The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Godmode Achieved [[[BETA]]] [REP] [RGON optional]
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Update: 18 Jun, 2024 @ 12:15pm

- One-off animation effects like the swipe from Celestial Paw or the Feather Duster animation, as well as Holy and Unholy orders are now considered effects! This means that they will behave more consistently and not be targeted by attacks and items (or spawn spiders on death with Infestation 2 lul)
- Added new config options for the Godmode base floor resprites! Dark Room is the only option that doesn't work currently, but once I polish up how Godmode handles the underlays it as well as the Sanctuary will have them implemented :)
- To go with the new config options, Cathedral now has a custom theme while the Godmode version is active! This will be the format I'll follow for the other stages as well :)

Update: 9 Jun, 2024 @ 2:47am

- Buffed Gehazi! While Repentogon is active, now whenever heart containers are lost you gain 1 Leprosy orbital! Additionally, changed starting black heart to 2 soul hearts
- Black Mushroom will now proc instantly when used in an error room, allowing you to reroll the same floor still!
- Fixed critical bug with identifying child enemies, resulting in softlocks in certain fights
- Gave The Sign fight the same camera that The Fallen Light has with Repentogon

Update: 7 Jun, 2024 @ 9:28pm

- Updated the sprites for Holy/Unholy orders! These are definitely much tighter and easy to see, should make Godmode enemies feel pretty good :)
- Unholy orders now will correctly end the tells where the laser ends! (brimstone tells won't render til offscreen anymore)
- Holy orders will now be extra yellow while in the Ivory Palace
- Added Winged Spiders to Basement Renovator
- Added 30 more rooms to The Nest for Electrites!
- Slightly tweaked Electrite AI to make it choose to shock a little sooner and more frequently
- Buffed War Banner stat buffs (0.25 damage per -> 20% damage per banner, +0.25 tears -> +0.3 tears per banner) and aura radius (base 64 -> base 80, bffs 80 -> 96)
- Updated War Banner visuals, with Repentogon they will now automatically become more or less transparent based on how bright the dirt color was around the war banner when it spawned :)

Update: 4 Jun, 2024 @ 9:29pm

- patched fallen light new attack to use less particles
- patched fallen light to not only choose new attack when shielding
- Reorganized basement renovator entries (I realized the layout I was using was quite a few years old LMAO)
- Nerfed Godmode angel and devil room layouts a bit, now that they work with Repentogon and I can test them properly
- Added a couple more rooms to various stages by Busybody24!
- Added Birthday Slice! This is a Birthday Cake slice that grants a +5% all stat up (with a special minimum per stack to make sure it's extra spicy), heals 2 red hearts and adds 1 soul heart. In regular runs it will show up in the boss item pool.
- Added birthday_mode! Activated identically to keepah_mode, this mode guarantees that the boss item will be Birthday Slice every time, creating a slightly different experience. It also gives every player and their favorite friend a Party Hat!
- Speaking of, added Party Hat! This only is obtainable when birthday_mode is active, and it grants you a fun party hat. That's uh... that's it.
- Updated half of the visual of Holy/Unholy orders (the brimstone tells I use), I will be making them cleaner next update!

Update: 28 May, 2024 @ 12:16pm

- re-reworked Wormageddon the Destroyer: her idle animation is now twice as long, her burrowing speed is 60% of her old speed, and she stays burrowed for 5 seconds instead of 4. This should give more windows of opportunity and help counter the burrowing attack
- Call of the Void now is hidden and disabled while in the Correction Room
- The Fallen Light completion mark sprite outline now matches the color of the seal rather than being black (blends a little better)
- The Fallen Light is now refurbished in its new glory! Original sprite by @shyPixels and animated by myself, this one goes brazy. I also polished up the new attack trajectory, and added more of a delay between attacks (a stacking chance that is larger depending on the phase)
- The Sign's strength is now shown in the character select menu above their portrait
- Added new config option in gameplay, "More Options Rework", for in case you don't like how I reworked more options. This is MOSTLY okay to do in realtime, going from on to off in a room you already entered will be a bit buggy but if you change it before entering the treasure room it'll work as expected.
- The Godmode ending is now a native Cutscene for us cool Repentogon users!
- The Fallen Light gained another attack, this one is accessible in all phases but scales heavily based on the phase
- The observatory now is detected correctly again, and will draw the door outside and inside.
- Bowl Play body hitbox is decreased (60 -> 48), and shield is decreased (20 -> 15). Boss max health is decreased (750 per -> 575 per) in exchange for shield (0 -> 2)
- Wrinkled Fatty and Infested Membrain hitbox radi are now increased slightly (13->18)
- Added Hushed Fatty and Hushed Horf! These are two new enemies that will appear in Hush themed scenarios, intended to increase the variety of enemies you face in the Blue Womb. Good luck!
- Gehazi now starts with 1 Leprosy familiar (when using Repentogon)
- Nerfed the amount of pickups that Mimic Worm drops (12-20 -> 8-12)
- Debugged The Observatory, now will properly place doors, has a cool new item altar for the rewards, and prep is done for a new variant (coming next patch)
- Began work on a Godmode API to simplify mod integration

