's

Fixed excessive amount of items spawning during fuel meltdown

Localization

Modified mission text to reflect their content

Update: 31 Jul, 2023 @ 2:47pm

Fixed

-Fulgurium batteries durability no matching vanilla (behaved like regular ones)

-An old code artefact line in the mod breaking incendium level spawn and making it unminable

Update: 30 Jul, 2023 @ 5:18am

Fixed

-Giant sprite appearing when deconstructing hazardous material (deconstruction hazard)

Changed

-Re enabled the special salvage mission after it being deactivated for a long time until I got it to not break the whole game

Its a rare mission starting at difficulty 3

Update: 21 Jul, 2023 @ 9:44am

Fixed

-Vanilla reactor sprite being abnormaly dark with its light on

Changed

-Corium spawn outside of the reactor when it explode due to reported issue where it cause particle count to cap out

-Halved steam particle generation (200 > 100) during reactor structural failure

-Volatile fulgurium impact tolerance doubled

Update: 15 Jul, 2023 @ 4:19am

Fixed

-Missing contamination resistance on Funbringer 3000

Update: 9 Jul, 2023 @ 3:26pm

Added

-Fuel rod tongs, completely made by SeaverBeaver

Prevent burn from holding fuel, can double as weapon if needed but wont stop rods from catching fire

Update: 25 Jun, 2023 @ 5:38am

Fixed

-Lua code edit by Chief14 fixing an issue about fuel rod getting sometime kicked out the reactor when game runs at 60fps

Update: 26 May, 2023 @ 3:59pm

Changed

-Separated resistances given by potassium iodide into two buffs to avoid strength effect overlap error making one not work, contamination immunity is made invisible to avoid icon clutter

-Updated nuclear depth charge to have the talent crafting alternative avaiable

-Added Nuclear shell/depth charge to the shielded fabricator crafting list

Update: 13 May, 2023 @ 1:44pm

Changed

-Clown exosuit crafting cost to match current vanilla cost

-Removed battery tag from RFA (relic of when engineer couldn't craft masterwork weapon during early access)

Update: 7 May, 2023 @ 2:14pm

Fixed

-Fixed various Lua error (fix done by Peelz)

-Backpack layout and containable items

Changed

-Standardized fuel rod max stack to 4 (for consistency)