The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Godmode Achieved [[[BETA]]] [REP] [RGON optional]
Showing 201-210 of 314 entries
< 1 ... 19  20  21  22  23 ... 32 >
Update: 19 Feb, 2022 @ 11:05pm

Fixed door sprites for the Fruit Cellar not displaying correctly
Updated sprites of rocks and such so repentance additions won't be invisible
Modified Call of the Void code, Clean Bedrooms will now also halt the timer like arcades

Update: 17 Feb, 2022 @ 1:51pm

The Fallen Light's boss fight now takes place inside a 2x2 room rather than a 1x1 room. If you teleport out, you will have to restart. I am working on a solution to this issue, but I would like feedback on the new difficulty of the fight!
The Fallen Light now has stronger attacks to compensate for a larger room
Added new door hazard, the Void! This will summon Call of the Void to fire one damaging projectile at you, or will add one projectile to an existing Call of the Void.
Custom stages are now allowed to be selected in runs! They will only ever be the first floor of the two, but there is the chance for them to be XL floors. The Nest and Intestines may cause some issues with XL states, I am still working on a solution for this. Additionally, some room shapes may be empty as they lack room designs at this time. This will be fixed eventually!
Added new config for the chance for Godmode stages to replace base stages. If you want to help test them, feel free to raise the chance!
Removed some debug texts from various items and characters (Tainted Recluse now should not spam the debug log)
Once the timer for Call of the Void is reached, re-traversing rooms will sometimes create additional Voided door hazards on random doors with 4 times the chance for regular hazards to spawn

Update: 15 Feb, 2022 @ 11:32pm

Door Hazards now have entity flags to reduce unwanted interactions
When a door hazard is destroyed, the remains will fade out and eventually despawn to prevent permanent unwanted interactions that I can't account for. I'll keep looking through the effects of each entity flag to see what I can get fixed while they're around however!
Fixed giving Red Coins and Heart Containers entity flags, now should have the correct set

Update: 15 Feb, 2022 @ 12:19am

- The change that took this update so long... Persistent Entities now save and load correctly when continuing a run!! This means you won't have secret light spam or anything when you choose to continue a run, everything should be placed correctly! Decently hacky solution so please let me know if you encounter any issues with continuing runs with red coins, secret lights, mimic worms and the likes present as well as in the Ivory Palace.

- Added new mechanic, Door Hazards! Doors have a 10% chance by default (up to 100% chance with modconfig!) to have breakable hazards placed on them. They will never be placed in the starting room of a floor, nor will they be placed on the door you entered so you will never immediately get hit with a debuff. Right now there is one hazard type, but I intend to greatly improve this number!
- Added Webbed Door Hazard, slows the player for four seconds when contacted
- Fallen Guardian now deals more damage and grows angrier/more precise the longer he's pursuing a given target. Kinda cute, kinda scary lol
- Uncommon Cough projectiles are now larger and deal more damage (now is viable floor one whereas before it was debatable)
- Removed Godmode boss health bar to allow other mods to modify it, as well as to allow for enhanced boss bar compatibility
- Souleater has enhanced boss bar support! More boss bar icons/bar designs are planned :) Also souleater explodes when he's dead now
- Reworked dozens of boss, treasure and miniboss rooms to have more space, more difficulty, more balance and more uniqueness!
- Added stacking support for many Godmode items, more items possessed = cool effect stacks
- Many items received balancing tweaks and description updates for new changes to be reflected

Update: 31 Jan, 2022 @ 5:48pm

Improved AI of Fallen Guardian, now will move around less when it's on its target as well as compensate for the enemy's velocity. This should make it much more accurate
Fixed a bug with Abraham's Map, now should generate quality four items correctly

Update: 30 Jan, 2022 @ 6:46pm

Fixed Edible Soul, now works and lets you continue runs
Edible Soul now gives you a costume when it triggers
Nosebleed scales with the number of nosebleeds you have
Added Fallen Guardian, a pretty op familiar that deals contact damage and is in devil pools

Update: 30 Jan, 2022 @ 9:20am

Fixed some bugs with mimic worms and closing doors before they're revealed, should prevent some softlocks now
Mimic worms now despawn if they're revealed and you leave the room somehow
Celestial Paw now removes a red heart container on use
Added Edible Soul item, present only in devil pools. NOTE that until the next update, this will disable you from continuing your run when the item triggers. This is because it needs to be reworked to detect fatal damage rather than when death occurs.
Began work on Fallen Guardian item, not available yet but will also be working in the next update.
Souleater's Furnace Knights now don't fly on top of each other (an issue with seeding)
Fixed a few other minor bugs

Update: 28 Jan, 2022 @ 2:12pm

Added intentional delirium forms for Souleater, The Hostess, Ludomaw, The Grand Marshal, and Bathemo (Swarm Form)
Began adding enemy death portraits, not fully finished
Reworked many boss rooms and a few treasure/miniboss rooms to be less claustrophobic, as well as work with the boss mechanic instead of alongside it
Added Seraphim Horn item, summons an angel to fight for you for a room! It can be very OP if timed correctly
Reworked Orb of Radiance, now is quite a bit stronger
Re-implemented Cultist transformation, the candle works as intended again
Redrew the familiar for Holy Chalice to match the item sprite
Began code for persistent entities like red coins and secret lights being placed correctly after continuing a run
Marshall Scarf now increases the tear cap, and has a stronger tears bonus
Divine Approval is much stronger now, half of the tear bonus per golden heart is now a tear cap increase. Additionally gives a golden heart per floor while held!
Fixed bugs with pile of keys removing the second active item you have while you have schoolbag
Cleaned up familiar spawning code, they should now spawn correctly

Update: 23 Jan, 2022 @ 1:03pm

Made Abraham's Map unable to create quality 4 quest items (mom's shovel)
Made Late Delivery's sound effect match sound volume instead of surprise bombing your ears
Vajra lightning now deals more damage (Damage * 2 + 10)
Lust miniboss rooms are now more difficult
Angry Apple Juice now works as intended, no more errors there
Made batteries with Gesture of the Deep less common
Added a 30 tick cooldown to Soft Serve procs to reduce lag (1.5 seconds)
Updated EID description for Soft Serve to make it more descriptive
Reduced health and armor value for The Ritual

Update: 14 Jan, 2022 @ 8:20pm

Made Demon Priest freeze for a bit after shooting the fourway brimstone shot to compensate for the new delay
Harfs now shoot slower, making them more of an even champion rather than a harder one.
Replaced all of the new Lust rooms with harder, less spikey variants
Moved Ghanta, Vajra, Prayer Mat and Diya to secret room pool instead of shop pool
Added Godmode items to Ultra Secret pool (Blood Pudding, Fuzzy Dice, Heart Arrest, The Ladle, Lucifer's Wings, Papal Cross, Blood Pudding, War Banner, Tecpatl and Cloth on a String)