The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Godmode Achieved [[[BETA]]] [REP] [RGON optional]
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Update: 16 Sep, 2024 @ 6:08am

- Bathemo Swarm phase has received a rework! Now creates a random horde of 5 bats over time, has a new slam attack, and a new health mechanic for itself! Also ever so slightly shrinks as it gets lower health
- Due to the rework, the Bathemo Swarm phase has received more health (200 -> 275)
- Fixed bug where FL's secret phase would die instantly
- Updated the credits list of beta testers to use usernames instead of pseudonyms, and added new names to the list! If I missed your name, please reach out and I'll be happy to add your name to the list!
- Added new config option to mute keepah, in case you like his presence but not his voice </3
- Added new config option to specify how many Faithless Hearts decay on entering a new stage
- Fixed bug where Blightfly would attempt to force the boss room to have no water, resulting in a crash
- Removed cosmetic Golden Scale from Adramolech's Fury devil room
- Updated Godmode shop layouts to generally open up the space around the Membership Card entrance
- Updated grid placements of Godmode boss rooms 5387 and 5399 to make the layouts more forgiving
- Refixed Cyborg transformation's bomb deployment trigger, now is only triggered when using an active item the player is currently holding
- Modified one dank depths room to ensure softlock prevention
- Fixed bug with Abraham's Map and finding an item of a specific quality
- Cleaned up the code for Prayer Mat, added another proc to wipe progress of effect when room grants rewards
- Quake Grimaces now are also shut down with safe boss rooms enabled
- Projectile-firing fireplaces now get converted to safe fireplaces with safe boss rooms enabled
- Correction Rooms now restrict the quality of items that are selected based on what chapter you are currently in. If you are in Chapter 1, maximum of Q2 items show up, if you are in Chapter 3, maximum of Q4 items show up
- Call of the Void now creates projectiles much faster
- COTV no longer can spawn on the first stage of the run, and the timer is now hidden while paused or when disabled by A Second Thought! You can still see it by holding Tab, by default
- Added new config option to specify how many charges COTV gets when the timer runs out
- The timer counting down to spawn COTV now counts down slower or faster completely dependant on the player's speed!
- Bomb Barrels and many other machines/non-living NPCs now all share the same entity flags to make sure they are treated closer to a prop than an enemy
- Bomb Barrels now reset to idle if they are in-progress of detonating while leaving the room
- Increased the ceiling of the "transformation" stat score, now is up to 12. Calculation is the same as before, just scaled up 5x.
- Increased the ceiling of the "damage" stat score, now is up to 20. Reworked how the "damage" stat score is calculated (Damage / 1.5 -> Damage)
- Increased the ceiling of the "tearflag" stat score, now is up to 12. Calculation is the same as before, just scaled up 8x.
- Reworked how the "range" stat score is calculated (Range / 4 -> Range / 2)
- Fixed errors in how the maximum firerate was calculated for items with a firerate multiplier, also fixing how the "tears" stat score is calculated.
- Increased the ceiling of the "luck" stat score, now is up to 10. Calculation was also reworked (Luck / 2 -> Luck / 1.25).
- Papal Flames in the FL boss room should no longer drop items and give text prompts when broken
- Added more messages for breaking Papal Flames
- FL now gets pseudo-fx flags when in the hole state
- Added another safety check to the proc for Prayer Mat
- Added missing paranthesis that auto-cleaned miniboss and surprise miniboss rooms with safe boss rooms enabled
- Standardized incorrect grid sizes with a correct constant, updating all additive range modifiers granted by items and player starting range stat offsets slightly
- Moved RGON exclusive hook to RGON section of Godmode code
- [RGON] The More Options rework will now re-sprite rerolled pedestals
- Correction room portal now spawns in the lower left corner of the starting room
- Lowered and made the projectile speed accelerate for Large Bubbles created by Bubble Wand and Bubbly Plum
- Slightly tweaked the way that morphine adds broken hearts, hopefully fixing issues of duplicated broken hearts
- Vastly reduced the distance Ratty needs to be to steal a pickup (224 -> 128)
- Buffed White Candle Blessing chance (+5% -> +15%)
- FL's secret phase now destroys all projectiles when starting the death animation

Update: 1 Sep, 2024 @ 4:59pm

- Fixed bug when Purple Mask is unable to find its corresponding Purple Heart
- HOTFIX: Fixed missing enemies in The Nest and placements in special rooms

Update: 1 Sep, 2024 @ 12:55pm

- Added another clause to Hostess, will be forced to be exposed when below half health (meaning will force going up immediately if below that health threshold) in phase 1 now
- Fixed bug related to detecting surprise miniboss rewards
- Fixed bug related to player specific base tear modifiers (like Azazel, Tainted Lilith, Forgotten, etc.)
- All surrounding blocks near the Donation Machine and Restock Machine are now open tiles in Godmode shop layouts
- Did another pass through Godmode treasure room layouts with the goal of opening them up more
- Made certain Godmode secret room layouts with red bombs easier to handle
- Nerfed Godmode devil room layouts and made Devil Locks (heart container for damage) easier to access
- Nerfed Godmode angel room layouts slightly, but made the shop angel room guarantee enough for at least an item
- Added five more crawlspace layouts!
- Updated Greed mode treasure room layouts, now has the full set of additions that regular runs have too!
- Uncommon Cough now builds range/shot speed half as fast