Update: 12 May, 2024 @ 4:58pm

- Added wiki editors to the credits page in dss :)
- Hotfix to fix Fallen Light
- Reverted final polished look of the fallen light, that will come soon but not quite yet sorry :(
- Updated Observatory FX

Update: 12 May, 2024 @ 1:07pm

- Added wiki editors to the credits page in dss :)
- Hotfix to fix Fallen Light
- Reverted final polished look of the fallen light, that will come soon but not quite yet sorry :(

Update: 12 May, 2024 @ 10:46am

- Added a "Reset Config" button to DSS to only reset Godmode config!
- Fixed the visual bug with Reap Creep vs screen in The Nest
- Removed debug string that would cause errors to be thrown in the PRE_PLAYER_COLLISION callback
- Added safeguard to valid enemies when taking damage in the ENTITY_TAKE_DMG callback
- Reduced Wormageddon's maximum health (250 -> 180), maximum burrow time (10 seconds -> 4 seconds), and reduced the health of the Round worms it summons (base -> 6)
- Reduced the size of the mod by 108 MB by removing currently unused audio, sorry for that!
- Added safeguard for T. Deli's halo: now has one shot prevention i.e. 3 eyes open, take 2 damage -> 1 eye open
- Debugged Call of the Void and made it much easier to use, now passively comes when the player has any charges remaining from any means (void door hazard or time limit). Try "l GODMODE.save_manager.set_data("VoidDMProj","1")" in the debug console on your next run! This also means that the velocity of The Fallen Light attacks that utilize the damage projectiles is different than before.
- Made it so that if you are currently in an extra player animation the Call of the Void projectiles will be repelled from you! This mostly is for when you wake up after leaving a stage and one is on top of you, but can be tactical ig
- Fixed placement of Fallen Light seal on the completion mark in the pause menu!
- Added 3 rooms made by Busybody64 to Fruit Cellar!
- Fixed the Dead Sea Scrolls config menu, now works correctly again!! \o/
- Reworked The Sign's stat distribution for Ivory Palace clears (specifically the damage, now scales a bit stronger)
- When you teleport out of the Fallen Light's boss room after defeating it and teleport back in, you no longer have to fight the boss again (Thanks Busybody64!)
- Fixed a couple unfair special rooms, mainly with regards to spikes
- When StageAPI is enabled, Observatories now generate akin to how Tainted Treasure, and Astral Challenge rooms generate. Should be SIGNIFICANTLY LESS buggy. I'll work on getting the icon working for next update

Update: 1 Apr, 2024 @ 10:56pm

- Keepah left a card that will let his siblings know you need help. They had to leave as they had a group sushi date to go to.
- Added Keepah Card trinket! This will enable up to x * 2 Keepah brethren to spawn in any room, with x being the trinket multiplier. Go crazy
- Keepah Update has been reverted and locked behind the "keepah_mode" command, running this command will toggle the Keepah Update's gameplay modifiers for the current game session.

Update: 31 Mar, 2024 @ 11:26pm

- The Keepah Update! This is a major content update, get ready for the best gameplay you'll ever experience
- Keepah, the shop parrot beloved, now will play a much larger role in every run you play, as he is sick of seeing you come into his shop beat up and run down. Distraught, Keepah saw only one solution for this: mercenaries. He called every single one of his siblings and they are just as livid: in fact, they are ready to charge in to battle with you!
- Keepah's siblings will now spawn in every room in the game except for the Shop (that's still Keepah's palace). The number of siblings depends on how deep the stage is, and they will help you as best as they can! They are just as judgemental as Keepah though, cut them some slack.
- Keepah and brethen now will react when you try to donate to the donation machine or when you interact with a pickup of any kind
- Keepah's mentioned to his army that they can be kind of annoying, so Keepah and his siblings will now all lower their volume if they feel too far to reach you.
- Keepah also needed some bugs exposed, and man did he find some.
- Keepah ate the Bubbly Plum/Bubble Wand bug on room start
- Keepah ate the bug with Hot Potato when no enemies were present in the radius
- Keepah contained the bug where Deli would glitch with Trisagion