The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Godmode Achieved [[[BETA]]] [REP] [RGON optional]
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Update: 17 Aug, 2024 @ 12:19pm

- BIG FIX: Fixed bug preventing Blessings from appearing, they now appear and operate as normal! They also now have icons when they show up :)
- Added two new qualifiers for each alt entry, one being whether the alts are allowed in thin rooms and one being whether the alt is allowed to spawn while there are filled tiles in the immediate neighboring cardinal tile spots! This should make the alt entries even more focused than before.
- Added missing audio to custom ending
- Added Isaac version tags to the mod ID, noting that RGON is optional
- Modified Steam Workshop description
- Fixed bug with teethers getting stuck in their enrage animation
- Fixed bug where Celeste transformation wouldn't fire tears passively
- Modified devil cost of Wings of Betrayal (2 -> 1)
- Modified quality of Max's Head (1 -> 2)
- Changed death portrait ID of Trailer Neck
- Modified Bathemo's starting health and gave Bathemo stageHP (250 -> 200, 0 -> 20) as well as the second phase (40 -> 30, 0 -> 10)
- Added a new alt entry for Bathemo Devotes to replace One Tooths (up to 1 per room)! Much more common in caves and above, these bois are Bathemos in training and previously were only in very select room layouts
- Revised Max's Head into Blaze's Head, continuing the legacy of one of my dear family pups departed and creating a more unique item identity

Update: 12 Aug, 2024 @ 9:43pm

- HOTFIX: Fixed error on start for non-Repentogon users(Thank you @Lonson77 for testing solution)

Update: 12 Aug, 2024 @ 8:54pm

- RGON validation now should allow for RGON versions more recent than the one Godmode was built on, improving compatibility. This may change depending on how Repentogon handles its updates.

Update: 12 Aug, 2024 @ 1:55am

- Fixed bug with Taenia firing backwards horizontally while in the Mirror dimension
- Fixed bug with Mega Maw layouts where if you spawned on the wrong entrance you would be stuck at the door
- Reduced chance to spawn glitched item from Glitched Penny trinket (100% -> 1.5% per mult)
- Removed bonus id attribute from XML entry for Impending Doom (thank you IsaacGuru <3)
- Fixed bug where Observatory recolor with MiniMap API caused an error

Update: 7 Aug, 2024 @ 3:53pm

- HOTFIX: Fixed a bug related to the Tainted Godmode unlock process that was causing the mod to error on launch

Update: 7 Aug, 2024 @ 1:27pm

- Big change: Godmode will refuse Repentogon integration if the Repentogon version is mismatched with the version Godmode is using. This means that if you have the wrong RGON version, Godmode will let you know now!
- Godmode items that grant shields (Crossbones, Snapped Cross, Tecpatl) now also grant I-Frames while the effect is active
- Tecpatl shield time is now saved when active, meaning it will be active when saving and continuing a run
- Updated sprite of Oblivion (Harvester)
- Added option to toggle ASFABS while having the Godmode Cathedral reskin enabled
- Secret phase of FL fight's appear animation now uses the updated FL skull
- Increased the delay before Arch Bishops fire their retaliation laser when you hit a different enemy type in the room (meant to improve telegraph)
- Updated the resolution of the movement FX of COTV's projectiles
- Updated the Steam page

Update: 7 Aug, 2024 @ 1:23pm

- Big change: Godmode will refuse Repentogon integration if the Repentogon version is mismatched with the version Godmode is using. This means that if you have the wrong RGON version, Godmode will let you know now!
- Godmode items that grant shields (Crossbones, Snapped Cross, Tecpatl) now also grant I-Frames while the effect is active
- Tecpatl shield time is now saved when active, meaning it will be active when saving and continuing a run
- Updated sprite of Oblivion (Harvester)
- Added option to toggle ASFABS while having the Godmode Cathedral reskin enabled
- Secret phase of FL fight's appear animation now uses the updated FL skull
- Increased the delay before Arch Bishops fire their retaliation laser when you hit a different enemy type in the room (meant to improve telegraph)
- Updated the resolution of the movement FX of COTV's projectiles
- Updated order of images on the Steam page

Update: 6 Aug, 2024 @ 1:58am

- Morphine's damage boost is now a multiplier (+1.0 Damage -> +10% Damage)
- Fixed bug with Brazier not accessing its sprite correctly
- Fixed bug where the Sacred Trio was immune to explosive damage and laser damage from the player
- Added Fruit Flies to the Treasure room and Golden Chest item pools
- Added optional support for custom itempools via Repentogon v1.0.11
- Made Correction Shrines only grant unlocked items while Repentogon is installed
- Heart Containers now correctly turn into flies when collected by Tainted Keeper or when Tainted Keeper is the only player in the run
- Fixed bug where The Sacred was trying to play a non-existent song
- Nerfed how heavily Bubble Wand's effects stack
- Buffed Snack Lock trinket (3 + 2 per copy -> 5 + 2 per copy fruit)
- Buffed Angel Food (+10% Gilded Chance -> +20% Gilded Chance)
- Gilded Chance now only decays in uncleared, new rooms
- If The Sign picks up Monstro's Lung, The Sign's range now is reduced by 25% to help with attacking
- Fixed Nosebleed's multiplier fadeout time, now is accurately 12 seconds

Update: 31 Jul, 2024 @ 4:38pm

- Updating workshop description

Update: 31 Jul, 2024 @ 4:37pm

- Updating workshop description