Update: 29 Aug, 2024 @ 1:03pm

- Stream of Consciousness now properly functions, removing active COTV projectiles and granting a temporary stat down on use
- Adramolech's Blessing stat buffs now persist outside of the room it was used in
- Added Vanilla story HP buff! This is a config option, enabled by default, that gives vanilla story bosses a bit of an HP buff depending on the DPS of the player. Godmode story bosses all have this by default, so this works to bring vanilla to a similar standard.
- Added another config option to control exactly how much HP can be added to vanilla story bosses. By default it is 1000, the same as Godmode bosses. Both are located in the "scaling" section
- Fixed error related to reskinning Godmode bosses to delirium variant
- Godlegs now explode on death IF they have not exploded by attacking yet!
- Opened up Godmode treasure rooms with pressure plates a little bit
- Reworked some Colostomia boss layouts
- Added new config option, "Safe boss rooms"! Enabled by default, this one will disable turrets, destroy spike balls and ball and chains, remove spikes and replace spiked rocks with regular ones when the boss, miniboss or surprise miniboss room is cleared!
- Child's Trophy now properly overcharges if the player has The Battery
- [RGON] The Cyborg transformation now protects Holy Mantle from explosion/stomp damage!
- Cyborg explosion now only activates when used by an active item held by the player

Update: 26 Aug, 2024 @ 7:58pm

HOTFIX: Forgot to remove debug messages for quest reroll prevention
- Modified Error Room escape in Ivory Palace, now is just a persistent Ivory Portal that takes you back

Update: 26 Aug, 2024 @ 7:50pm

- Cleaned up Godmode player init logic
- Fixed missing pointer when calculating tears for specific characters with base tear multipliers that pick up Godmode items granting tears/fire rate
- Added Fruit Beggar! This boi has a very nice itempool and pays out plenty as he knows that fruits are an important part of your diet. Has a chance to replace regular Beggars just like Pill Beggars (15% chance for each)
- Error Rooms in the Ivory Palace now replace all trapdoors with Fool cards
- Extra doors in the entrance to the FL fight now are removed!
- Ivory Portal now attempts to stay stationary (high knockback may still move it but it should kill its own velocity)
- The Sign should now properly create an ending chest as expected
- Correction rooms no longer warp you to them, but rather spawn a non-persistent portal to them in the starting room when you enter a stage.
- Correction rooms no longer are allowed to spawn past a depth of Womb 1
- Modified health/armor of The Ritual (1900 & 8 -> 1400 & 20 respectively) which should make it consistently a shorter fight
- Cleaned up the process of granting Golden hearts to the player to reduce redundant applications
- Child's Trophy no longer self-overcharges and has an enforced once per two floors use limit (meaning item disables itself until two floors have passed since last use)
- Godmode quest items can no longer be rerolled!
- [RGON] Tecpatl, Adra's Fury/Blessing, Crossbones and Snapped Cross all now prevent Holy Mantle from depleting!
- [RGON] Clearing the Fallen Light now increases the win streak!

Update: 20 Aug, 2024 @ 6:12pm

- Crown of Gold no longer makes you lose coins when using machines or IV Bag
- Fixed missing weights for many entries in the room files, unsure why this occurred again but it is patched
- This fix means boss rooms with missing bosses in godmode stages should be fixed
- Nerfed Bowl Play Health (575 health each -> 450 health each)
- Added unique costume for when the player has both Celeste and Guppy transformations (Harvester)
- Added new stat to statscore, "quality"! This is just the average quality you are currently holding, scaled to the stat's cap (15). This brings the new statscore total to 75!
- Adjusted "damage" stat calculation again (Damage / 1.25 -> Damage / 1.5)

Update: 19 Aug, 2024 @ 6:52pm

- HOTFIX: Fixed missing 0 for Four Leaf Clover damage multiplier (+50% damage per 1 luck -> +5% damage per 1 luck)

Update: 19 Aug, 2024 @ 5:41pm

- removed debug strings from stat score calculations and hp scaling tests

Update: 19 Aug, 2024 @ 5:40pm

- Nosebleed is now quality 3, and the damage buff duration has been nerfed (12 seconds -> 8 seconds)
- Fixed some issues related to StageAPI integration post-updates
- Removed water removal entity from Blightfly rooms and added code to manually remove water, should now no longer show any stageapi errors on load!
- Updated code for Bubbly Plum to add water to its boss rooms
- Updated EID description for War Banner to reflect new set of stat changes
- Added safety checks to StageAPI integration to reduce incompatibilities
- Added safety check to alt entry validation for beginning a new run
- Added safety checks to RGON synchronization
- Observatory trinkets now are gulped on pickup as intended
- Removed debug text for transformation checks
- "nerfed" Godmode Trinket, instead of a full rewind when you take damage you now just get teleported to the last room you were in
- Added new HP scaling mode, now the new default, that is based off of the player's stat score. The old scaling method is still present if you'd like to have that in the config. The scalar for the correction room is still based on the stage regardless of what you choose here.
- The "damage" stat is now calculated differently in the stat score (Damage / 4 -> Damage / 1.25)
- The "luck" stat is now calculated differently in the stat score (Luck / 4 -> Luck / 2)
- Added 5 more frames to the Arch Bishop attack telegraphs for flexibility