Barotrauma

Barotrauma

Hazardous Reactors
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Update: 3 Jan, 2023 @ 10:09pm

Meltdown 3.0

-New meltdown system, critical reactor temp with high fission rate for long enough will cause a fuel meltdown without destroying the reactor (will require an engineer to continuously repair the reactor and an upgraded reactor to have more time before it explode)

Currently 45s for standard fuel rods and 1min for alien rod

-New alarm & sound effect (which also replace the old stage 2 alarm)

-Overheating reactor will cause it to suffer damage over time, even more so when set at high fission

-Control rods, mitigate temperature surges

Changed

-Crisis warhead can no longer be looted in wrecks

-Exosuit and diving mask provide immunity vs contamination

-Reactor alarm sound range reduced by 70% (was nearly heard across the entire map before)

-Molten fuel will force reactor to overheat

-reactor meltdown explosion set at 40s and fire start at 15s

Update: 18 Dec, 2022 @ 1:13pm

Fixed

-Nuclear railgun shell exploding when fired

-Missing sprite for reactor wreck

Update: 18 Dec, 2022 @ 8:40am

Fixed

-Combat diving suit inventory icon

-Mod loading preventing error when using neurotrauma patch caused by duplicated affliction error

Update: 16 Dec, 2022 @ 1:57pm

Fixed

-Radioactive minerals sprite fix

-PUCS inventory sprite fix

Changed

-RFA updated to match vanilla changes

-Dynamic/self affliction description added (ENG/FR only)

Update: 30 Oct, 2022 @ 4:46am

Changed

-All of the mod's container now show their content in the tooltip

Update: 29 Oct, 2022 @ 10:03pm

Changed

-Massively Increased skill check for reactor repair as to not be able to simply skip established repair procedures mid-end game, only highly skilled engineers will be able to perform "hot repairs"

-Removed vacuum collapse on crisis warhead as it doesn't exist yet

-Increased crisis warheads explosion sound effect range massively to make sure everyone, on and near the sub, hears it to match the visual flash range effect

Update: 29 Oct, 2022 @ 12:08pm

Hotfix

-Fixed bloodvomit affliction reducing bloodloss instead of itself by half after each vomiting leading it to become permanent

Update: 26 Oct, 2022 @ 12:36pm

Changed

-Mission objective now can spawn inside any wrecked container due to ID to open secure lockers reportedly not being guaranteed to spawn, this *might* also fix the marker being located outside the map and leading nowhere with no wreck

-Crisis warhead spawn container changed to medium and large wreck steel cabinets for the same reason (cant set a broad spawn like for mission)

-Doubled time between radiation AOE caused by the reactor's condition (1s between updates)

-Adjusted mod's afflictions in an attempt to lower script load


Fixed

-Fixed bloodsplatter decal being cuted off at the edge

-Fixed rod carrier & reinforced rod carrier using wrong sprite on top of missing half of its sprite when worn


-NB due to having to recode basicaly all afflictions in an attempt to reduce scipt load you may notice some afflictions have become either less dangerous or more lethal, they will be adjusted after I get some feedback on them

Update: 20 Oct, 2022 @ 12:05pm

Changed

-Localization changes

-Reduced volatile rod EMP range to 15m

Update: 16 Oct, 2022 @ 10:06am

Changed

-Russian localisation text alignement fix

-Fuel rod regain condition 3s after being constructed to offset its condition loss after spawning

-Removed the split second stun on nausea/blood vomit

-Reverted rod spawn into fuel crates due to issue about empty metal crate spawning

-Doubled time between DNA damage affliction update

Fixed

-Fixed reactor blinking red light staying on permanently

-Performance fix attempts